mirror of
https://github.com/Pecusx/Young-lumberjack.git
synced 2026-05-20 22:33:54 +02:00
Faster,... faster....
This commit is contained in:
+22
-28
@@ -74,9 +74,9 @@
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;--------------------------------------------------
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mva #>font_game_lower_right LowCharsetBase
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mwa #last_line_r lastline_addr
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mwa #gamescreen_r_ph2p1 animation_addr
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jsr SetPMr2
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WaitForSync
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;mwa #gamescreen_r_ph2p1 animation_addr
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;jsr SetPMr2
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;WaitForSync
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jsr branches_go_down
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mwa #gamescreen_r_ph2p2 animation_addr
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WaitForSync
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@@ -97,7 +97,7 @@
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WaitForSync
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mwa #gamescreen_r_ph1p1 animation_addr
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jsr SetPMr1
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WaitForSync
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;WaitForSync
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mva #1 LumberjackDir ; right side
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rts
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.endp
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@@ -107,9 +107,9 @@
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;--------------------------------------------------
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mva #>font_game_lower_left LowCharsetBase
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mwa #last_line_l lastline_addr
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mwa #gamescreen_l_ph2p1 animation_addr
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jsr SetPMl2
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WaitForSync
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;mwa #gamescreen_l_ph2p1 animation_addr
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;jsr SetPMl2
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;WaitForSync
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jsr branches_go_down
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mwa #gamescreen_l_ph2p2 animation_addr
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WaitForSync
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@@ -130,7 +130,7 @@
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WaitForSync
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mwa #gamescreen_l_ph1p1 animation_addr
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jsr SetPMl1
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WaitForSync
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;WaitForSync
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mva #2 LumberjackDir ; left side
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rts
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.endp
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@@ -204,9 +204,9 @@
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;--------------------------------------------------
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mva #>font_game_lower_right LowCharsetBase
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mwa #last_line_r lastline_addr
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mwa #gamescreen_r_ph2p1 animation_addr
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jsr SetPMr2
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WaitForSync
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;mwa #gamescreen_r_ph2p1 animation_addr
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;jsr SetPMr2
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;WaitForSync
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jsr branches_go_down
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mwa #gamescreen_r_ph2p11 animation_addr
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WaitForSync
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@@ -224,9 +224,6 @@
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_r_ph2p13 animation_addr
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WaitForSync
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;mwa #gamescreen_r_ph1p1 animation_addr
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;jsr SetPMr1
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;WaitForSync
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mva #1 LumberjackDir ; right side (kill)
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rts
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@@ -237,9 +234,9 @@
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;--------------------------------------------------
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mva #>font_game_lower_left LowCharsetBase
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mwa #last_line_l lastline_addr
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mwa #gamescreen_l_ph2p1 animation_addr
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jsr SetPMl2
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WaitForSync
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;mwa #gamescreen_l_ph2p1 animation_addr
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;jsr SetPMl2
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;WaitForSync
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jsr branches_go_down
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mwa #gamescreen_l_ph2p11 animation_addr
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WaitForSync
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@@ -257,9 +254,6 @@
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WaitForSync
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jsr branches_go_down
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mwa #gamescreen_l_ph2p13 animation_addr
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WaitForSync
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;mwa #gamescreen_l_ph1p1 animation_addr
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;jsr SetPMl1
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;WaitForSync
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mva #2 LumberjackDir ; left side (kill)
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rts
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@@ -334,9 +328,9 @@
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;--------------------------------------------------
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mva #>font_game_lower_right LowCharsetBase
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mwa #last_line_r lastline_addr
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mwa #gamescreen_r_ph2p1 animation_addr
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jsr SetPMr2
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WaitForSync
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;mwa #gamescreen_r_ph2p1 animation_addr
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;jsr SetPMr2
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;WaitForSync
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jsr branches_go_down
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mwa #gamescreen_r_ph2p7 animation_addr
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WaitForSync
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@@ -357,7 +351,7 @@
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WaitForSync
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mwa #gamescreen_r_ph1p2 animation_addr
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jsr SetPMr1
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WaitForSync
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;WaitForSync
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mva #1 LumberjackDir ; right side
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rts
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.endp
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@@ -367,9 +361,9 @@
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;--------------------------------------------------
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mva #>font_game_lower_left LowCharsetBase
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mwa #last_line_l lastline_addr
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mwa #gamescreen_l_ph2p1 animation_addr
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jsr SetPMl2
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WaitForSync
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;mwa #gamescreen_l_ph2p1 animation_addr
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;jsr SetPMl2
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;WaitForSync
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jsr branches_go_down
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mwa #gamescreen_l_ph2p7 animation_addr
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WaitForSync
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@@ -390,7 +384,7 @@
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WaitForSync
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mwa #gamescreen_l_ph1p2 animation_addr
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jsr SetPMl1
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WaitForSync
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;WaitForSync
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mva #2 LumberjackDir ; left side
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rts
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.endp
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+1
-1
@@ -12,7 +12,7 @@
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;---------------------------------------------------
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.macro build
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dta d"0.82" ; number of this build (4 bytes)
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dta d"0.84" ; number of this build (4 bytes)
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.endm
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.macro RMTSong
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