rmtplayr_modified.asm <-- simplified and working RMT player

This commit is contained in:
2022-09-11 20:32:16 -04:00
parent 0ad513d5cb
commit 8a73202fa3
5 changed files with 721 additions and 65 deletions
+635
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@@ -0,0 +1,635 @@
;
; Raster Music Tracker, RMT Atari routine version 1.20090108
; (c) Radek Sterba, Raster/C.P.U., 2002 - 2009
; http://raster.atari.org
;
; Warnings:
;
; 1. RMT player routine needs 19 itself reserved bytes in zero page (no accessed
; from any other routines) as well as cca 1KB of memory before the "PLAYER"
; address for frequency tables and functionary variables. It's:
; a) from PLAYER-$03c0 to PLAYER for stereo RMTplayer
; b) from PLAYER-$0320 to PLAYER for mono RMTplayer
;
; 2. RMT player routine MUST (!!!) be compiled from the begin of the memory page.
; i.e. "PLAYER" address can be $..00 only!
;
; 3. Because of RMTplayer provides a lot of effects, it spent a lot of CPU time.
;
; STEREOMODE equ 0..3 ;0 => compile RMTplayer for 4 tracks mono
; ;1 => compile RMTplayer for 8 tracks stereo
; ;2 => compile RMTplayer for 4 tracks stereo L1 R2 R3 L4
; ;3 => compile RMTplayer for 4 tracks stereo L1 L2 R3 R4
TRACKS equ 4
; RMT FEATures definitions file
; For optimizations of RMT player routine to concrete RMT modul only!
icl "feat.txt"
;FEAT_EFFECTS equ FEAT_EFFECTVIBRATO||FEAT_EFFECTFSHIFT
;
; RMT ZeroPage addresses
.zpvar p_tis .word ;= RMT_Zero_Page_V
p_instrstable = p_tis
.zpvar p_trackslbstable .word
.zpvar p_trackshbstable .word
.zpvar p_song .word
.zpvar ns .word
.zpvar nr .word
.zpvar nt .byte
.zpvar reg1 .byte
.zpvar reg2 .byte
.zpvar reg3 .byte
.zpvar tmp .byte
org PLAYER-$400+$e0
track_variables
trackn_db .ds TRACKS
trackn_hb .ds TRACKS
trackn_idx .ds TRACKS
trackn_pause .ds TRACKS
trackn_note .ds TRACKS
trackn_volume .ds TRACKS
trackn_distor .ds TRACKS
trackn_shiftfrq .ds TRACKS
trackn_instrx2 .ds TRACKS
trackn_instrdb .ds TRACKS
trackn_instrhb .ds TRACKS
trackn_instridx .ds TRACKS
trackn_instrlen .ds TRACKS
trackn_instrlop .ds TRACKS
trackn_instrreachend .ds TRACKS
trackn_volumeslidedepth .ds TRACKS
trackn_volumeslidevalue .ds TRACKS
trackn_effdelay .ds TRACKS
trackn_effvibratoa .ds TRACKS
trackn_effshift .ds TRACKS
trackn_tabletypespeed .ds TRACKS
trackn_tablenote .ds TRACKS
trackn_tablea .ds TRACKS
trackn_tableend .ds TRACKS
trackn_tablelop .ds TRACKS
trackn_tablespeeda .ds TRACKS
trackn_command .ds TRACKS
