Pecusx
67b5dfb110
Strong Parachute (with energy) added!
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and defensive (really all) weapons indexes (numbers) as constans.
2022-06-20 10:43:16 +02:00
Pirx
98e866abdd
elaborate fix of a simple issue... #92
2022-06-18 20:17:16 -04:00
Pecusx
c86dcd7c59
cosmetics
2022-06-16 18:34:00 +02:00
Pirx
5e2ab7f206
defensives activate #26
2022-06-14 09:26:38 -04:00
Pecusx
cd69bf22db
Shield energy table added.
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... for easier activation.
Defensive weapon numbering revised.
2022-06-13 09:18:05 +02:00
Pirx
c1aa177767
WIP: press I for inventory #26
2022-06-11 05:51:13 -04:00
Pecusx
41900d7671
Mag Deflector added
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Only for test.
Now all players has active Mag Deflector with energy (99) before game.
2022-06-10 18:48:19 +02:00
Pecusx
6a6689b9b7
Auto Defence added
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Only for test.
Now all players has active Auto Defence with energy (99) before game.
2022-06-10 11:13:20 +02:00
Pecusx
1b983b8d92
Index of hit tank in HitFlag
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For future use.
Easier to check whether the hit tank or ground.
2022-06-09 18:06:31 +02:00
Pecusx
53e9f89012
Shield "horns" drawing.
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For future use (defensive but aggressive :) ) weapons.
2022-06-09 14:40:48 +02:00
Pecusx
91b613f166
Shield witch parachute added
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Only for test.
Now all players has active Shield with energy (99) and witch parachute before game.
Alo added display name of active defensive weapon on statusbar, and some fixes.
2022-06-09 09:46:09 +02:00
Pecusx
eace9eb5cf
Shield with energy added
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Only for test.
Now all players has active Shield with energy (99) before game.
2022-06-08 21:52:19 +02:00
Pecusx
4c6b56a1e2
Now shield is displayed on a tank without PM
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Small bugfix.
2022-06-08 14:40:29 +02:00
Pecusx
7b86fc98cd
Simple shield added
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Only for test.
Now all players has active Shield before game.
2022-06-08 11:14:03 +02:00
Pecusx
6013986e51
Minor changes
2022-06-02 21:40:09 +02:00
Pecusx
0fbe3de569
Improved checking collision with the tank.
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And other optimizations.
2022-06-02 15:01:49 +02:00
Pecusx
9569b3365a
First attempt to 2 bytes Y
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Not everywhere yet, but in the most important procedures.
2022-06-02 10:01:06 +02:00
Pecusx
17e653b37d
Flashing before tank explodes #84
2022-05-31 10:44:47 +02:00
Pecusx
bef3c0f080
MIRV bugfix #66
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I think so.
2022-05-30 22:41:45 +02:00
Pecusx
0ddbe41005
Hit one pixel over ground
2022-05-30 14:34:58 +02:00
Pecusx
7cd31450c7
Better ground hit handling and small bugfix
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But.... no effect in #66 :(
2022-05-30 14:17:46 +02:00
Pirx
a556e50e53
seppuku fix
2022-05-30 07:12:10 -04:00
Pirx
9f1720e970
work in progress...
2022-05-30 05:54:00 -04:00
Pirx
aa74cf133b
draw jmp(indirect) ellimination
2022-05-28 13:42:42 -04:00
Pirx
be5652074a
font4x4 xy check removed
2022-05-27 21:40:15 -04:00
Pirx
762b56567b
chmod fix
2022-05-27 21:10:35 -04:00
Pecusx
b11d22d1bb
Correct x position of 4x4 characters
2022-05-26 09:43:12 +02:00
Pecusx
e399754e0c
One unified procedure for 4x4 fonts
2022-05-25 20:36:15 +02:00
Pecusx
381495fb5a
Sepuku error :)
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4x4 texts were drawn 4 pixels too high
2022-05-25 19:31:09 +02:00
Pecusx
17b57d1ed2
Better (and faster!) 4x4 char handling.
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New PutChar4x4FULL proc.
2022-05-25 12:05:24 +02:00
Pecusx
571b3c137e
Revert "First attempt to 2 bytes Y"
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This reverts commit 7e24e44f1b .
2022-05-22 19:17:17 +02:00
Pecusx
7e24e44f1b
First attempt to 2 bytes Y
2022-05-22 19:10:52 +02:00
Pecusx
2f099897c7
Cleanup
2022-05-22 18:25:31 +02:00
Pirx
ec5838ebaf
ESCape from menus #74
2022-05-22 10:12:52 -04:00
Pecusx
620bcf5aa8
Small bugfix and optymalisation
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Bugfix in drawnountains (now ground 0 is possible: ) )
Otymized flight proc - explosions no wrap around screen - why? :)
2022-05-18 20:00:27 +02:00
Pecusx
91b39e736b
Minor optimizations
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LiquidDirt and TypeChar (8x8 on graphics screen - like tanks) are little faster now.
2022-05-12 19:45:42 +02:00
Pecusx
0ba4594712
Playfield in niverse
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Playfield is now drawn in inverse for better color control (in future ;) )
Problems in DLI!
2022-05-11 19:03:35 +02:00
Pecusx
2de2c24373
Very old bug fixed!
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In the second (and next) round, the ground was drawn one pixel lower than it should have been.
2022-05-09 11:20:42 +02:00
Pirx
4a50184b92
WIP: sfx 3
2022-05-08 11:17:46 -04:00
Pecusx
70b197392e
Very old bug fixed in soil down!
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An old and rare bug that crashes the program if there is nothing to fall.
Also I leave the procedure helpful in testing new weapons.
2022-05-07 13:59:19 +02:00
Pecusx
e6c2f89f12
Soil fall optymisation
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My first approach after many years :)
The mountaintable3 is no longer needed, and better code in SoulDown2 procedure.
2022-04-27 17:08:24 +02:00
Pirx
d57a8265db
mem optimization, nicer explosions
2022-04-27 09:09:07 -04:00
Pirx
5d86373b98
build 136
2022-04-24 19:34:52 -04:00
Pirx
a3fd31be2d
build 135
2022-04-17 16:17:11 -04:00
Pirx
0f6e171e5c
build 134
2022-04-10 11:18:29 -04:00
Pirx
73c0b86b90
build 133
2022-04-03 18:10:47 -04:00
Pirx
d343426b63
build 132
2022-03-27 23:55:17 -04:00
Pirx
bea5a776da
build 131
2022-03-21 00:06:45 -04:00
Pirx
cc3bc492fc
build 130
2022-03-13 14:49:15 -04:00
Pirx
d54c38d0bf
build 128
2022-02-19 15:56:26 -05:00