mirror of
https://github.com/pkali/scorch_src.git
synced 2026-05-20 22:34:21 +02:00
New funky defensive weapon - Long Barrel
This commit is contained in:
+8
-8
@@ -292,7 +292,7 @@ WeaponPriceH ; weapons prices (tables with prices of weapons)
|
||||
.by >price_Force_Shield___
|
||||
.by >price_Super_Mag______
|
||||
.by >price_Bouncy_Castle__
|
||||
.by >price_Fuel_Tank______
|
||||
.by >price_Long_Barrel____
|
||||
.by >price_Nuclear_Winter_
|
||||
|
||||
WeaponPriceL
|
||||
@@ -358,7 +358,7 @@ WeaponPriceL
|
||||
.by <price_Force_Shield___
|
||||
.by <price_Super_Mag______
|
||||
.by <price_Bouncy_Castle__
|
||||
.by <price_Fuel_Tank______
|
||||
.by <price_Long_Barrel____
|
||||
.by <price_Nuclear_Winter_
|
||||
|
||||
;-------------------------------------------------
|
||||
@@ -430,7 +430,7 @@ WeaponUnits
|
||||
.by 3 ;Force_Shield___
|
||||
.by 2 ;Super_Mag______
|
||||
.by 1 ;Auto_Defense___
|
||||
.by 10 ;Fuel_Tank______
|
||||
.by 1 ;Long_Barrel____
|
||||
.by 1 ;Nuclear_Winter_
|
||||
|
||||
PurchaseMeTable ;weapons good to be purchased by the robot
|
||||
@@ -454,7 +454,7 @@ PurchaseMeTable ;weapons good to be purchased by the robot
|
||||
; "Vert Guidance ","Lazy Boy ","Parachute ","Strong Parachute"
|
||||
.by %01000011
|
||||
; "Mag Deflector ","Shield ","Heavy Shield ","Force Shield "
|
||||
; "Super Mag ","Bouncy Castle ","Fuel Tank ","Nuclear Winter "
|
||||
; "Super Mag ","Bouncy Castle ","Long Barrel ","Nuclear Winter "
|
||||
.by %11110100
|
||||
|
||||
PurchaseMeTable2 ;weapons good to be purchased by the robot (Cyborg)
|
||||
@@ -478,7 +478,7 @@ PurchaseMeTable2 ;weapons good to be purchased by the robot (Cyborg)
|
||||
; "Vert Guidance ","Lazy Boy ","Parachute ","Strong Parachute"
|
||||
.by %01000001
|
||||
; "Mag Deflector ","Shield ","Heavy Shield ","Force Shield "
|
||||
; "Super Mag ","Bouncy Castle ","Fuel Tank ","Nuclear Winter "
|
||||
; "Super Mag ","Bouncy Castle ","Long Barrel ","Nuclear Winter "
|
||||
.by %10110100
|
||||
|
||||
;-------------------------------------------------
|
||||
@@ -491,7 +491,7 @@ WeaponSymbols
|
||||
.by $20,$00,$00,$00,$00,$00,$00,$00
|
||||
.by $00,$00,$00,$00,$00,$00,$00,$00
|
||||
.by $5f,$1c,$03,$06,$1d,$0a,$1b,$1b ; defensives
|
||||
.by $1e,$3b,$3d,$3c,$3e,$3f,$5e,$7d
|
||||
.by $1e,$3b,$3d,$3c,$3e,$3f,$1d,$7d
|
||||
|
||||
; Names of weapons (16 chars long)
|
||||
NamesOfWeapons ;the comment is an index in the tables
|
||||
@@ -558,7 +558,7 @@ NamesOfWeapons ;the comment is an index in the tables
|
||||
dta d"Force Shield " ; 59 - shield with energy and parachute
|
||||
dta d"Super Mag " ; 60
|
||||
dta d"Bouncy Castle " ; 61 - with shield and energy
|
||||
dta d"Fuel Tank " ; 62
|
||||
dta d"Long Barrel " ; 62
|
||||
dta d"Nuclear Winter " ; 63
|
||||
DefensiveEnergy = * - 48
|
||||
.by 00 ; White Flag
|
||||
@@ -575,7 +575,7 @@ DefensiveEnergy = * - 48
|
||||
.by 99 ; Force Shield
|
||||
.by 00 ; Super Mag
|
||||
.by 99 ; Bouncy Castle
|
||||
.by 00 ; Fuel Tank
|
||||
.by 00 ; Long Barrel
|
||||
.by 00 ; Nuclear Winter
|
||||
weaponsOfDeath
|
||||
dta 1,2,3,7,17,18,19,20,21,22,23,24,25,26,27
|
||||
|
||||
+4
-2
@@ -15,6 +15,8 @@ maxOptions = 8 ;number of all options
|
||||
PMOffsetX = $2C ; P/M to graphics offset
|
||||
PMOffsetY = $23 ; P/M to graphics offset
|
||||
napalmRadius = 10
|
||||
StandardBarrel = 6 ; standard tank barrel length
|
||||
LongBarrel = 20 ; long barrel length
|
||||
|
||||
TextBackgroundColor = $02 ; REAL constans - use: LDA #TextBackgroundColor
|
||||
TextForegroundColor = $0A
|
||||
@@ -95,7 +97,7 @@ price_Heavy_Shield___ = 628 ;_58
|
||||
price_Force_Shield___ = 1100 ;_59
|
||||
price_Super_Mag______ = $ffff ;_60
|
||||
price_Bouncy_Castle__ = 512 ;_61
|
||||
price_Fuel_Tank______ = $ffff ;_62
|
||||
price_Long_Barrel____ = 920 ;_62
|
||||
price_Nuclear_Winter_ = 1000 ;_63
|
||||
;Weapon indexes (numbers)
|
||||
ind_Baby_Missile___ = 0
|
||||
@@ -160,7 +162,7 @@ ind_Heavy_Shield___ = 58
|
||||
ind_Force_Shield___ = 59
|
||||
ind_Super_Mag______ = 60
|
||||
ind_Bouncy_Castle__ = 61
|
||||
ind_Fuel_Tank______ = 62
|
||||
ind_Long_Barrel____ = 62
|
||||
ind_Nuclear_Winter_ = 63
|
||||
;--------------------------------
|
||||
; names of RMT instruments (sfx)
|
||||
|
||||
+4
-2
@@ -1938,6 +1938,8 @@ X lda XtanksTableL,x
|
||||
; mva #1 color
|
||||
ldx TankNr
|
||||
jsr SetupXYdraw
|
||||
lda BarrelLength,x
|
||||
sta yc ; current tank barrel length
|
||||
lda angleTable,x
|
||||
sta Angle
|
||||
jsr DrawBarrelTech
|
||||
@@ -2002,7 +2004,7 @@ YangleUnder90
|
||||
; 2. add vx and vy to 3 byte variables xdraw.fx, ydraw.fy
|
||||
; 3 check length, if shorter, go to 1.
