diff --git a/scorch.asm b/scorch.asm index cad1d74..7339ad5 100644 --- a/scorch.asm +++ b/scorch.asm @@ -358,6 +358,15 @@ StartAfterSplash dey bpl @- + ; set teams names + ldy #5 +@ lda Team_Header,y + sta TanksNames+(6*8),y + sta TanksNames+(7*8),y + dey + bpl @- + inc TanksNames+(7*8) ; B-Team :) + ; set gradient to the full LGBTIQQAAPP+ flag on start .IF CART_VERSION = 1 mva #$ff GradientNr ; #1 to set gradient number 2 :) (next one) - 0 (B/W) diff --git a/scorch.xex b/scorch.xex index 84383a1..ebfdaff 100644 Binary files a/scorch.xex and b/scorch.xex differ diff --git a/variables.asm b/variables.asm index 5d296f9..df48cc5 100644 --- a/variables.asm +++ b/variables.asm @@ -23,7 +23,7 @@ GameOverColoursTable .ds MaxPlayers; .BYTE $80,$40,$c4,$20,$c0,$e4 ;---------------------------------------------------- TanksNames ; DO NOT ZERO ON GAME RESTART - ticket #24 ;:6 dta d" " - .ds MaxPlayers*8 + .ds (MaxPlayers+2)*8 ; +2 for Teams ;---------------------------------------------------- skilltable ; computer controlled players' skills (1-8), 0 - human (no cleaning, ticket #30) .DS MaxPlayers @@ -102,13 +102,13 @@ LASTeXistenZ ; eXistenZ before shoot .DS MaxPlayers ResultsTable ;the results in the gameeeeee - .DS MaxPlayers + .DS MaxPlayers+2 ; +2 for teams DirectHits - .DS MaxPlayers + .DS MaxPlayers+2 ; +2 for teams EarnedMoneyH - .DS MaxPlayers + .DS MaxPlayers+2 ; +2 for teams EarnedMoneyL - .DS MaxPlayers + .DS MaxPlayers+2 ; +2 for teams ;---------------------------------------------------- ForceTableL ;shooting Force of the tank during the round .DS MaxPlayers