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Colored lines on Game Over screen
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@@ -1839,29 +1839,33 @@ FinishResultDisplay
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mva #TextForegroundColor colpf2s
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VDLI DLIinterruptGameOver ; jsr SetDLI for Game Over screen
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; make text and color lines for each tank
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; ldx NumberOfPlayers ;we start from the highest (best) tank
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; dex ;and it is the last one
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; stx ResultOfTankNr ;in TankSequence table
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; ldy #0 ;witch line we are coloring
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;FinalResultOfTheNextPlayer
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; ldx ResultOfTankNr ;we are after a round, so we can use TankNr
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; lda TankSequence,x ;and we keep here real number if the tank
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; tax
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; stx TankNr ;for which we are displaying results
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; lda TankStatusColoursTable,x
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; sta GameOverColoursTable,y
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; ;
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; iny
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; dec ResultOfTankNr
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; beq FinalResultOfTheNextPlayer
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;MakeBlackLines
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; cpy #$06
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; beq AllLinesReady
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; lda #0 ; black line color for rest of tanks
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; sta GameOverColoursTable,y
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; iny
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; bne MakeBlackLines
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;AllLinesReady
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ldx NumberOfPlayers ;we start from the highest (best) tank
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dex ;and it is the last one
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stx ResultOfTankNr ;in TankSequence table
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ldy #0 ;witch line we are coloring
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FinalResultOfTheNextPlayer
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ldx ResultOfTankNr ;we are after a round, so we can use TankNr
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lda TankSequence,x ;and we keep here real number if the tank
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tax
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stx TankNr ;for which we are displaying results
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lda TankStatusColoursTable,x
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sta GameOverColoursTable,y
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; Y - line number (from 0 to 5)
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; X - TanNr
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; let's make texts
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;
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iny
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dec ResultOfTankNr
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bpl FinalResultOfTheNextPlayer
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MakeBlackLines
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cpy #$06
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beq AllLinesReady
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lda #0 ; black line color for rest of tanks
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sta GameOverColoursTable,y
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iny
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bne MakeBlackLines
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AllLinesReady
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ldx #(MaxPlayers-1)
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MakeAllTanksVisible
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lda #99
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