trackn_filter .ds TRACKS
trackn_audf .ds TRACKS
trackn_audc .ds TRACKS
trackn_audctl .ds TRACKS
v_aspeed .ds 1
track_endvariables
org PLAYER-$100-$140-$40+2
INSTRPAR equ 12
tabbeganddistor
dta frqtabpure-frqtab,$00
dta frqtabpure-frqtab,$20
dta frqtabpure-frqtab,$40
dta frqtabbass1-frqtab,$c0
dta frqtabpure-frqtab,$80
dta frqtabpure-frqtab,$a0
dta frqtabbass1-frqtab,$c0
dta frqtabbass2-frqtab,$c0
vibtabbeg dta 0,vib1-vib0,vib2-vib0,vib3-vib0
vib0 dta 0
vib1 dta 1,-1,-1,1
vib2 dta 1,0,-1,-1,0,1
vib3 dta 1,1,0,-1,-1,-1,-1,0,1,1
vibtabnext
dta vib0-vib0+0
dta vib1-vib0+1,vib1-vib0+2,vib1-vib0+3,vib1-vib0+0
dta vib2-vib0+1,vib2-vib0+2,vib2-vib0+3,vib2-vib0+4,vib2-vib0+5,vib2-vib0+0
dta vib3-vib0+1,vib3-vib0+2,vib3-vib0+3,vib3-vib0+4,vib3-vib0+5,vib3-vib0+6,vib3-vib0+7,vib3-vib0+8,vib3-vib0+9,vib3-vib0+0
org PLAYER-$100-$140
org PLAYER-$100-$100
frqtab
ERT [<frqtab]!=0 ;* frqtab must begin at the memory page bound! (i.e. $..00 address)
frqtabbass1
dta $BF,$B6,$AA,$A1,$98,$8F,$89,$80,$F2,$E6,$DA,$CE,$BF,$B6,$AA,$A1
dta $98,$8F,$89,$80,$7A,$71,$6B,$65,$5F,$5C,$56,$50,$4D,$47,$44,$3E
dta $3C,$38,$35,$32,$2F,$2D,$2A,$28,$25,$23,$21,$1F,$1D,$1C,$1A,$18
dta $17,$16,$14,$13,$12,$11,$10,$0F,$0E,$0D,$0C,$0B,$0A,$09,$08,$07
frqtabbass2
dta $FF,$F1,$E4,$D8,$CA,$C0,$B5,$AB,$A2,$99,$8E,$87,$7F,$79,$73,$70
dta $66,$61,$5A,$55,$52,$4B,$48,$43,$3F,$3C,$39,$37,$33,$30,$2D,$2A
dta $28,$25,$24,$21,$1F,$1E,$1C,$1B,$19,$17,$16,$15,$13,$12,$11,$10
dta $0F,$0E,$0D,$0C,$0B,$0A,$09,$08,$07,$06,$05,$04,$03,$02,$01,$00
frqtabpure
dta $F3,$E6,$D9,$CC,$C1,$B5,$AD,$A2,$99,$90,$88,$80,$79,$72,$6C,$66
dta $60,$5B,$55,$51,$4C,$48,$44,$40,$3C,$39,$35,$32,$2F,$2D,$2A,$28
dta $25,$23,$21,$1F,$1D,$1C,$1A,$18,$17,$16,$14,$13,$12,$11,$10,$0F
dta $0E,$0D,$0C,$0B,$0A,$09,$08,$07,$06,$05,$04,$03,$02,$01,$00,$00
org PLAYER-$0100
volumetab
dta $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
dta $00,$00,$00,$00,$00,$00,$00,$00,$01,$01,$01,$01,$01,$01,$01,$01
dta $00,$00,$00,$00,$01,$01,$01,$01,$01,$01,$01,$01,$02,$02,$02,$02
dta $00,$00,$00,$01,$01,$01,$01,$01,$02,$02,$02,$02,$02,$03,$03,$03
dta $00,$00,$01,$01,$01,$01,$02,$02,$02,$02,$03,$03,$03,$03,$04,$04
dta $00,$00,$01,$01,$01,$02,$02,$02,$03,$03,$03,$04,$04,$04,$05,$05
dta $00,$00,$01,$01,$02,$02,$02,$03,$03,$04,$04,$04,$05,$05,$06,$06
dta $00,$00,$01,$01,$02,$02,$03,$03,$04,$04,$05,$05,$06,$06,$07,$07
dta $00,$01,$01,$02,$02,$03,$03,$04,$04,$05,$05,$06,$06,$07,$07,$08
