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@@ -176,7 +176,7 @@ buffers
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.ds 256 * 9
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song_data
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ins 'ingame.lzss'
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ins 'InGame.lzss'
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song_end
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@@ -12,7 +12,7 @@
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; Total match bits: 16 bits
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;
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; Compress using:
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; lzss -b 16 -o 8 -m 1 input.rsap test.lz12
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; lzss -b 16 -o 8 -m 1 input.rsap test.lz16
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;
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; Assemble this file with MADS assembler, the compressed song is expected in
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; the `test.lz16` file at assembly time.
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