Pecusx
8e60cfa723
Better Napalms range calculation
2022-07-06 20:43:24 +02:00
Pecusx
b164a79fd4
Napalm and Hot Napalm are working!
...
And they have new prices.
2022-07-05 09:36:50 +02:00
Pecusx
0984aee64f
Napalm and Hot Napalm added
...
... but something is wrong
2022-07-04 21:25:57 +02:00
Pecusx
af4eb201b2
Second Napalm test
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Only display and clear from screen.
2022-07-04 14:14:23 +02:00
Pecusx
85d0fb4778
First Napalm test
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Display test only!
2022-07-04 13:09:07 +02:00
Pirx
39433a8cf4
tosser upgr and deathshead fix
2022-07-03 22:35:47 -04:00
Pirx
4caed19cd1
new angles #87
2022-07-03 00:05:03 -04:00
Pirx
e9a59b1475
sensible angles work!
2022-07-03 00:02:06 -04:00
Pecusx
011364cbeb
Parachute is only shown if tank is really falling
2022-07-02 15:07:01 +02:00
Pirx
6ece26237c
laser update
2022-07-02 08:20:32 -04:00
Pecusx
3d159f8439
Small parachute bug in falling procedure
2022-07-02 11:34:53 +02:00
Pecusx
6ac4bbe0cd
Falling sfx only if Tank really falls
2022-07-02 11:29:18 +02:00
Pecusx
4583641207
Completly new tank falling procedure (70bytes saved!)
...
And now the tank loses 2 units of energy per pixel (vertical only)
2022-07-02 00:47:56 +02:00
Pecusx
4a32abdc83
New method of checking the tank falling direction.
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New table "SlideLeftTable" (8 bytes) instead "WhereToSlideTable" (256 bytes)
But procedure is not optimal - we need to write a new version.
And now, falling diagonally doesn't take any more energy.
2022-06-28 20:01:24 +02:00
Pirx
a0d5d22e74
small musique fixum-dyrdum
2022-06-26 11:21:35 -04:00
Pirx
1ea62798c8
sonico a musica nueva
2022-06-25 18:02:50 -04:00
Pirx
42facad64e
wrong inventory position fix
2022-06-25 10:29:12 -04:00
Pecusx
2c98d73877
Nuclear Winter optimization - we save 4 bytes
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:)
2022-06-22 17:28:31 +02:00
Pecusx
242bc4586c
Optimization - we save 15 bytes
2022-06-21 12:51:49 +02:00
Pecusx
eda0e65189
Small bugfix
2022-06-21 12:38:17 +02:00
Pecusx
8613854f80
cosmetics
2022-06-21 11:34:05 +02:00
Pecusx
1c277b0e6f
Nuclear Winter added.
2022-06-21 11:25:45 +02:00
Pecusx
ce55bf0d97
Wrong parachute symbol :)
2022-06-20 14:34:36 +02:00
Pecusx
537f88e4c6
Deactivate defensive weapon now possible.
...
If you activate previously activated White Flag, you deactivate defensive weapons.
2022-06-20 14:07:53 +02:00
Pecusx
9aaa4fec69
Displaying White Flag and inverse reaction to fire button.
2022-06-20 13:23:36 +02:00
Pecusx
67b5dfb110
Strong Parachute (with energy) added!
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and defensive (really all) weapons indexes (numbers) as constans.
2022-06-20 10:43:16 +02:00
Pirx
ab140ed5ca
short fire - inventory, long fire - fire #75
2022-06-19 14:22:54 -04:00
Pirx
cc3e2d1845
power timer 1/2s to speed up #75
2022-06-19 12:02:48 -04:00
Pirx
98e866abdd
elaborate fix of a simple issue... #92
2022-06-18 20:17:16 -04:00
Pirx
de047779ce
looks like inventory works... #26
2022-06-18 10:40:00 -04:00
Pecusx
c86dcd7c59
cosmetics
2022-06-16 18:34:00 +02:00
Pecusx
f924868459
Better (not best) collision with tank check
...
.... and corrected two defensive weapon numbers - Mag Deflector and Auto Defence are working.
2022-06-16 17:52:34 +02:00
Pecusx
cd69bf22db
Shield energy table added.
...
... for easier activation.
Defensive weapon numbering revised.
2022-06-13 09:18:05 +02:00
Pirx
7df1d5eff9
isInventory var
2022-06-11 13:08:49 -04:00
Pirx
c1aa177767
WIP: press I for inventory #26
2022-06-11 05:51:13 -04:00
Pecusx
eb7f6369de
Collision with tank now checks the shield
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We must rewvite CheckCollisionWithTank procedure !!!!
In future :)
2022-06-10 19:37:52 +02:00
Pecusx
41900d7671
Mag Deflector added
...
Only for test.
Now all players has active Mag Deflector with energy (99) before game.
2022-06-10 18:48:19 +02:00
Pecusx
6a6689b9b7
Auto Defence added
...
Only for test.
Now all players has active Auto Defence with energy (99) before game.
2022-06-10 11:13:20 +02:00
Pecusx
1b983b8d92
Index of hit tank in HitFlag
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For future use.
Easier to check whether the hit tank or ground.
2022-06-09 18:06:31 +02:00
Pecusx
91b613f166
Shield witch parachute added
...
Only for test.
Now all players has active Shield with energy (99) and witch parachute before game.
Alo added display name of active defensive weapon on statusbar, and some fixes.
2022-06-09 09:46:09 +02:00
Pecusx
eace9eb5cf
Shield with energy added
...
Only for test.
Now all players has active Shield with energy (99) before game.
2022-06-08 21:52:19 +02:00
Pecusx
7b86fc98cd
Simple shield added
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Only for test.
Now all players has active Shield before game.
2022-06-08 11:14:03 +02:00
Pecusx
186cacf5ba
The first attempt at handling defensive weapons
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Only for test.
Now all players has active Parachute berore round.
2022-06-07 10:25:23 +02:00
Pecusx
031416b8e6
"Underground" shot fixed.
2022-06-06 17:59:43 +02:00
Pecusx
1394524a26
FunkyBomb and LeapFrog bugfix #89
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Problem was due to the better accuracy of the collision with tank check procedure.
2022-06-06 09:42:22 +02:00
Pirx
853a597daf
almost done #74
2022-06-05 02:40:07 -04:00
Pirx
081cf282c8
forgot about MIRV #82
2022-06-04 16:15:43 -04:00
Pirx
4c3203854c
letting winds #82
2022-06-04 16:07:01 -04:00
Pecusx
0d7403d1c0
Laser is working properly.
...
But why!!!
Where do xdraw and ydraw come from in laser procedure!
2022-06-03 11:59:11 +02:00
Pecusx
777f5c341a
Additional check for 0 bullets in DecreaseWeapon proc #56
2022-06-03 10:48:08 +02:00