dta $00,$01,$01,$02,$02,$03,$04,$04,$05,$05,$06,$07,$07,$08,$08,$09
dta $00,$01,$01,$02,$03,$03,$04,$05,$05,$06,$07,$07,$08,$09,$09,$0A
dta $00,$01,$01,$02,$03,$04,$04,$05,$06,$07,$07,$08,$09,$0A,$0A,$0B
dta $00,$01,$02,$02,$03,$04,$05,$06,$06,$07,$08,$09,$0A,$0A,$0B,$0C
dta $00,$01,$02,$03,$03,$04,$05,$06,$07,$08,$09,$0A,$0A,$0B,$0C,$0D
dta $00,$01,$02,$03,$04,$05,$06,$07,$07,$08,$09,$0A,$0B,$0C,$0D,$0E
dta $00,$01,$02,$03,$04,$05,$06,$07,$08,$09,$0A,$0B,$0C,$0D,$0E,$0F
org PLAYER
;*
;* Set of RMT main vectors:
;*
RASTERMUSICTRACKER
jmp rmt_init
jmp rmt_play
jmp rmt_p3
jmp rmt_silence
jmp SetPokey
jmp rmt_sfx ;* A=note(0,..,60),X=channel(0,..,3 or 0,..,7),Y=instrument*2(0,2,4,..,126)
rmt_init
stx ns
sty ns+1
pha
; IFT track_endvariables-track_variables>255
; ldy #0
; tya
;ri0 sta track_variables,y
; sta track_endvariables-$100,y
; iny
; bne ri0
; ELS
ldy #track_endvariables-track_variables
lda #0
ri0 sta track_variables-1,y
dey
bne ri0
; EIF
ldy #4
lda (ns),y
sta v_maxtracklen
iny
lda (ns),y
sta v_speed
ldy #8
ri1 lda (ns),y
sta p_tis-8,y
iny
cpy #8+8
bne ri1
pla
pha
asl @
asl @
clc
adc p_song
sta p_song
pla
php
and #$c0
asl @
rol @
rol @
plp
adc p_song+1
sta p_song+1
jsr GetSongLineTrackLineInitOfNewSetInstrumentsOnlyRmtp3
rmt_silence
lda #0
sta $d208
ldy #3
sty $d20f
ldy #8
si1 sta $d200,y
dey
bpl si1
lda #FEAT_INSTRSPEED
rts
GetSongLineTrackLineInitOfNewSetInstrumentsOnlyRmtp3
GetSongLine
ldx #0
stx v_abeat
nn0
nn1 txa
tay
lda (p_song),y
cmp #$fe
bcs nn2
tay
lda (p_trackslbstable),y
sta trackn_db,x
lda (p_trackshbstable),y
nn1a sta trackn_hb,x
lda #0
sta trackn_idx,x
lda #1
nn1a2 sta trackn_pause,x
lda #$80
sta trackn_instrx2,x
inx
xtracks01 cpx #TRACKS
bne nn1
lda p_song
clc
xtracks02 adc #TRACKS
sta p_song
bcc GetTrackLine
inc p_song+1
nn1b
jmp GetTrackLine
nn2
beq nn3
nn2a
lda #0
beq nn1a2
nn3
ldy #2
lda (p_song),y
tax
iny
lda (p_song),y
sta p_song+1
stx p_song
ldx #0
beq nn0
GetTrackLine
oo0
oo0a
lda #$ff
v_speed equ *-1
sta v_bspeed
ldx #-1
oo1
inx
dec trackn_pause,x
bne oo1x
oo1b
lda trackn_db,x
sta ns
lda trackn_hb,x
sta ns+1
oo1i
ldy trackn_idx,x
inc trackn_idx,x
lda (ns),y
sta reg1
and #$3f
cmp #61
beq oo1a
bcs oo2
sta trackn_note,x
iny
lda (ns),y
lsr @
and #$3f*2
sta trackn_instrx2,x
oo1a
lda #1
sta trackn_pause,x
ldy trackn_idx,x
inc trackn_idx,x
lda (ns),y
lsr @
ror reg1
lsr @
ror reg1
lda reg1
and #$f0
sta trackn_volume,x
oo1x
xtracks03sub1 cpx #TRACKS-1
