mirror of
https://github.com/pkali/scorch_src.git
synced 2026-05-20 22:34:21 +02:00
209 lines
6.2 KiB
NASM
209 lines
6.2 KiB
NASM
; @com.wudsn.ide.asm.mainsourcefile=scorch.asm
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;----------------------------------------------
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; Player/missile memory
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PMGraph = $0800
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display = $1010 ;screen takes $2K due to clearing routine
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screenheight = 200
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screenBytes = 40
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screenwidth = screenBytes*8 ; Max screenwidth = 512!!!
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margin = 40 ;mountain drawing Y variable margin
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MaxPlayers = 6
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maxOptions = 8 ;number of all options
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PMOffsetX = $2C ; P/M to graphics offset
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PMOffsetY = $23 ; P/M to graphics offset
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napalmRadius = 10
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StandardBarrel = 6 ; standard tank barrel length
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LongBarrel = 20 ; long barrel length
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TextBackgroundColor = $02 ; REAL constans - use: LDA #TextBackgroundColor
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TextForegroundColor = $0A
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;character codes for symbols (tank, parachute, etc. )
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char_parachute_______ = $02
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char_flag____________ = $1e
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char_flame___________ = $14
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char_clear_flame_____ = $1c
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char_digger__________ = $04
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char_sandhog_________ = $0c
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char_sandhog_offset = char_sandhog_________ - char_digger__________
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char_tank1___________ = $20
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char_tank2___________ = $24
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char_tank3___________ = $28
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;Weapon prices (*10 on screen)
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price_Baby_Missile___ = 0 ;_0
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price_Missile________ = 96 ;_1
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price_Baby_Nuke______ = 111 ;_2
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price_Nuke___________ = 144 ;_3
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price_LeapFrog_______ = 192 ;_4
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price_Funky_Bomb_____ = 293 ;_5
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price_MIRV___________ = 456 ;_6
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price_Death_s_Head___ = 337 ;_7
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price_Napalm_________ = 125 ;_8
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price_Hot_Napalm_____ = 162 ;_9
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price_Tracer_________ = 102 ;_10
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price_Smoke_Tracer___ = 291 ;_11
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price_Baby_Roller____ = 211 ;_12
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price_Roller_________ = 244 ;_13
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price_Heavy_Roller___ = 326 ;_14
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price_Riot_Charge____ = 230 ;_15
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price_Riot_Blast_____ = 241 ;_16
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price_Riot_Bomb______ = 259 ;_17
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price_Heavy_Riot_Bomb = 272 ;_18
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price_Baby_Digger____ = 136 ;_19
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price_Digger_________ = 176 ;_20
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price_Heavy_Digger___ = 207 ;_21
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price_Baby_Sandhog___ = 158 ;_22
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price_Sandhog________ = 191 ;_23
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price_Heavy_Sandhog__ = 223 ;_24
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price_Dirt_Clod______ = 104 ;_25
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price_Dirt_Ball______ = 130 ;_26
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price_Ton_of_Dirt____ = 171 ;_27
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price_Liquid_Dirt____ = 330 ;_28
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price_Dirt_Charge____ = 343 ;_29
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price_Earth_Disrupter = $ffff ;430 ;_30
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price_Plasma_Blast___ = $ffff ;274 ;_31
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price_Laser__________ = 277 ;_32
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price______________33 = 0
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price______________34 = 0
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price______________35 = 0
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price______________36 = 0
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price______________37 = 0
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price______________38 = 0
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price______________39 = 0
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price______________40 = 0
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price______________41 = 0
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price______________42 = 0
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price______________43 = 0
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price______________44 = 0
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price______________45 = 0
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price______________46 = 0
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price______________47 = 0
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price_White_Flag_____ = $0 ;_48_($30)
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price_Battery________ = 300 ;_49
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price_Bal_Guidance___ = $ffff ;_50
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price_Horz_Guidance__ = $ffff ;_51
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price_Vert_Guidance__ = $ffff ;_52
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price_Lazy_Boy_______ = $ffff ;_53
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price_Parachute______ = 234 ;_54
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price_StrongParachute = 1000 ;_55
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price_Mag_Deflector__ = 745 ;_56
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price_Shield_________ = 224 ;_57
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price_Heavy_Shield___ = 628 ;_58
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price_Force_Shield___ = 1100 ;_59
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price_Super_Mag______ = $ffff ;_60
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price_Bouncy_Castle__ = 512 ;_61
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price_Long_Barrel____ = 920 ;_62
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price_Nuclear_Winter_ = 1000 ;_63
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;Weapon indexes (numbers)
