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Prepare variables for Team game summary
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@@ -358,6 +358,15 @@ StartAfterSplash
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dey
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bpl @-
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; set teams names
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ldy #5
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@ lda Team_Header,y
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sta TanksNames+(6*8),y
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sta TanksNames+(7*8),y
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dey
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bpl @-
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inc TanksNames+(7*8) ; B-Team :)
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; set gradient to the full LGBTIQQAAPP+ flag on start
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.IF CART_VERSION = 1
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mva #$ff GradientNr ; #1 to set gradient number 2 :) (next one) - 0 (B/W)
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BIN
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+5
-5
@@ -23,7 +23,7 @@ GameOverColoursTable .ds MaxPlayers; .BYTE $80,$40,$c4,$20,$c0,$e4
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;----------------------------------------------------
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TanksNames ; DO NOT ZERO ON GAME RESTART - ticket #24
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;:6 dta d" "
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.ds MaxPlayers*8
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.ds (MaxPlayers+2)*8 ; +2 for Teams
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;----------------------------------------------------
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skilltable ; computer controlled players' skills (1-8), 0 - human (no cleaning, ticket #30)
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.DS MaxPlayers
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@@ -102,13 +102,13 @@ LASTeXistenZ ; eXistenZ before shoot
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.DS MaxPlayers
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ResultsTable ;the results in the gameeeeee
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.DS MaxPlayers
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.DS MaxPlayers+2 ; +2 for teams
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DirectHits
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.DS MaxPlayers
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.DS MaxPlayers+2 ; +2 for teams
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EarnedMoneyH
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.DS MaxPlayers
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.DS MaxPlayers+2 ; +2 for teams
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EarnedMoneyL
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.DS MaxPlayers
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.DS MaxPlayers+2 ; +2 for teams
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;----------------------------------------------------
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ForceTableL ;shooting Force of the tank during the round
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.DS MaxPlayers
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