bne oo1
lda #$ff
v_bspeed equ *-1
sta v_speed
sta v_aspeed
jmp InitOfNewSetInstrumentsOnly
oo2
cmp #63
beq oo63
lda reg1
and #$c0
beq oo62_b
asl @
rol @
rol @
sta trackn_pause,x
jmp oo1x
oo62_b
iny
lda (ns),y
sta trackn_pause,x
inc trackn_idx,x
jmp oo1x
oo63
lda reg1
bmi oo63_1X
iny
lda (ns),y
sta v_bspeed
inc trackn_idx,x
jmp oo1i
oo63_1X
cmp #255
beq oo63_11
iny
lda (ns),y
sta trackn_idx,x
jmp oo1i
oo63_11
jmp GetSongLine
p2xrmtp3 jmp rmt_p3
p2x0 dex
bmi p2xrmtp3
InitOfNewSetInstrumentsOnly
p2x1 ldy trackn_instrx2,x
bmi p2x0
jsr SetUpInstrumentY2
jmp p2x0
rmt_sfx
sta trackn_note,x
lda #$f0 ;* sfx note volume*16
RMTSFXVOLUME equ *-1 ;* label for sfx note volume parameter overwriting
sta trackn_volume,x
SetUpInstrumentY2
lda (p_instrstable),y
sta trackn_instrdb,x
sta nt
iny
lda (p_instrstable),y
sta trackn_instrhb,x
sta nt+1
lda #1
sta trackn_filter,x
tay
lda (nt),y
sta trackn_tablelop,x
iny
lda (nt),y
sta trackn_instrlen,x
iny
lda (nt),y
sta trackn_instrlop,x
iny
lda (nt),y
sta trackn_tabletypespeed,x
sta trackn_tablespeeda,x
iny
lda (nt),y
sta trackn_audctl,x
iny
lda (nt),y
sta trackn_volumeslidedepth,x
ldy #8
lda (nt),y
sta trackn_effdelay,x
iny
lda (nt),y
tay
lda vibtabbeg,y
sta trackn_effvibratoa,x
ldy #10
lda (nt),y
sta trackn_effshift,x
lda #128
sta trackn_volumeslidevalue,x
sta trackn_instrx2,x
asl @
sta trackn_instrreachend,x
sta trackn_shiftfrq,x
tay
lda (nt),y
sta trackn_tableend,x
adc #0
sta trackn_instridx,x
lda #INSTRPAR
sta trackn_tablea,x
tay
lda (nt),y
sta trackn_tablenote,x
xata_rtshere
rts
rmt_play
rmt_p0
jsr SetPokey
rmt_p1
rmt_p2
dec v_aspeed
bne rmt_p3
inc v_abeat
lda #$ff
v_abeat equ *-1
cmp #$ff
v_maxtracklen equ *-1
beq p2o3
jmp GetTrackLine
p2o3
jmp GetSongLineTrackLineInitOfNewSetInstrumentsOnlyRmtp3
go_ppnext jmp ppnext
rmt_p3
lda #>frqtab
sta nr+1
xtracks05sub1 ldx #TRACKS-1
pp1
lda trackn_instrhb,x
beq go_ppnext
sta ns+1
lda trackn_instrdb,x
sta ns
ldy trackn_instridx,x
lda (ns),y
sta reg1
iny
lda (ns),y
sta reg2
iny
lda (ns),y
sta reg3
iny
tya
cmp trackn_instrlen,x
bcc pp2
beq pp2
lda #$80
sta trackn_instrreachend,x
pp1b
lda trackn_instrlop,x
pp2 sta trackn_instridx,x
lda reg1
and #$0f
ora trackn_volume,x
tay
lda volumetab,y
sta tmp
lda reg2
and #$0e
tay
lda tabbeganddistor,y
sta nr
lda tmp
ora tabbeganddistor+1,y
sta trackn_audc,x
InstrumentsEffects
lda trackn_effdelay,x
beq ei2
cmp #1
bne ei1
lda trackn_shiftfrq,x
clc
adc trackn_effshift,x
