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Keyboard autorepeat added #141
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@@ -25,6 +25,8 @@ TextBackgroundColor = $02 ; REAL constans - use: LDA #TextBackgroundColor
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TextForegroundColor = $0A
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space = 0 ; space in screencodes
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KeyRepeatSpeed = 15 ; (max 127 !!!)
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;character codes for symbols (tank, parachute, etc. )
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char_parachute_______ = $02
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char_flag____________ = $1e
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+11
-6
@@ -26,7 +26,7 @@
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;---------------------------------------------------
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icl 'definitions.asm'
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;---------------------------------------------------
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.zpvar DliColorBack .byte = $63
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.zpvar xdraw .word = $64 ;variable X for plot
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.zpvar ydraw .word ;variable Y for plot (like in Atari Basic - Y=0 in upper right corner of the screen)
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.zpvar xbyte .word
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@@ -1674,22 +1674,27 @@ getkeyend
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;--------------------------------------------------
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.proc WaitForKeyRelease
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;--------------------------------------------------
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mva #128-KeyRepeatSpeed pressTimer ; tricky
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StillWait
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bit pressTimer
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bmi KeyReleased
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lda STICK0
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and #$0f
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cmp #$0f
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bne WaitForKeyRelease
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bne StillWait
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lda STRIG0
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beq WaitForKeyRelease
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beq StillWait
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.IF TARGET = 800
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lda SKSTAT
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cmp #$ff
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bne WaitForKeyRelease
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bne StillWait
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lda CONSOL
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and #%00000110 ; Select and Option only
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cmp #%00000110
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bne WaitForKeyRelease
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rts
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bne StillWait
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.ENDIF
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KeyReleased
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rts
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.endp
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;--------------------------------------------------
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.proc IsKeyPressed ; A=0 - yes , A>0 - no
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BIN
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BIN
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@@ -414,8 +414,6 @@ ResultX
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;ResultY .DS 1
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ResultOfTankNr
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.DS 1
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DliColorBack
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.ds 1
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;----------------------------------------------------
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;PutChar4x4
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+1
-1
@@ -1419,7 +1419,7 @@ pressedSpace
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lda #0
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sta ATRACT ; reset atract mode
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sta pressTimer ; reset
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jsr WaitForKeyRelease
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jsr WaitForKeyRelease.StillWait
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lda pressTimer
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cmp #25 ; 1/2s
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bcc fire
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