Pecusx
bef3c0f080
MIRV bugfix #66
...
I think so.
2022-05-30 22:41:45 +02:00
Pecusx
0ddbe41005
Hit one pixel over ground
2022-05-30 14:34:58 +02:00
Pecusx
7cd31450c7
Better ground hit handling and small bugfix
...
But.... no effect in #66 :(
2022-05-30 14:17:46 +02:00
Pirx
a556e50e53
seppuku fix
2022-05-30 07:12:10 -04:00
Pirx
9f1720e970
work in progress...
2022-05-30 05:54:00 -04:00
Pirx
0820124f9f
LimitForce added #70
2022-05-28 21:43:55 -04:00
Pirx
aa74cf133b
draw jmp(indirect) ellimination
2022-05-28 13:42:42 -04:00
Pirx
636e121bf7
funkybomb traces deleted #5
2022-05-28 08:38:46 -04:00
Pirx
3c1b0a02aa
cosmetic edits
2022-05-28 01:50:59 -04:00
Pirx
762b56567b
chmod fix
2022-05-27 21:10:35 -04:00
Pirx
3d8ec72da0
glich #55
2022-05-22 13:08:42 -04:00
Pirx
491dc2861c
speed up when [START] #73
2022-05-22 09:39:17 -04:00
Pirx
661d4776c7
cosinus angle fix #65
2022-05-21 18:50:13 -04:00
Pirx
3701accfc9
glitches when switches #72
2022-05-21 18:29:56 -04:00
Pirx
fb86876d9f
cos table removed #65
2022-05-21 13:12:54 -04:00
Pecusx
620bcf5aa8
Small bugfix and optymalisation
...
Bugfix in drawnountains (now ground 0 is possible: ) )
Otymized flight proc - explosions no wrap around screen - why? :)
2022-05-18 20:00:27 +02:00
Pirx
68bf4a9541
build 140
2022-05-15 23:21:47 -04:00
Pirx
d766088b66
colors upd+weapon change sfx
2022-05-14 08:13:32 -04:00
Pecusx
91b39e736b
Minor optimizations
...
LiquidDirt and TypeChar (8x8 on graphics screen - like tanks) are little faster now.
2022-05-12 19:45:42 +02:00
Pecusx
860d0917ad
Fixed bugs in LiqudDirt and Roller
...
Correct operation of dirt at the edges of the screen, and now dirt counter is two bytes (more and more dirt is possible).
Correction of the roller's (and LiquidDirtoperation on the right side of the screen. (old stiupid error)
2022-05-09 17:58:07 +02:00
Pirx
123dac1ff2
build 139
2022-05-09 01:30:24 -04:00
Pirx
fa6bd51abc
seppuku always kills
2022-05-08 12:49:47 -04:00
Pirx
e789569058
WIP: sfx 0d
2022-05-08 12:29:43 -04:00
Pirx
4a50184b92
WIP: sfx 3
2022-05-08 11:17:46 -04:00
Pirx
676dbe2877
WIP: sfx 09
2022-05-08 09:17:48 -04:00
Pirx
08964e2f68
SFX: work in progress
2022-05-08 01:10:33 -04:00
Pirx
cd51be825d
more liquid dirt
2022-05-07 14:54:06 -04:00
Pecusx
326e6c9a33
Small LiquidDirt optimisation/bugfix ?
2022-05-07 18:40:16 +02:00
Pecusx
dde29e2c96
Liquid Dirt weapon
...
Roller bugfix and optimalisations and new weapon: Liquid Dirt (not optimal but works).
2022-05-07 18:06:25 +02:00
Pirx
85ca916674
release 137
2022-04-29 22:15:31 -04:00
Pirx
d57a8265db
mem optimization, nicer explosions
2022-04-27 09:09:07 -04:00
Pirx
5d86373b98
build 136
2022-04-24 19:34:52 -04:00
Pirx
e6ee6a08b7
pre build. bugfixes + new font
2022-04-23 13:18:29 -04:00
Pirx
a3fd31be2d
build 135
2022-04-17 16:17:11 -04:00
Pirx
0f6e171e5c
build 134
2022-04-10 11:18:29 -04:00
Pirx
73c0b86b90
build 133
2022-04-03 18:10:47 -04:00
Pirx
d343426b63
build 132
2022-03-27 23:55:17 -04:00
Pirx
bea5a776da
build 131
2022-03-21 00:06:45 -04:00
Pirx
cc3bc492fc
build 130
2022-03-13 14:49:15 -04:00
Pirx
c38c87ce44
build 129
2022-03-06 14:22:42 -05:00
Pirx
d54c38d0bf
build 128
2022-02-19 15:56:26 -05:00
Pirx
c5264a2d83
build 127
2022-02-14 00:19:27 -05:00
Pawel Kalinowski
ef7b8df63c
build 126
2022-01-30 13:13:44 -05:00
Pawel Kalinowski
e424064aad
minor typos and clean-ups
2022-01-23 21:31:45 -05:00
Pirx
5dcf6bea02
Initial commit
2018-04-22 01:34:59 +02:00