clc
ldy trackn_effvibratoa,x
adc vib0,y
sta trackn_shiftfrq,x
lda vibtabnext,y
sta trackn_effvibratoa,x
jmp ei2
ei1
dec trackn_effdelay,x
ei2
ldy trackn_tableend,x
cpy #INSTRPAR+1
bcc ei3
lda trackn_tablespeeda,x
bpl ei2f
ei2c
tya
cmp trackn_tablea,x
bne ei2c2
lda trackn_tablelop,x
sta trackn_tablea,x
bne ei2a
ei2c2
inc trackn_tablea,x
ei2a
lda trackn_instrdb,x
sta nt
lda trackn_instrhb,x
sta nt+1
ldy trackn_tablea,x
lda (nt),y
sta trackn_tablenote,x
lda trackn_tabletypespeed,x
ei2f
sec
sbc #1
sta trackn_tablespeeda,x
ei3
lda trackn_instrreachend,x
bpl ei4
lda trackn_volume,x
beq ei4
tay
lda trackn_volumeslidevalue,x
clc
adc trackn_volumeslidedepth,x
sta trackn_volumeslidevalue,x
bcc ei4
tya
sbc #16
sta trackn_volume,x
ei4
lda reg2
sta trackn_command,x
and #$70
beq cmd0
cmd1
lda reg3
jmp cmd0c
cmd2
cmd3
cmd4
cmd5
cmd6
cmd7
cmd0
lda trackn_note,x
clc
adc reg3
cmd0a
clc
adc trackn_tablenote,x
cmp #61
bcc cmd0a1
lda #0
sta trackn_audc,x
lda #63
cmd0a1
tay
lda (nr),y
clc
adc trackn_shiftfrq,x
cmd0c
sta trackn_audf,x
pp9
ppnext
dex
bmi rmt_p4
jmp pp1
rmt_p4
lda trackn_audctl+0
ora trackn_audctl+1
ora trackn_audctl+2
ora trackn_audctl+3
tax
qq1
stx v_audctl
lda trackn_command+0
bpl qq2
lda trackn_audc+0
and #$0f
beq qq2
lda trackn_audf+0
clc
adc trackn_filter+0
sta trackn_audf+2
lda #0
sta trackn_audc+2
qq1a
txa
ora #4
tax
qq2
lda trackn_command+1
bpl qq3
lda trackn_audc+1
and #$0f
beq qq3
lda trackn_audf+1
clc
adc trackn_filter+1
sta trackn_audf+3
lda #0
sta trackn_audc+3
qq2a
txa
ora #2
tax
qq3
cpx v_audctl
bne qq5
qq5
stx v_audctl
rmt_p5
lda #$ff
v_ainstrspeed equ *-1
rts
SetPokey
ldy #$ff
v_audctl equ *-1
lda trackn_audf+0
ldx trackn_audc+0
sta $d200
stx $d201
lda trackn_audf+1
ldx trackn_audc+1
sta $d200+2
stx $d201+2
lda trackn_audf+2
ldx trackn_audc+2
sta $d200+4
stx $d201+4
lda trackn_audf+3
ldx trackn_audc+3
sta $d200+6
stx $d201+6
sty $d208
rts
RMTPLAYEREND
+16 -5
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@@ -5,16 +5,27 @@ screenBytes = 40
screenwidth = screenBytes*8 ; Max screenwidth = 512!!!
TankWidth = 8
.if target = 5200
;----------------------------------------------
; Player/missile memory
PMGraph = $1800 ; real PM start = PMGraph + $0300
; Generated tables
linetableL = PMGraph + $0300 - (screenHeight+1)*2
linetableH = PMGraph + $0300 - (screenHeight+1)
display = $2010 ;screen takes $1f68 because it has screenHeight+1 lines because of out of screen tracer(?)
