Pecusx
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5446dfda7f
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Level and Over screens
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2024-12-04 21:56:37 +01:00 |
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Pecusx
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4dc88f53d4
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Option - start after GameOver
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2024-12-04 19:32:45 +01:00 |
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Pecusx
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bd67d662b9
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Prepare for Start Screen
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2024-12-04 19:02:20 +01:00 |
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Pecusx
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36a340a863
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Better code
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2024-12-04 18:40:00 +01:00 |
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Pecusx
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75703ec3d0
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Atari and PC LF/CR in level files
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2024-12-04 13:57:36 +01:00 |
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Pecusx
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4d2cb61d8d
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Clear buffer
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2024-12-04 13:04:11 +01:00 |
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Pecusx
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9b5aa7e4d1
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It works!
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2024-12-04 11:55:53 +01:00 |
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Pecusx
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7d335669fe
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Better file IO
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2024-12-04 11:00:28 +01:00 |
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Pecusx
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ce327c37a8
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I/O added
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2024-12-04 10:14:04 +01:00 |
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Pecusx
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f706f7f8fc
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Levels OK
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2024-12-03 21:56:18 +01:00 |
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Pecusx
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8c614f5bff
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More procs :)
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2024-12-03 20:58:06 +01:00 |
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Pecusx
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b7e739c316
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Get brick number from level data
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2024-12-03 20:44:16 +01:00 |
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Pecusx
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f93046503b
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Make level from text
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2024-12-03 12:32:28 +01:00 |
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Pecusx
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a05a7bd380
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Better DLI and no score if AutoPlay
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2024-12-03 08:54:55 +01:00 |
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Pirx
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a4c16d5fd1
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normal DL, no VSCROL shenanigans
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2024-12-03 02:26:49 -05:00 |
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Pecusx
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5590b94179
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Level concept
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2024-12-02 15:53:48 +01:00 |
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Pirx
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f5c5ac4736
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compiles under linux
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2024-11-27 11:26:56 -05:00 |
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Pecusx
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ca41c634f0
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Brick counter and level end.
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2024-11-27 13:22:22 +01:00 |
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Pecusx
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8526449efa
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9 lives
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2024-11-27 12:40:17 +01:00 |
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Pecusx
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61e8de3cbe
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Colors, and AutoPlay mode
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2024-11-27 09:34:25 +01:00 |
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Pecusx
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94412126ea
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Score - first attemp
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2024-11-26 20:28:43 +01:00 |
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Pirx
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ebca02f968
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Update README.md
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2020-05-13 02:02:37 -04:00 |
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Pirx
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f8ed965df1
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Update README.md
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2020-05-13 02:01:12 -04:00 |
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Pawel Kalinowski
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9b42d4622f
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PSA 2020 version
Version for PSA 2020 virtual compo.
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2020-05-13 01:59:43 -04:00 |
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Pawel Kalinowski
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041d0259ab
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Initial commit
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2020-05-13 01:49:25 -04:00 |
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