Commit Graph

  • e45cc3e609 Preventing double RTM calls - but still hangs Pecusx 2022-08-09 23:28:46 +02:00
  • 192b1b01dc New old RMT player and bugfix Pecusx 2022-08-09 22:32:16 +02:00
  • 664dc1568d Variables initialization on strart Pecusx 2022-08-09 13:30:21 +02:00
  • 234fbc5a4a Tanks and mountains on Oprions screen but RMT still hangs Pecusx 2022-08-09 10:10:44 +02:00
  • 2f57c1f774 Game Over and Credits - but RTM problems Pecusx 2022-08-08 21:18:47 +02:00
  • 2d274b05d0 Clear variables optimisation and better text screen init Pecusx 2022-08-07 16:01:09 +02:00
  • 5b90bc571e Purchase AI uses bit tables instead bytes Pecusx 2022-08-07 13:50:38 +02:00
  • c1b16cd1d1 missing MSX file added Pirx 2022-08-07 07:47:37 -04:00
  • cf08093cee FEAT update Pirx 2022-08-06 16:31:51 -04:00
  • e6d37e8410 song 0h1 Pirx 2022-08-06 16:24:18 -04:00
  • 56ed83fbac PAUSE ellimintation Pirx 2022-08-06 16:16:47 -04:00
  • 2cda0bfb12 music v0g Pirx 2022-08-06 14:06:09 -04:00
  • e5ce864254 new song, VBL fix Pirx 2022-08-06 01:03:01 -04:00
  • 312bca4866 shorter ClearScreen Pirx 2022-08-05 23:56:27 -04:00
  • 2bec64c38e Macro "wait" as procedure. Pecusx 2022-08-05 17:13:13 +02:00
  • d448eb2e1e Better? AI purchases and new WAIT macro Pecusx 2022-08-05 12:04:14 +02:00
  • 05409fa301 Diferent Cyborg purchase strategy Pecusx 2022-08-05 10:12:44 +02:00
  • e60776fd57 New optimized DisplayDec5 proc Pecusx 2022-08-03 18:13:07 +02:00
  • eed446545e 5 digits decimal display added Pecusx 2022-08-03 15:00:07 +02:00
  • 54cc76464e DirectHits and EarnedMoney counters added (for summary) Pecusx 2022-08-03 14:36:03 +02:00
  • 3ac678e68b Game Over screen exit Pecusx 2022-08-03 00:17:11 +02:00
  • 823be97490 Tank names and points on Game Over screen Pecusx 2022-08-02 20:52:22 +02:00
  • 8775e0b42e Colored lines on Game Over screen Pecusx 2022-08-02 19:49:51 +02:00
  • cd41f59175 Better set PM width (prepare to new Game Over screen) Pecusx 2022-08-02 14:40:12 +02:00
  • 91d5172fe2 To high parachute bug fixed! Pecusx 2022-08-02 11:20:51 +02:00
  • 3a836fa072 Better aiming (lower tank position - more force) Pecusx 2022-08-01 23:26:06 +02:00
  • 84da6fb7a0 Cyborg aiming fix Pecusx 2022-08-01 23:12:48 +02:00
  • 9eb0f8adff Faster AI (and fixed) Pecusx 2022-08-01 21:54:41 +02:00
  • 2f1f016ce0 Fix for Blue Zombie tank :) Pecusx 2022-08-01 10:12:23 +02:00
  • 8e0aa974e7 Small loop ptimisation Pecusx 2022-07-31 23:56:47 +02:00
  • 6a0c3a91e9 AI optimisations Pecusx 2022-07-31 22:49:34 +02:00
  • 025afbce91 MagDeflector disappears properly Pecusx 2022-07-31 21:29:03 +02:00
  • edbfddf090 MagDeflector is working properly Pecusx 2022-07-31 20:34:44 +02:00
  • d7501b5c7c All AI tanks works but... Pecusx 2022-07-31 18:35:51 +02:00
  • 1945dd5e88 AI optimisations Pecusx 2022-07-31 16:44:18 +02:00
  • c725fd3827 New Cyborg AI Pecusx 2022-07-31 16:14:01 +02:00
  • c8ffba4603 AI internals Pecusx 2022-07-29 13:27:59 +02:00
  • 16f24793f6 Small memory optimisations Pecusx 2022-07-28 22:08:43 +02:00
  • f9fc25ec0f Preparing for better AI (invisible shot) Pecusx 2022-07-28 21:38:38 +02:00
  • 4d090f1766 All 3 tank shapes visible Pecusx 2022-07-28 17:54:38 +02:00
  • 9df4a49abe 3 tank shapes Pecusx 2022-07-28 17:42:49 +02:00
  • 0a68184f7c New (smaller) 8x8 font file and optimisations. Pecusx 2022-07-28 09:53:01 +02:00
  • 807da90fda AI ​​uses White Flag Pecusx 2022-07-27 22:40:53 +02:00
  • 3855b0e2cf Robotanks barrel angle sound Pecusx 2022-07-27 21:46:35 +02:00
  • a01af2a608 New (drawto) barrels finished Pecusx 2022-07-27 20:55:14 +02:00
  • 47dcfa1af4 Final Shields fix Pecusx 2022-07-27 18:01:33 +02:00
  • 02ff63d524 Game Over animation fix Pecusx 2022-07-27 14:00:34 +02:00
  • 9b42e79b61 Shields fix Pecusx 2022-07-27 13:44:20 +02:00
  • 2c3b4d148e Barrels optimisation and more Pecusx 2022-07-27 13:03:10 +02:00
  • 513f13c5fc broken inventory rollback Pirx 2022-07-25 09:50:49 -04:00
