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song 0h1
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@@ -202,5 +202,4 @@ song_silencio = $00
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song_main_menu = $02
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song_ingame = $06
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song_round_over = $0b
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song_game_over = $0e
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song_ending_looped = $11
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song_ending_looped = $0e
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@@ -1501,7 +1501,7 @@ TankFont
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MODUL equ $b000 ;address of RMT module
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opt h- ;RMT module is standard Atari binary file already
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ins "artwork/sfx/scorch_trial0h_stripped.rmt" ;include music RMT module
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ins "artwork/sfx/scorch_trial0h1_stripped.rmt" ;include music RMT module
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opt h+
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;
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;
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BIN
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@@ -1679,7 +1679,7 @@ quit_seppuku
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beq @+ ;unconditional jump, because TypeLine4x4 ends with beq
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GameOver4x4
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lda #song_game_over
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lda #song_round_over
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jsr RmtSongSelect
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mwa #LineGameOver LineAddress4x4
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mwa #((ScreenWidth/2)-(8*4)) LineXdraw
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