Timber colors (not all)

This commit is contained in:
Pecusx
2025-04-23 18:32:54 +02:00
parent 37bb913a96
commit f2e6291ae2
2 changed files with 14 additions and 6 deletions
+14 -6
View File
@@ -477,6 +477,7 @@ no_clouds_change
:3 sta WSYNC
mva #$70 HPOSP0
mva #$7a HPOSP1
mva #$ec COLPF2
lda #0
sta SIZEP0
mwa #TitlesDLI1.DLI2 VDSLST
@@ -485,12 +486,13 @@ no_clouds_change
DLI2
pha
mva #$9a HPOSP1
lda #0
mva #$04 COLPM0
mwa #TitlesDLI1.DLI3 VDSLST
pla
rti
DLI3
pha
;mva #$ea COLPF2
; set cloud 2 horizontal position
lda clouds2Hpos
clc
@@ -516,7 +518,13 @@ DLI4
sta HPOSP3
adc #8
sta HPOSM3
; font for titles
mva #>font_titles CHBASE
; titles font colors
mva GameColors+c_font4 COLPF0
mva GameColors+c_font1 COLPF1
mva GameColors+c_font2 COLPF2
mva GameColors+c_font3 COLPF3
mwa #TitlesDLI1.DLI5 VDSLST
pla
rti
@@ -680,10 +688,10 @@ gameOver
mva #>font_logo CHBAS
mwa #dl_title dlptrs
mva GameColors+c_sky COLBAKS
mva GameColors+c_font4 COLOR0
mva GameColors+c_font1 COLOR1
mva GameColors+c_font2 COLOR2
mva GameColors+c_font3 COLOR3
mva #$0e COLOR0
mva #$14 COLOR1
mva #$ee COLOR2
mva #$46 COLOR3
lda #@dmactl(standard|dma|missiles|players|lineX2) ; normal screen width, DL on, P/M on (2lines)
sta dmactls
mva #%00000011 GRACTL
@@ -1572,7 +1580,7 @@ datalines_clouds=12
jsr logoPM
mva #1 SIZEP0_u
sta SIZEP1_u
mva GameColors+c_white PCOLR0
mva #$ec PCOLR0
sta PCOLR1
lda #$58
sta HPOSP0_u
BIN
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