Pecusx
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12eba970d9
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Teams results calculation and display
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2025-12-22 10:50:32 +01:00 |
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Pecusx
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c31de4884d
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Prepare variables for Team game summary
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2025-12-21 23:44:19 +01:00 |
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Pecusx
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3341773dcd
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Opty and PlasmaBlast idea
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2024-11-05 21:39:20 +01:00 |
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Pecusx
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1fb0f39d1f
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Cyborgs prefer humans again!
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2024-03-09 19:28:00 +01:00 |
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Pecusx
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47efa6292e
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Faster Circle
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2023-11-15 15:06:40 +01:00 |
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Pecusx
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44610ec89e
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Fixed WhiteFlag bug and added remembering selected joy port between games
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2023-11-07 09:32:33 +01:00 |
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Pecusx
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a5b78161a1
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Unused variables removed
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2023-10-04 22:49:38 +02:00 |
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Pecusx
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189d3ed593
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Long (generated) bittables for fastest plot and point
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2023-06-21 09:43:29 +02:00 |
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Pecusx
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669fe6401f
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Cyborg & Spoiler aims better
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2023-06-14 13:43:10 +02:00 |
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Pecusx
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7860a36410
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Code cleanup
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2023-05-31 20:06:12 +02:00 |
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Pirx
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4fa861af3d
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source clean-up
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2023-05-20 09:49:14 -04:00 |
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Pirx
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d0e1dc6f18
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multiple texts improved, tabs elliminated
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2023-05-19 23:16:49 -04:00 |
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Pecusx
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2577b71e01
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Code optimization for more than 6 tanks.
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2023-05-15 21:58:04 +02:00 |
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Pecusx
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b604851904
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One byte DirectHits counter
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2023-04-27 13:27:58 +02:00 |
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Pecusx
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d12102ad60
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Code cleanup and optimization
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2023-03-28 19:07:04 +02:00 |
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Pecusx
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6b2eabd1ca
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Nicer Lazy targeting amd "visual Debug" for Lazy Boys
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2023-01-24 14:20:29 +01:00 |
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Pecusx
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ed126c454a
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Optimizations - 69 bytes saved!
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2023-01-12 21:53:42 +01:00 |
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Pecusx
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588040d9e6
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Soildown after Hovercraft optimization.
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2022-12-13 09:15:39 +01:00 |
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Pecusx
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9c912d4cc7
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Initial support for tank shapes selection.
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2022-11-25 20:48:20 +01:00 |
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Pirx
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38b6af6720
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text4x4 optimised
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2022-11-20 12:29:59 -05:00 |
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Pecusx
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89b3834dc8
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Prepare for more joysticks (test only)
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2022-11-18 15:45:17 +01:00 |
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Pecusx
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22fc555f8e
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Better gifts (Buy me!)
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2022-11-15 16:37:00 +01:00 |
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Pecusx
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50cc7f16df
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New weapon (I promise - last one :) ) - Spy Hard!
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2022-11-11 13:27:20 +01:00 |
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Pecusx
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3f74494bed
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New weapon - Auto Defense! And AI bugfixes
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2022-11-09 10:32:50 +01:00 |
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Pecusx
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4bf6b33528
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Keyboard autorepeat added #141
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2022-10-30 12:51:38 +01:00 |
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Pecusx
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cd70e8c1ec
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New (faster) ingame DLI
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2022-10-29 17:40:00 +02:00 |
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Pirx
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c15a80443c
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moving finished
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2022-09-17 15:35:24 -04:00 |
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Pirx
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415bfbba2b
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WIP: moving displays part 3
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2022-09-17 14:36:36 -04:00 |
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Pirx
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2addb0905e
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WIP: moving displays part 2
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2022-09-17 14:16:02 -04:00 |
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Pirx
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2a83fa962d
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memory map settled (most .IFs removed)
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2022-09-14 06:30:50 -04:00 |
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Pirx
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4078722b29
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5200 cart size full music, a 4KiB glitch to be fixed still
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2022-09-12 00:21:23 -04:00 |
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Pirx
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8a73202fa3
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rmtplayr_modified.asm <-- simplified and working RMT player
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2022-09-11 20:32:16 -04:00 |
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Pecusx
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3bd870e245
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Minor optimizations (9b :) )
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2022-08-31 14:23:16 +02:00 |
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Pirx
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39835d5f50
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WIP: unfinished weapons optimization
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2022-08-29 00:31:24 -04:00 |
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Pirx
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068e5af36b
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weapons optimization
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2022-08-28 01:01:36 -04:00 |
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Pecusx
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e70752c12d
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Cyborgs prefer to kill humans :)
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2022-08-25 13:18:29 +02:00 |
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Pecusx
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07a2585147
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Much better aiming for Cyborg, Spoiler and Chooser
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2022-08-25 09:35:30 +02:00 |
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Pecusx
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8aa83f937f
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Small memory optimization
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2022-08-24 21:07:19 +02:00 |
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Pecusx
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d2b412e860
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Funky bomb bounces off the walls!
And optimizations.
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2022-08-23 17:55:26 +02:00 |
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Pecusx
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7f85a7ed6a
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Walls added! #50
And Battery activation fix :)
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2022-08-22 19:27:02 +02:00 |
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Pirx
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ed3952e89e
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narrow purchase screen #118
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2022-08-21 00:13:22 -04:00 |
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Pirx
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1dc5a40633
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zpage var opt #3
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2022-08-20 18:37:10 -04:00 |
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Pirx
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b4f1e42f78
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zpage opt part 2
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2022-08-20 16:51:25 -04:00 |
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Pecusx
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e18c9714fd
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First attempt at mobile tanks
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2022-08-19 13:17:14 +02:00 |
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Pirx
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045bdacf65
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zpage opt
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2022-08-14 11:03:45 -04:00 |
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Pecusx
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710570ae8a
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Press O to Game Over and small bugfix
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2022-08-12 13:40:04 +02:00 |
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Pecusx
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950d6922b4
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New funky defensive weapon - Long Barrel
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2022-08-11 10:46:23 +02:00 |
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Pecusx
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192b1b01dc
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New old RMT player and bugfix
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2022-08-09 22:32:16 +02:00 |
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Pecusx
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664dc1568d
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Variables initialization on strart
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2022-08-09 13:30:21 +02:00 |
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Pecusx
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eed446545e
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5 digits decimal display added
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2022-08-03 15:00:07 +02:00 |
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