diff --git a/lumber.asm b/lumber.asm index 6a363a8..d2fc1ad 100644 --- a/lumber.asm +++ b/lumber.asm @@ -477,6 +477,7 @@ no_clouds_change :3 sta WSYNC mva #$70 HPOSP0 mva #$7a HPOSP1 + mva #$ec COLPF2 lda #0 sta SIZEP0 mwa #TitlesDLI1.DLI2 VDSLST @@ -485,12 +486,13 @@ no_clouds_change DLI2 pha mva #$9a HPOSP1 - lda #0 + mva #$04 COLPM0 mwa #TitlesDLI1.DLI3 VDSLST pla rti DLI3 pha + ;mva #$ea COLPF2 ; set cloud 2 horizontal position lda clouds2Hpos clc @@ -516,7 +518,13 @@ DLI4 sta HPOSP3 adc #8 sta HPOSM3 + ; font for titles mva #>font_titles CHBASE + ; titles font colors + mva GameColors+c_font4 COLPF0 + mva GameColors+c_font1 COLPF1 + mva GameColors+c_font2 COLPF2 + mva GameColors+c_font3 COLPF3 mwa #TitlesDLI1.DLI5 VDSLST pla rti @@ -680,10 +688,10 @@ gameOver mva #>font_logo CHBAS mwa #dl_title dlptrs mva GameColors+c_sky COLBAKS - mva GameColors+c_font4 COLOR0 - mva GameColors+c_font1 COLOR1 - mva GameColors+c_font2 COLOR2 - mva GameColors+c_font3 COLOR3 + mva #$0e COLOR0 + mva #$14 COLOR1 + mva #$ee COLOR2 + mva #$46 COLOR3 lda #@dmactl(standard|dma|missiles|players|lineX2) ; normal screen width, DL on, P/M on (2lines) sta dmactls mva #%00000011 GRACTL @@ -1572,7 +1580,7 @@ datalines_clouds=12 jsr logoPM mva #1 SIZEP0_u sta SIZEP1_u - mva GameColors+c_white PCOLR0 + mva #$ec PCOLR0 sta PCOLR1 lda #$58 sta HPOSP0_u diff --git a/lumber.xex b/lumber.xex index d0b3634..394a190 100644 Binary files a/lumber.xex and b/lumber.xex differ