  • 27bc443581 WIP: broken inventory Pirx 2022-07-25 00:50:16 -04:00
  • 992130f267 WIP: barrels anew Pirx 2022-07-24 09:19:03 -04:00
  • 1de19dfd26 WIP: drawto barrels Pirx 2022-07-23 15:42:22 -04:00
  • 960675d4ac WIP: drawto barrels Pirx 2022-07-23 15:20:19 -04:00
  • dc9e2de8df WIP: drawto barrels Pirx 2022-07-23 15:14:47 -04:00
  • a7e1bd519e WIP: drawto barrels Pirx 2022-07-23 15:14:00 -04:00
  • 616452a01e Texts and more colours on Game Over screen Pecusx 2022-07-19 10:37:09 +02:00
  • f20ce14dc3 moving GameoverDL to stop shaking Pirx 2022-07-18 23:51:05 -04:00
  • d9012f4485 Good Game Over animation Pecusx 2022-07-18 16:37:56 +02:00
  • 5c38b7b12a Game Over animation - still not good. Pecusx 2022-07-18 13:47:57 +02:00
  • 6cb817d463 sprites down the memory lane Pirx 2022-07-18 07:02:09 -04:00
  • 19200be905 Game Over "animation" - TEST ONLY! Pecusx 2022-07-18 12:44:33 +02:00
  • 34f0bb9d49 Merge pull request #113 from pkali/develop 148 Pirx 2022-07-17 22:05:47 -04:00
  • f05af218f4 build 148 Pirx 2022-07-17 22:04:58 -04:00
  • 00b9575bcb Besto of the best laser Pecusx 2022-07-17 12:42:54 +02:00
  • 738faec7e2 Better laser timing Pecusx 2022-07-16 21:10:45 +02:00
  • 6b0d8aa287 Great Laser. #110 Pecusx 2022-07-16 20:15:18 +02:00
  • bc0148eb0f Fix for last fix :) Pecusx 2022-07-16 14:52:45 +02:00
  • 25dfe09a9d Real fix for rollers bug. Pecusx 2022-07-16 14:44:12 +02:00
  • 9e695f8fcd Rollers bug (blast radius at right edge of the screen) Pecusx 2022-07-16 00:40:41 +02:00
  • 12150a47c1 Slight graphic glitches when switching screens. Pecusx 2022-07-15 10:18:57 +02:00
  • b12ad5efed new colors try Pirx 2022-07-14 20:35:30 -04:00
  • 1b2988069f results sprite fix Pirx 2022-07-13 22:59:58 -04:00
  • 99d08367c4 PM code optimisation Pecusx 2022-07-14 00:13:36 +02:00
  • 9acada4e9f FOX PLOTS FASTER Pirx 2022-07-13 17:18:34 -04:00
  • 85fac6e6cf Merge pull request #109 from pfusik/opt-plot Pirx 2022-07-13 17:07:04 -04:00
  • 9806613f2f New PMG for 6 colored tanks Pecusx 2022-07-13 22:53:54 +02:00
  • af797029f9 Optimize plot and point Piotr Fusik 2022-07-13 17:58:04 +02:00
  • 9ece051472 IA code optimisation Pecusx 2022-07-13 09:06:37 +02:00
  • 6868eb8626 Better Shooter strategy Pecusx 2022-07-11 21:43:07 +02:00
  • e94a356e6d Auto Defence angle fix Pecusx 2022-07-11 18:26:59 +02:00
  • 93b16bd55a Merge pull request #108 from pkali/develop 147 Pirx 2022-07-10 21:14:18 -04:00
  • 752b84ae2e version updt Pirx 2022-07-10 21:13:18 -04:00
  • d751379361 README updt Pirx 2022-07-10 21:12:00 -04:00
  • 01d941b013 dynamic angle #75 Pirx 2022-07-10 20:45:08 -04:00
  • b63b7a3fb1 tank names for robots #107 Pirx 2022-07-10 13:17:56 -04:00
  • c28d243719 improved mountains heights #86 Pirx 2022-07-10 12:00:53 -04:00
  • 51975ccfbf first cheap attempt mountains heights #86 Pirx 2022-07-09 22:35:12 -04:00
  • 541a7566cb tank names on gfx screen when aiming #107 Pirx 2022-07-09 21:42:30 -04:00
  • 48bfd3824d zero page loading elimination Pirx 2022-07-09 08:31:48 -04:00
  • e307f1a14a "New" shape of Force Shield Pecusx 2022-07-07 20:04:32 +02:00
  • 2fecc8d630 Different shape of Heavy Shield Pecusx 2022-07-07 19:52:30 +02:00
  • 1998c98784 Leap Frog and Funky Bobmb explosion range Pecusx 2022-07-07 18:32:31 +02:00
  • 4dc9b4ebb0 Havy and Force Shields swap (for better AI) Pecusx 2022-07-06 20:55:22 +02:00
  • 8e60cfa723 Better Napalms range calculation Pecusx 2022-07-06 20:43:24 +02:00
  • 9ee021b1f5 Small Soildown oprimization Pecusx 2022-07-06 18:21:52 +02:00
  • d738e6a6e8 Small optimisation Pecusx 2022-07-05 21:16:22 +02:00
  • d0838fa163 Statusbar display improvements - robo-tanks. Pecusx 2022-07-05 15:02:52 +02:00
  • a353e3bdb9 Better display of robo-tanks names Pecusx 2022-07-05 14:30:40 +02:00
  • 5933b00153 AI tanks display live angle changes. Pecusx 2022-07-05 13:26:10 +02:00