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seppuku fix
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+1
-1
@@ -272,7 +272,7 @@ EndOfDraw
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.endp
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;--------------------------------------------------
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circle .proc ;fxxxing good circle drawing :)
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.proc circle ;fxxxing good circle drawing :)
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;--------------------------------------------------
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;Turbo Basic source
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; R=30
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@@ -560,6 +560,15 @@ NoPlayerNoDeath
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lda #0
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sta FallDown1
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sta FallDown2
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sta ydraw+1
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; get position of the tank
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ldx TankNr
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lda xtankstableL,x
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sta xdraw
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lda xtankstableH,x
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sta xdraw+1
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lda yTanksTable,x
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sta ydraw
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lda #1 ; Missile
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jsr ExplosionDirect
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jmp MainRoundLoop.continueMainRoundLoopAfterSeppuku
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BIN
Binary file not shown.
+2
-2
@@ -128,11 +128,11 @@ xtankstableH
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.DS [MaxPlayers]
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ytankstable ;Y positions of tanks (lower left point)
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.DS [MaxPlayers]
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LowResDistances ; coarse stank positions divided by 4 (to be in just one byte)
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LowResDistances ; coarse tank positions divided by 4 (to be in just one byte)
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.DS [MaxPlayers]
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;-----------------------------------
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Erase .DS 1 ; if 1 only mask of the character is printed
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; on the graphics screen. if 0 character is printed normally
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; on the graphics screen. if 0 character is printed normally
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;-----------------------------------
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RangeLeft .DS 2 ;range of the soil to be fallen down
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+2
-4
@@ -13,7 +13,7 @@
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ldx TankNr
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lda ActiveWeapon,x
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.endp
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ExplosionDirect .proc
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.proc ExplosionDirect
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asl
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tax
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lda ExplosionRoutines+1,x
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@@ -657,9 +657,7 @@ DistanceCheckLoop
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;multiply difference by 8
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clc
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adc #1
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asl
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asl
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asl
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:3 asl
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tay
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jsr DecreaseEnergyX
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