mirror of
https://github.com/pkali/scorch_src.git
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music v0g
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@@ -1,54 +0,0 @@
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IN TIMES OF TROUBLE, GO WITH WHAT YOU KNOW.
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DIE!
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EAT MY SHORTS!
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YOU'RE TOAST!
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BANZAI!
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FROM HELL'S HEART I STAB AT THEE...
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I DIDN'T DO IT. NOBODY SAW ME DO IT.
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TAKE A HIKE!
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YOU'RE DEAD MEAT.
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MAKE MY DAY.
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CHARGE!
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ATTACK!
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YOU'RE OUTTA HERE.
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WATTSA MATTA YOU?
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FREEZE, OR I'LL SHOOT!
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HA HA HA.
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WE COME IN PEACE - SHOOT TO KILL!
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IN YOUR FACE!
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DIE COMMIE PIG!
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I LOVE THE SMELL OF NAPALM IN THE MORNING.
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VICTORY!
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SHOW SOME RESPECT.
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JUST WHO DO YOU THINK YOU ARE?
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LOOK OUT BELOW!
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KNOCK, KNOCK.
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LOOK OVER THERE.
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GUESS WHAT'S COMING FOR DINNER?
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MERRY CHRISTMAS.
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OPEN WIDE!
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HERE GOES NOTHING...
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DON'T WORRY, IT ISN'T A LIVE ROUND.
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BLOOD, PAIN, VIOLENCE!
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TAKE THIS, SISSY!
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I SHALL FLATTEN YOU!
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I SHALL SMASH YOUR UGLY TANK!
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I WONDER WHAT THIS BUTTON DOES?
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DON'T TAKE THIS PERSONALLY.
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WOULD THIS MAKE YOU MAD?
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I TOLD YOU TO LEAVE MY SISTER ALONE!
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I COULD SPARE YOU, BUT WHY?
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MY BOMB IS BIGGER THAN YOURS.
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DON'T FORGET ABOUT ME!
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HASTA LA VISTA, BABY!
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THIS IS YOUR BRAIN ON SCORCH.
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TAKE THIS!
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THIS SCREEN AIN'T BIG ENOUGH FOR THE BOTH OF US.
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DIE, ALIEN SWINE!
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SAY 'ARRGGHHHHH....'
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I SHALL OIL MY TURRET WITH YOUR BLOOD.
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DIE, TANK-SCUM!
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I'M GONNA BREAK YOUR FACE!
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MAMA SAID KNOCK YOU OUT!
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I HOPE YOU ENJOY PAIN!
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PARTING IS SUCH SWEET SORROW... NOT!
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@@ -1,60 +0,0 @@
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UGH!
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AARGH!
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AAAGGHHH!
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I'M MELTING!
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OOF..
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OH!
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EEEK!
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AACCH!
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I HATE IT WHEN THAT HAPPENS.
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ONE DIRECT HIT CAN RUIN YOUR WHOLE DAY.
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OH NO!
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NOT ME!
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OUCH.
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OH NO, NOT AGAIN.
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ANOTHER ONE BITES THE DUST.
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GOODBYE.
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HELP ME!
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FAREWELL, CRUEL WORLD.
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REMEMBER THE ALAMO!
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OH MAN!
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DOOUGH!
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ANOTHER DAY, ANOTHER BOMB.
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THIS IS THE END, MY ONLY FRIEND.
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IT'S ALL OVER.
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THE FAT LADY SANG.
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WHY DOES EVERYTHING HAPPEN TO ME?
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I'M GOING DOWN.
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I'VE GOT A BAD FEELING ABOUT THIS.
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CRAPOLA.
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POW!
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BIF!
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BAM!
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ZONK!
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I SHOULD'VE LISTENED TO MY MOTHER...
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NO... A BUD LIGHT!
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WHAT WAS THAT NOISE?
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MAMA SAID THERE'D BE DAYS LIKE THIS.
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ITS JUST ONE OF THOSE DAYS...
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I SEE A BRIGHT LIGHT...
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MOMMY? IS THAT YOU?
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I LET YOU HIT ME!
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SUCKER SHOT!
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I DIDN'T WANT TO LIVE ANYWAY.
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-<SOB>-
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WAS THAT AS CLOSE AS I THINK IT WAS?
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JOIN THE ARMY, SEE THE WORLD THEY SAID.
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IT WASN'T JUST A JOB IT WAS AN ADVENTURE!
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I DIDN'T LIKE VIOLENCE ANYWAY!
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I THOUGHT YOU LIKED ME?
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SUCH SENSELESS VIOLENCE! I DON'T UNDERSTAND IT.
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I THINK THIS GUY'S A LITTLE CRAZY.
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SOMEHOW I DON'T FEEL LIKE KILLING ANYMORE.
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HEY! KILLIN' AIN'T COOL.
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GEE... THANKS.
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I'VE FALLEN AND I CAN'T GET UP!
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911?
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OH NO! HERE I BLOW AGAIN!
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I'LL BE BACK...
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HEY - I'VE GOT LAWYERS.
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TIME TO CALL 1-900-SUE-TANK.
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+3
-2
@@ -199,7 +199,8 @@ sfx_white_flag = $1d ;4
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; RMT songs (lines)
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;--------------------------------
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song_silencio = $00
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song_end_round = $02
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song_main_menu = $02
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song_ingame = $06
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song_old_game_over = $0b
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song_round_over = $0b
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song_game_over = $0e
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song_ending_looped = $11
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+1
-1
@@ -1084,7 +1084,7 @@ EndOfFCycle
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; here we draw parachute
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ldx TankNr
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jsr DrawTankParachute
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jsr WaitOneFrame ; onli if tank with patachute
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jsr WaitOneFrame ; only if tank with parachute
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RapidFalling
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DoNotDrawParachute
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lda EndOfTheFallFlag
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+8
-3
@@ -131,6 +131,10 @@ START
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jsr Initialize
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;jsr GameOverScreen ; only for test !!!
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lda #song_main_menu
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jsr RmtSongSelect
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jsr Options ;startup screen
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lda escFlag
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@@ -174,7 +178,7 @@ MainGameLoop
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; Results are number of other deaths
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; before the player dies itself
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lda #song_end_round
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lda #song_round_over
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jsr RmtSongSelect
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jsr DisplayResults
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@@ -1433,7 +1437,8 @@ checkForHuman ; if all in skillTable other than 0 then switch to DEMO MODE
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dex
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bpl checkForHuman
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; no people, just wait a bit
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pause 150
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pause 250
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pause 50
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jmp noKey
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peopleAreHere
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@@ -1485,7 +1490,7 @@ TankFont
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MODUL equ $b000 ;address of RMT module
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opt h- ;RMT module is standard Atari binary file already
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ins "artwork/sfx/scorch_trial0g_stripped.rmt" ;include music RMT module
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ins "artwork/sfx/scorch_trial0h_stripped.rmt" ;include music RMT module
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opt h+
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;
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;
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BIN
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+1
-1
@@ -1923,7 +1923,7 @@ MakeAllTanksVisible
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bpl MakeAllTanksVisible
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; start music and animations
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lda #song_game_over
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lda #song_ending_looped
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jsr RmtSongSelect
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; initial tank positions randomization
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ldx #(MaxPlayers-1) ;maxNumberOfPlayers-1
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