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ind_Baby_Missile___ = 0
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ind_Missile________ = 1
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ind_Baby_Nuke______ = 2
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ind_Nuke___________ = 3
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ind_LeapFrog_______ = 4
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ind_Funky_Bomb_____ = 5
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ind_MIRV___________ = 6
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ind_Death_s_Head___ = 7
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ind_Napalm_________ = 8
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ind_Hot_Napalm_____ = 9
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ind_Tracer_________ = 10
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ind_Smoke_Tracer___ = 11
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ind_Baby_Roller____ = 12
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ind_Roller_________ = 13
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ind_Heavy_Roller___ = 14
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ind_Riot_Charge____ = 15
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ind_Riot_Blast_____ = 16
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ind_Riot_Bomb______ = 17
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ind_Heavy_Riot_Bomb = 18
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ind_Baby_Digger____ = 19
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ind_Digger_________ = 20
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ind_Heavy_Digger___ = 21
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ind_Baby_Sandhog___ = 22
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ind_Sandhog________ = 23
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ind_Heavy_Sandhog__ = 24
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ind_Dirt_Clod______ = 25
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ind_Dirt_Ball______ = 26
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ind_Ton_of_Dirt____ = 27
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ind_Liquid_Dirt____ = 28
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ind_Dirt_Charge____ = 29
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ind_Earth_Disrupter = 30
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ind_Plasma_Blast___ = 31
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ind_Laser__________ = 32
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ind______________33 = 0
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ind______________34 = 0
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ind______________35 = 0
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ind______________36 = 0
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ind______________37 = 0
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ind______________38 = 0
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ind______________39 = 0
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ind______________40 = 0
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ind______________41 = 0
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ind______________42 = 0
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ind______________43 = 0
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ind______________44 = 0
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ind______________45 = 0
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ind______________46 = 0
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ind______________47 = 0
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ind_White_Flag_____ = 48
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ind_Battery________ = 49
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ind_Bal_Guidance___ = 50
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ind_Horz_Guidance__ = 51
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ind_Vert_Guidance__ = 52
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ind_Lazy_Boy_______ = 53
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ind_Parachute______ = 54
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ind_StrongParachute = 55
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ind_Mag_Deflector__ = 56
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ind_Shield_________ = 57
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ind_Heavy_Shield___ = 58
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ind_Force_Shield___ = 59
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ind_Super_Mag______ = 60
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ind_Bouncy_Castle__ = 61
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ind_Long_Barrel____ = 62
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ind_Nuclear_Winter_ = 63
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;--------------------------------
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; names of RMT instruments (sfx)
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;--------------------------------
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sfx_set_power_1 = $00 ;A
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sfx_set_power_2 = $01 ;b
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sfx_lightning = $02 ;c
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sfx_dunno = $03 ;d
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sfx_nuke = $04 ;e
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sfx_baby_missile= $05 ;f
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sfx_death_begin = $06 ;g
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sfx_plasma_1_2 = $07 ;h
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sfx_plasma_2_2 = $08 ;i
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sfx_napalm = $09 ;j
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sfx_dirt_charge = $0a ;k
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sfx_missile_hit = $0b ;l
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sfx_funky_hit = $0c ;m
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sfx_shield_on = $0d ;n
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sfx_shield_off = $0e ;o
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sfx_parachute = $0f ;p
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sfx_smoke_cloud = $10 ;q
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sfx_riot_blast = $11 ;r
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sfx_sandhog = $12 ;s
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sfx_dirt_chrg_s = $13 ;t
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sfx_digger = $14 ;u
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sfx_silencer = $15 ;v
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sfx_next_player = $16 ;w
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sfx_purchase = $17 ;x
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sfx_keyclick = $18 ;y
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sfx_shoot = $19 ;z
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sfx_seppuku = $1a ;1
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sfx_liquid_dirt = $1b ;2
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sfx_battery = $1c ;3
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sfx_white_flag = $1d ;4
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;--------------------------------
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; RMT songs (lines)
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;--------------------------------
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song_silencio = $00
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song_main_menu = $02
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song_ingame = $06
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song_round_over = $0b
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song_ending_looped = $0e
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song_supermarket = $1b
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