mirror of
https://github.com/pkali/scorch_src.git
synced 2026-05-20 22:34:21 +02:00
zpage var opt #3
This commit is contained in:
+18
-22
@@ -42,7 +42,7 @@ RoundNrDisplay
|
||||
;=====================================================
|
||||
variablesStart ; zeroing starts here
|
||||
;=====================================================
|
||||
isInventory .ds 1 ; 0 - purchase, $ff - inventory
|
||||
;isInventory .ds 1 ; 0 - purchase, $ff - inventory
|
||||
;--------------
|
||||
drawFunction .ds 1 ; 0 - plot, %10000000 - LineLength (N), %01000000 - DrawCheck (V)
|
||||
;--------------
|
||||
@@ -123,7 +123,7 @@ WeaponDepleted .DS 1 ; if 0 deactivate the weapon and switch to Baby Missile
|
||||
;----------------------------------------------------
|
||||
|
||||
L1 .DS 1 ; variable used in multiplications (by 10:)
|
||||
gravity .DS 1 ;only the decimal part (1/10 = 25)
|
||||
;gravity .DS 1 ;only the decimal part (1/10 = 25)
|
||||
;----------------------------------------------------
|
||||
|
||||
;Wind .ds 4 ;format: 0000.hhll
|
||||
@@ -178,7 +178,7 @@ sandhogflag .DS 1 ; (0 digger, 8 sandhog)
|
||||
;ofdirt
|
||||
;magic .DS 2 ; was tempor2, but it was not compiling!!! (bug in OMC65)
|
||||
;draw
|
||||
HowToDraw .DS 1
|
||||
;HowToDraw .DS 1
|
||||
; bits here mean
|
||||
; 0 - negative X (go up)
|
||||
; 1 - negative Y (left)
|
||||
@@ -186,7 +186,7 @@ HowToDraw .DS 1
|
||||
; if all 0 then standart routine
|
||||
;XHit .DS 2
|
||||
YHit .DS 2
|
||||
LineLength .DS 2
|
||||
;LineLength .DS 2
|
||||
;circle
|
||||
;radius .DS 1
|
||||
;xcircle .DS 2
|
||||
@@ -224,9 +224,9 @@ xtrajold .ds 3 ; 0,0,0
|
||||
ytrajold .ds 3 ; 0,0,0
|
||||
;Angle .DS 1
|
||||
;Force .ds 3 ; 0,0,0
|
||||
Multiplier .ds 3 ; 0,0,0
|
||||
;Multiplier .ds 3 ; 0,0,0
|
||||
Multiplee .ds 2 ; 0,0
|
||||
goleft .DS 1 ;if 1 then flights left
|
||||
;goleft .DS 1 ;if 1 then flights left
|
||||
;----------------------------------------------------
|
||||
;unPlot
|
||||
WhichUnPlot .DS 1
|
||||
@@ -240,7 +240,7 @@ FunkyBombCounter .DS 1
|
||||
xtrajfb .DS 2
|
||||
ytrajfb .DS 2
|
||||
;
|
||||
tracerflag .DS 1
|
||||
;tracerflag .DS 1
|
||||
;----------------------------------------------------
|
||||
;TypeChar
|
||||
mask1 .DS [8]
|
||||
@@ -287,16 +287,16 @@ LastWeapon
|
||||
WhichList ; list currently on the screen
|
||||
; (0-offensive, 1-defensive)
|
||||
.DS 1
|
||||
OffsetDL1 ; offset of the list screen (how many lines)....
|
||||
.DS 1
|
||||
;OffsetDL1 .DS 1 ; offset of the list screen (how many lines)....
|
||||
|
||||
|
||||
;----------------------------------------------------
|
||||
|
||||
;mark the level
|
||||
PositionInName ; cursor position in name of the player when name input
|
||||
.DS 1
|
||||
DifficultyLevel ; Difficulty Level (human/cpu)
|
||||
.DS 1
|
||||
;DifficultyLevel .DS 1 ; Difficulty Level (human/cpu)
|
||||
|
||||
;----------------------------------------------------
|
||||
;displaydecimal
|
||||
;decimal .DS 2
|
||||
@@ -353,14 +353,14 @@ TankTempY
|
||||
;----------------------------------------------------
|
||||
singleRoundVars
|
||||
;--------------
|
||||
escFlag .ds 1 ; 0 - Esc or O not pressed, $80 - Esc pressed, $40 - O pressed
|
||||
;escFlag .ds 1 ; 0 - Esc or O not pressed, $80 - Esc pressed, $40 - O pressed
|
||||
;--------------
|
||||
CurrentResult
|
||||
.DS 1
|
||||
;--------------
|
||||
AngleTable ;Angle of the barrel of each tank during the round
|
||||
.DS [MaxPlayers]
|
||||
NewAngle ; used in AI
|
||||
;NewAngle ; used in AI
|
||||
.DS 1
|
||||
;previousBarrelAngle
|
||||
; .DS [MaxPlayers]
|
||||
@@ -387,14 +387,10 @@ singleRoundVarsEnd
|
||||
;----------------------------------------------------
|
||||
; 4x4 texts
|
||||
;----------------------------------------------------
|
||||
LineAddress4x4
|
||||
.DS 2
|
||||
LineCharNr
|
||||
.DS 1
|
||||
LineXdraw
|
||||
.DS 2
|
||||
LineYdraw
|
||||
.DS 1
|
||||
;LineAddress4x4 .DS 2
|
||||
LineCharNr .DS 1
|
||||
;LineXdraw .DS 2
|
||||
;LineYdraw .DS 1
|
||||
|
||||
;-----------
|
||||
ResultX
|
||||
@@ -412,7 +408,7 @@ StoreA4x4 .DS 1
|
||||
Xcounter4x4 .DS 1
|
||||
nibbler4x4 .DS 1
|
||||
CharCode4x4 .DS 1
|
||||
plot4x4color .DS 1 ;1-white, 0-background
|
||||
;plot4x4color .DS 1 ;1-white, 0-background
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user