302 Commits

Author SHA1 Message Date
Pecusx 8e60cfa723 Better Napalms range calculation 2022-07-06 20:43:24 +02:00
Pecusx b164a79fd4 Napalm and Hot Napalm are working!
And they have new prices.
2022-07-05 09:36:50 +02:00
Pecusx 0984aee64f Napalm and Hot Napalm added
... but something is wrong
2022-07-04 21:25:57 +02:00
Pecusx af4eb201b2 Second Napalm test
Only display and clear from screen.
2022-07-04 14:14:23 +02:00
Pecusx 85d0fb4778 First Napalm test
Display test only!
2022-07-04 13:09:07 +02:00
Pirx 39433a8cf4 tosser upgr and deathshead fix 2022-07-03 22:35:47 -04:00
Pirx 4caed19cd1 new angles #87 2022-07-03 00:05:03 -04:00
Pirx e9a59b1475 sensible angles work! 2022-07-03 00:02:06 -04:00
Pecusx 011364cbeb Parachute is only shown if tank is really falling 2022-07-02 15:07:01 +02:00
Pirx 6ece26237c laser update 2022-07-02 08:20:32 -04:00
Pecusx 3d159f8439 Small parachute bug in falling procedure 2022-07-02 11:34:53 +02:00
Pecusx 6ac4bbe0cd Falling sfx only if Tank really falls 2022-07-02 11:29:18 +02:00
Pecusx 4583641207 Completly new tank falling procedure (70bytes saved!)
And now the tank loses 2 units of energy per pixel (vertical only)
2022-07-02 00:47:56 +02:00
Pecusx 4a32abdc83 New method of checking the tank falling direction.
New table "SlideLeftTable" (8 bytes) instead "WhereToSlideTable" (256 bytes)
But procedure is not optimal - we need to write a new version.

And now, falling diagonally doesn't take any more energy.
2022-06-28 20:01:24 +02:00
Pirx a0d5d22e74 small musique fixum-dyrdum 2022-06-26 11:21:35 -04:00
Pirx 1ea62798c8 sonico a musica nueva 2022-06-25 18:02:50 -04:00
Pirx 42facad64e wrong inventory position fix 2022-06-25 10:29:12 -04:00
Pecusx 2c98d73877 Nuclear Winter optimization - we save 4 bytes
:)
2022-06-22 17:28:31 +02:00
Pecusx 242bc4586c Optimization - we save 15 bytes 2022-06-21 12:51:49 +02:00
Pecusx eda0e65189 Small bugfix 2022-06-21 12:38:17 +02:00
Pecusx 8613854f80 cosmetics 2022-06-21 11:34:05 +02:00
Pecusx 1c277b0e6f Nuclear Winter added. 2022-06-21 11:25:45 +02:00
Pecusx ce55bf0d97 Wrong parachute symbol :) 2022-06-20 14:34:36 +02:00
Pecusx 537f88e4c6 Deactivate defensive weapon now possible.
If you activate previously activated White Flag, you deactivate defensive weapons.
2022-06-20 14:07:53 +02:00
Pecusx 9aaa4fec69 Displaying White Flag and inverse reaction to fire button. 2022-06-20 13:23:36 +02:00
Pecusx 67b5dfb110 Strong Parachute (with energy) added!
and defensive (really all) weapons indexes (numbers) as constans.
2022-06-20 10:43:16 +02:00
Pirx ab140ed5ca short fire - inventory, long fire - fire #75 2022-06-19 14:22:54 -04:00
Pirx cc3e2d1845 power timer 1/2s to speed up #75 2022-06-19 12:02:48 -04:00
Pirx 98e866abdd elaborate fix of a simple issue... #92 2022-06-18 20:17:16 -04:00
Pirx de047779ce looks like inventory works... #26 2022-06-18 10:40:00 -04:00
Pecusx c86dcd7c59 cosmetics 2022-06-16 18:34:00 +02:00
Pecusx f924868459 Better (not best) collision with tank check
.... and corrected two defensive weapon numbers - Mag Deflector and Auto Defence are working.
2022-06-16 17:52:34 +02:00
Pecusx cd69bf22db Shield energy table added.
... for easier activation.
Defensive weapon numbering revised.
2022-06-13 09:18:05 +02:00
Pirx 7df1d5eff9 isInventory var 2022-06-11 13:08:49 -04:00
Pirx c1aa177767 WIP: press I for inventory #26 2022-06-11 05:51:13 -04:00
Pecusx eb7f6369de Collision with tank now checks the shield
We must rewvite CheckCollisionWithTank procedure !!!!
In future :)
2022-06-10 19:37:52 +02:00
Pecusx 41900d7671 Mag Deflector added
Only for test.
Now all players has active Mag Deflector with energy (99) before game.
2022-06-10 18:48:19 +02:00
Pecusx 6a6689b9b7 Auto Defence added
Only for test.
Now all players has active Auto Defence with energy (99) before game.
2022-06-10 11:13:20 +02:00
Pecusx 1b983b8d92 Index of hit tank in HitFlag
For future use.
Easier to check whether the hit tank or ground.
2022-06-09 18:06:31 +02:00
Pecusx 91b613f166 Shield witch parachute added
Only for test.
Now all players has active Shield with energy (99) and witch parachute before game.
Alo added display name of active defensive weapon on statusbar, and some fixes.
2022-06-09 09:46:09 +02:00
Pecusx eace9eb5cf Shield with energy added
Only for test.
Now all players has active Shield with energy (99) before game.
2022-06-08 21:52:19 +02:00
Pecusx 7b86fc98cd Simple shield added
Only for test.
Now all players has active Shield before game.
2022-06-08 11:14:03 +02:00
Pecusx 186cacf5ba The first attempt at handling defensive weapons
Only for test.
Now all players has active Parachute berore round.
2022-06-07 10:25:23 +02:00
Pecusx 031416b8e6 "Underground" shot fixed. 2022-06-06 17:59:43 +02:00
Pecusx 1394524a26 FunkyBomb and LeapFrog bugfix #89
Problem was due to the better accuracy of the collision with tank check procedure.
2022-06-06 09:42:22 +02:00
Pirx 853a597daf almost done #74 2022-06-05 02:40:07 -04:00
Pirx 081cf282c8 forgot about MIRV #82 2022-06-04 16:15:43 -04:00
Pirx 4c3203854c letting winds #82 2022-06-04 16:07:01 -04:00
Pecusx 0d7403d1c0 Laser is working properly.
But why!!!
Where do xdraw and ydraw come from in laser procedure!
2022-06-03 11:59:11 +02:00
Pecusx 777f5c341a Additional check for 0 bullets in DecreaseWeapon proc #56 2022-06-03 10:48:08 +02:00