Foot animation timing

This commit is contained in:
Pecusx
2025-05-26 20:58:34 +02:00
parent d90f35cbb8
commit 9b064c2d72
2 changed files with 3 additions and 3 deletions
+3 -3
View File
@@ -653,7 +653,7 @@ no_eyes_animation
beq no_foot ; eyes up (no animation)
; continue foot animation
inx
cpx #13 ; after last phase of foot animation
cpx #25 ; after last phase of foot animation
bne not_end_f
ldx #0 ; set to mo animation phase
not_end_f
@@ -1093,7 +1093,7 @@ gameOver
;--------------------------------------------------
.proc StartScreen
;--------------------------------------------------
mva #200 FootTimer ; set delay for first foot animation
mva #125 FootTimer ; set delay for first foot animation (125 = 20s in PAL)
jsr MakeDarkScreen
jsr MenuAnimationsReset
jsr HidePM
@@ -2293,7 +2293,7 @@ FootTimer
;--------------------------------------------------
; set eyes to phase in X register
txa
lsr ; two times lower animation speed
:2 lsr ; 4 times lower animation speed
and #%00000001
tax
lda title_animf_tableL,x
BIN
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