mirror of
https://github.com/pkali/scorch_src.git
synced 2026-05-20 22:34:21 +02:00
Napalm and Hot Napalm are working!
And they have new prices.
This commit is contained in:
+10
-10
@@ -284,7 +284,7 @@ NoLowerCircle
|
||||
; ------------------------
|
||||
.proc napalm
|
||||
inc FallDown2
|
||||
mva #(10+4) ExplosionRadius ; real radius + 4 pixels (half characrer width)
|
||||
mva #(napalmRadius+4) ExplosionRadius ; real radius + 4 pixels (half characrer width)
|
||||
jsr CalculateExplosionRange
|
||||
mva #0 ExplosionRadius ; in this weapon - flag: 0 - napalm, 1 - hotnapalm
|
||||
jmp xnapalm
|
||||
@@ -292,7 +292,7 @@ NoLowerCircle
|
||||
; ------------------------
|
||||
.proc hotnapalm
|
||||
inc FallDown2
|
||||
mva #(10+4) ExplosionRadius ; real radius + 4 pixels (half characrer width)
|
||||
mva #(napalmRadius+4) ExplosionRadius ; real radius + 4 pixels (half characrer width)
|
||||
jsr CalculateExplosionRange
|
||||
mva #1 ExplosionRadius ; in this weapon - flag: 0 - napalm, 1 - hotnapalm
|
||||
jmp xnapalm
|
||||
@@ -304,7 +304,7 @@ NoLowerCircle
|
||||
sty magic
|
||||
RepeatNapalm ; external loop (for fire animation)
|
||||
mwa xcircle xdraw
|
||||
sbw xdraw #(1*10) ; 10 characters on left side hit point
|
||||
sbw xdraw #(napalmRadius) ; 10 characters on left side hit point
|
||||
ldy #0
|
||||
sty magic+1
|
||||
RepeatFlame ; internal loop (draw flames)
|
||||
@@ -351,21 +351,21 @@ CharOffTheScreen
|
||||
adw xdraw #1 ; next char 1 pixels to right
|
||||
inc magic+1
|
||||
lda magic+1
|
||||
cmp #21 ; 10 chars on left, 10 chars on right and 1 in center
|
||||
cmp #(2*napalmRadius+1) ; 10 chars on left, 10 chars on right and 1 in center
|
||||
jne RepeatFlame
|
||||
dec magic
|
||||
jpl RepeatNapalm
|
||||
; after napalm
|
||||
inc FallDown2
|
||||
;now we must check tanks in range
|
||||
ldx NumberOfPlayers
|
||||
dex
|
||||
BurnedCheckLoop
|
||||
dex
|
||||
lda eXistenZ,x
|
||||
beq EndNurnedCheckLoop
|
||||
;here the tank exist
|
||||
mwa xcircle xdraw
|
||||
; calculate right edge of the fire
|
||||
adw xdraw #(1*10-8) ; 10 characters on left side hit point (right edge of the fire - character width)
|
||||
adw xcircle #(napalmRadius-8) xdraw ; 10 characters on right side hit point (right edge of the fire - character width)
|
||||
; now we compare tank position with right edge of the fire (napalm)
|
||||
lda XtankstableH,x
|
||||
cmp xdraw+1
|
||||
@@ -375,7 +375,7 @@ BurnedCheckLoop
|
||||
@
|
||||
bcs TankOutOfFire
|
||||
; let's calculate left edge of the fire
|
||||
sbw xdraw #(21-8) ; 10 chars on left, 10 chars on right and 1 in center (- character width)
|
||||
sbw xcircle #(napalmRadius+1) xdraw ; 10 chars on left and 1 in center
|
||||
bpl @+
|
||||
mwa #0 xdraw ; left screen edge
|
||||
@
|
||||
@@ -397,8 +397,8 @@ NotHot
|
||||
jsr DecreaseEnergyX
|
||||
TankOutOfFire
|
||||
EndNurnedCheckLoop
|
||||
txa
|
||||
bne BurnedCheckLoop
|
||||
dex
|
||||
bpl BurnedCheckLoop
|
||||
mva #sfx_silencer sfx_effect
|
||||
rts
|
||||
.endp
|
||||
|
||||
Reference in New Issue
Block a user