source clean-up

This commit is contained in:
2023-05-20 09:48:28 -04:00
parent 401d94eec9
commit 4fa861af3d
23 changed files with 805 additions and 12540 deletions
+7 -7
View File
@@ -55,9 +55,9 @@ StatusBufferCopy
variablesStart ; zeroing starts here
;=====================================================
;isInventory .ds 1 ; 0 - purchase, $ff - inventory
;--------------
;--------------
drawFunction .ds 1 ; 0 - plot, %10000000 - LineLength (N), %01000000 - DrawCheck (V)
;--------------
;--------------
noDeathCounter .ds 1
;--------------
OptionsY .ds 1 ;vertical position of cursor on Options screen
@@ -125,9 +125,9 @@ BarrelLength ;length of the tank barrel - dont forget to set it to 6 at round st
.DS MaxPlayers
ActiveWeapon ;number of the selected weapon
.DS MaxPlayers
ActiveDefenceWeapon ;number of the activated defence weapon - 0
ActiveDefenceWeapon ;number of the activated defence weapon - 0
.DS MaxPlayers
AutoDefenseFlag ; 0 - not activated, >$7f - activated
AutoDefenseFlag ; 0 - not activated, >$7f - activated
.DS MaxPlayers
WeaponDepleted .DS 1 ; if 0 deactivate the weapon and switch to Baby Missile
;----------------------------------------------------
@@ -301,7 +301,7 @@ HowManyOnTheListDef
.DS 1
;PositionOnTheList ; pointer position on the list being displayed
; .DS 1
LastWeapon
LastWeapon
; number of the last previously purchased weapon
; it is necessary when after purchase some weapon
; is removed from the list (because too expensive)
@@ -361,9 +361,9 @@ TankTempY
;-------------- single round variables --------------
;----------------------------------------------------
singleRoundVars
;--------------
;--------------
;escFlag .ds 1 ; 0 - Esc or O not pressed, $80 - Esc pressed, $40 - O pressed
;--------------
;--------------
CurrentResult
.DS 1
;--------------