;rmtplyr len = $393, align to the beginning of the page.
rmt_compilation_addr = ((linetableL - $393) / $100)*$100 ; $1500 for now
rmt_memory_start = rmt_compilation_addr - $320 ; $11e0 for now
.else
;----------------------------------------------
; Player/missile memory
PMGraph = $0800 ; real PM start = $0b00
; Generated tables
linetableL = $0b00 - (screenHeight+1)*2
linetableH = $0b00 - (screenHeight+1)
linetableL = PMGraph + $0300 - (screenHeight+1)*2
linetableH = PMGraph + $0300 - (screenHeight+1)
display = $1010 ;screen takes $1f68 because it has screenHeight+1 lines because of out of screen tracer(?)
.endif
;----------------------------------------------
margin = 40 ;mountain drawing Y variable margin
MaxPlayers = 6
+56 -47
View File
@@ -3,39 +3,9 @@
;---------------------------------------------------
;by Tomasz 'pecus' Pecko and Pawel 'pirx' Kalinowski
;Warsaw 2000,2001,2002,2003,2009,2012,2013
;Miami&Warsaw 2022
;you can contact us at pecus@poczta.fm or pirx@5oft.pl
;home page of this project is https://github.com/pkali/scorch_src
;Miami & Warsaw 2022
;this source code was compiled under OMC65 crossassembler
;(https://github.com/pkali/omc65)
;and on 2012-06-21 translated to mads
;
;game source code is split into 5+2 parts:
;scorch.asm is the main game code (with many assorted routines)
;grafproc.asm - graphics routines like line or circle
;textproc.asm - text routines like list of weapons and shop
;variables.asm - all non-zero page variables and constans
;display.asm - display lists and text screen definitions
;ai.asm - artificial stupidity of computer opponents
;weapons.asm - general arsenal of tankies
;we were trying to use as much macros and pseudoops as possible
;they are defined in atari.hea and macro.hea files together with many
;atari constans. This way it shoud be relatively easy to
;port this code to e.g. C64
;
;After those N years of working on this piece of code
;we are sure it would be much wiser to write it in C, Action!
;or MadPascal but on the other hand it is so much fun to type 150 chars
;where you want to have y=ax+b :)
;
;originally most variables were in Polish, comments were sparse
;but we wanted to release this piece of code to public
;and due to being always short of time/energy (to finish the game)
;we decided it must go in 'English' to let other people work on it
.def target = 5200 ; or 800
.def target = 800 ;5200 ; or 800
.macro build
dta d"1.13" ; number of this build (3 bytes)
@@ -169,9 +139,11 @@
;Game loading address
.IF target = 5200
ORG $3000
ORG rmt_memory_start - (variablesEnd - OneTimeZeroVariables + 1)
icl 'variables.asm'
ORG $4000
.ELSE
ORG $3000
ORG $3000
.ENDIF
WeaponFont
@@ -218,6 +190,20 @@ FirstSTART
cpy #screenheight+1
bne @-
; .if target = 5200
; ; move RMT player from ROM to RAM (it modifies itself)
; mwa #PlayerBlob temp
; mwa #PlayerBlobDest temp2
;@
; ldy #0
; lda (temp),y
; sta (temp2),y
; inw temp
; inw temp2
; cpw temp #PlayerBlobEnd
; bne @-
; .endif
; RMT INIT
lda #$f0 ;initial value
@@ -1693,26 +1679,49 @@ noingame
TankFont
ins 'artwork/tanksv3.fnt',+0,352 ; 44 characters only
;----------------------------------------------
icl 'variables.asm'
.if target != 5200
icl 'variables.asm'
.endif
;----------------------------------------------
; reserved space for RMT player
;RMT PLAYER and song loading shenaningans
.IF target = 5200
;----------------------------------------------
; 5200 memory layout
PLAYER = $1500
;RASTERMUSICTRACKER = PLAYER
;RMTSFXVOLUME = $1669
PlayerBlobDest = $1282
PlayerBlob
; this is rmtplayr.a65 compiled with artwork/sfx/rmt_player_bin_blob.asm
; the compiled .xex was loaded to atari memory in Altirra and saved with
; .writemem rmtplr_blob.bin 1282 L614
; I hate this solution, but the alternative would be rewriting RMT player so it uses no ORG inside
; the player in 5200 mode takes memory from $11E0 !!!
