[GH-ISSUE #75] Dynamic power & angle control #66

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opened 2026-05-20 22:32:26 +02:00 by Pecus · 3 comments
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Originally created by @6502adam on GitHub (May 22, 2022).
Original GitHub issue: https://github.com/pkali/scorch_src/issues/75

Originally assigned to: @pkali on GitHub.

Sometimes it takes quite a long time to adjust the power. I suggest that when player constantly holds the same direction of the joystick, the power change interval increases, i.e. that it jumps first by 1, then by 2, 3, etc.
Similarly, such a modification of the controls can be introduced when rotating the barrel (for consistency).

Originally created by @6502adam on GitHub (May 22, 2022). Original GitHub issue: https://github.com/pkali/scorch_src/issues/75 Originally assigned to: @pkali on GitHub. Sometimes it takes quite a long time to adjust the power. I suggest that when player constantly holds the same direction of the joystick, the power change interval increases, i.e. that it jumps first by 1, then by 2, 3, etc. Similarly, such a modification of the controls can be introduced when rotating the barrel (for consistency).
Pecus added the enhancement label 2026-05-20 22:32:26 +02:00
Pecus closed this issue 2026-05-20 22:32:26 +02:00
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@mikerro commented on GitHub (May 22, 2022):

Seems similar to #54

<!-- gh-comment-id:1133981367 --> @mikerro commented on GitHub (May 22, 2022): Seems similar to #54
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@pkali commented on GitHub (Jun 19, 2022):

Angle fix when #87 done.

<!-- gh-comment-id:1159765495 --> @pkali commented on GitHub (Jun 19, 2022): Angle fix when #87 done.
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@pkali commented on GitHub (Jun 19, 2022):

How it works - when you press joystick up (down) it is adding 1, but when you hold for 1/2s it starts adding 10.
After 2.5s it returns to adding 1 again, because this was easier and you are in the top force levels anyway.
Timings should be the same in PAL and NTSC machines.

<!-- gh-comment-id:1159766020 --> @pkali commented on GitHub (Jun 19, 2022): How it works - when you press joystick up (down) it is adding 1, but when you hold for 1/2s it starts adding 10. After 2.5s it returns to adding 1 again, because this was easier and you are in the top force levels anyway. Timings should be the same in PAL and NTSC machines.
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Reference: starred/scorch_src#66