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build 148
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@@ -13,6 +13,7 @@ Contributors:
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- Adam (@6502adam) - font, ideas, QA
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- Bocianu (@bocianu) - important ideas, FujiNet implementation, QA
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- Emkay - splash screen music
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- Fox (@pfusik) - plot and point optimization
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QA: Probabilitydragon, KrzysRog, Beeblebrox, EnderDude, lopezpb, Dracon, brad-colbert, archon800, Shaggy the Atarian
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@@ -47,6 +48,18 @@ With the advent of fujinet (https://fujinet.online/) we are thinking about makin
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## Changes:
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###### Build 148
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2022-07-17
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WHAT DOES THE FOX SAY?
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Fox (x0f, @pfusik) says plots and points can be optimized by 18 clock cycles each and thanks to his 6502 wizardry the game is noticeably nicer. Thank you!
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Other changes:
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- https://github.com/pkali/scorch_src/issues/99, https://github.com/pkali/scorch_src/issues/98 - tank number 6 has got a color now! No one is monochrome now!
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- https://github.com/pkali/scorch_src/issues/110 much improved laser - previously it was almost useless, now it looks and works much better
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- fixed an interesting roller bug
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- Auto Defense angle fix
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- multiple improvements in AI routines, preparation for the final opponents.
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###### Build 147
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2022-07-10
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LOST build. We were watching [LOST party](https://www.lostparty.pl/2022/) streams so maybe a little less done, but still some nice improvements.
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+1
-1
@@ -36,7 +36,7 @@
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;we decided it must go in 'English' to let other people work on it
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.macro build
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dta d"147" ; number of this build (3 bytes)
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dta d"148" ; number of this build (3 bytes)
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.endm
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icl 'definitions.asm'
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