; WARNING!!!! Adding zpage vars require recompilation of rmt_player_bin_blob.asm !!!!!!!!
; ins 'artwork/sfx/rmtplr_blob.bin'
PlayerBlobEnd
ORG PLAYER
icl 'artwork/sfx/rmtplayr.a65'
.align $100
org $b400
MODUL
;opt h- ;RMT module is standard Atari binary file already
ins "artwork/sfx/scorch_SFX-only-str.rmt",+6 ;so remove the header to reallocate
;opt h+
.ELSE
;----------------------------------------------
; normal (A800) memory layout
; reserved space for RMT player
.ds $0320
.align $100
PLAYER
.ECHO 'PLAYER: ',*
icl 'artwork/sfx/rmtplayr.a65'
.IF target=5200
icl 'artwork/sfx/rmtplayr_modified.asm'
MODUL equ $b000 ;address of RMT module
opt h- ;RMT module is standard Atari binary file already
ins "artwork/sfx/scorch_SFX-only-str.rmt" ;include music RMT module
opt h+
.ELSE
MODUL equ $b000 ;address of RMT module
opt h- ;RMT module is standard Atari binary file already
ins "artwork/sfx/scorch_str6.rmt" ;include music RMT module
ins "artwork/sfx/scorch_str6.rmt" ;include music RMT module
opt h+
.ENDIF
;
BIN
View File
Binary file not shown.
+14 -13
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@@ -14,34 +14,35 @@ OneTimeZeroVariablesCount = variablesToInitialize-OneTimeZeroVariables ; MAX 12
.error "OneTimeZeroVariablesCount too large, ",OneTimeZeroVariablesCount
.endif
noMusic .by 0 ; 0 - play music, $ff - do not play music
noSfx .by 0 ; 0 - play SFX, $ff - do not play SFX
noMusic .ds 1 ;.by 0 ; 0 - play music, $ff - do not play music
noSfx .ds 1 ;.by 0 ; 0 - play SFX, $ff - do not play SFX
;----------------------------------------------------
; Color table for Game Over Screen (created in a gameover routine)
.by $00 ; labels line color
GameOverColoursTable .BYTE $80,$40,$c4,$20,$c0,$e4
.ds 1 ;.by $00 ; labels line color
GameOverColoursTable .ds MaxPlayers; .BYTE $80,$40,$c4,$20,$c0,$e4
;----------------------------------------------------
TanksNames ; DO NOT ZERO ON GAME RESTART - ticket #24
:6 dta d" "
;:6 dta d" "
.ds 6*8
;----------------------------------------------------
skilltable ; computer controlled players' skills (1-8), 0 - human (no cleaning, ticket #30)
.DS [MaxPlayers]
;----------------------------------------------------
variablesToInitialize
;Options DO NOT ZERO ON RESTART GAME - ticket #27
OptionsTable .by 0,1,2,2,0,1,3,2,0
RoundsInTheGame .by 10 ;how many rounds in the current game
seppukuVal .by 75
mountainDeltaH .by 3
mountainDeltaL .by $ff
OptionsTable .ds maxOptions ;.by 0,1,2,2,0,1,3,2,0
RoundsInTheGame .ds 1 ;.by 10 ;how many rounds in the current game
seppukuVal .ds 1 ;.by 75
mountainDeltaH .ds 1 ;.by 3
mountainDeltaL .ds 1 ;.by $ff
;----------------------------------------------------
LineHeader1
dta d"# ROUND: "
.ds 9 ;dta d"# ROUND: "
RoundNrDisplay
dta d" #", $ff
.ds 7 ;dta d" #", $ff
; 4x4 text buffer
ResultLineBuffer
dta d" ", $ff
.ds 19 ;dta d" ", $ff
;=====================================================
variablesStart ; zeroing starts here