|
||||
|
||||
mva #6 yc ; barrel length
|
||||
; mva #6 yc ; barrel length
|
||||
barrelLoop
|
||||
|
||||
lda goleft
|
||||
@@ -2042,7 +2044,7 @@ ybarrel
|
||||
sbc #0
|
||||
sta ydraw+1
|
||||
|
||||
jsr plot.MakePlot
|
||||
jsr plot ;.MakePlot
|
||||
|
||||
dec yc
|
||||
bne barrelLoop
|
||||
|
||||
+14
-3
@@ -358,6 +358,8 @@ SettingEnergies
|
||||
sta Energy,x
|
||||
sta eXistenZ,x
|
||||
sta LASTeXistenZ,x
|
||||
lda #StandardBarrel ; standard barrel length
|
||||
sta BarrelLength,x
|
||||
; anything in eXistenZ table means that this tank exist
|
||||
; in the given round
|
||||
lda #<1000
|
||||
@@ -959,14 +961,14 @@ deletePtr = temp
|
||||
inw deletePtr
|
||||
cpw deletePtr #variablesEnd
|
||||
bne @-
|
||||
|
||||
|
||||
mwa #1024 RandBoundaryHigh
|
||||
mva #$ff LastWeapon
|
||||
sta HowMuchToFall
|
||||
mva #1 color
|
||||
|
||||
jsr WeaponCleanup
|
||||
|
||||
jsr SetStandardBarrels
|
||||
jsr WeaponCleanup
|
||||
|
||||
mva #>WeaponFont chbas
|
||||
|
||||
@@ -1023,6 +1025,15 @@ MakeTanksVisible
|
||||
rts
|
||||
.endp
|
||||
;--------------------------------------------------
|
||||
.proc SetStandardBarrels
|
||||
ldx #maxPlayers-1
|
||||
lda #StandardBarrel ; standard barrel length
|
||||
@ sta BarrelLength,x
|
||||
dex
|
||||
bpl @-
|
||||
rts
|
||||
.endp
|
||||
;--------------------------------------------------
|
||||
.proc SetPMWidth
|
||||
lda #$00
|
||||
sta sizep0 ; P0-P3 widths
|
||||
|
||||
BIN
Binary file not shown.
@@ -837,6 +837,12 @@ invSelectDef
|
||||
mva #99 Energy,x
|
||||
bne DecreaseDefensive ; bypass activation
|
||||
NotBattery
|
||||
cmp #ind_Long_Barrel____
|
||||
bne NotBarrel
|
||||
; if activate long barrel, we do it differently too
|
||||
mva #LongBarrel BarrelLength,x
|
||||
bne DecreaseDefensive ; bypass activation
|
||||
NotBarrel
|
||||
cmp #ind_White_Flag_____
|
||||
bne NotWhiteFlag
|
||||
cmp ActiveDefenceWeapon,x
|
||||
@@ -1959,6 +1965,7 @@ MakeAllTanksVisible
|
||||
sta ActiveDefenceWeapon,x
|
||||
dex
|
||||
bpl MakeAllTanksVisible
|
||||
jsr SetStandardBarrels
|
||||
|
||||
; start music and animations
|
||||
lda #song_ending_looped
|
||||
|
||||
+2
-2
@@ -109,8 +109,8 @@ MaxForceTableL ;Energy of the tank during the round
|
||||
MaxForceTableH
|
||||
.DS [MaxPlayers]
|
||||
;----------------------------------------------------
|
||||
|
||||
|
||||
BarrelLength ;length of the tank barrel - dont forget to set it to 6 at round start!
|
||||
.DS [MaxPlayers]
|
||||
ActiveWeapon ;number of the selected weapon
|
||||
.DS [MaxPlayers]
|
||||
ActiveDefenceWeapon ;number of the activated defence weapon - 0
|
||||
|
||||
Reference in New Issue
Block a user