Faster,... faster....

This commit is contained in:
Pecusx
2025-07-24 14:34:36 +02:00
parent fe7aa28898
commit 685200c7b5
3 changed files with 23 additions and 29 deletions
+22 -28
View File
@@ -74,9 +74,9 @@
;--------------------------------------------------
mva #>font_game_lower_right LowCharsetBase
mwa #last_line_r lastline_addr
mwa #gamescreen_r_ph2p1 animation_addr
jsr SetPMr2
WaitForSync
;mwa #gamescreen_r_ph2p1 animation_addr
;jsr SetPMr2
;WaitForSync
jsr branches_go_down
mwa #gamescreen_r_ph2p2 animation_addr
WaitForSync
@@ -97,7 +97,7 @@
WaitForSync
mwa #gamescreen_r_ph1p1 animation_addr
jsr SetPMr1
WaitForSync
;WaitForSync
mva #1 LumberjackDir ; right side
rts
.endp
@@ -107,9 +107,9 @@
;--------------------------------------------------
mva #>font_game_lower_left LowCharsetBase
mwa #last_line_l lastline_addr
mwa #gamescreen_l_ph2p1 animation_addr
jsr SetPMl2
WaitForSync
;mwa #gamescreen_l_ph2p1 animation_addr
;jsr SetPMl2
;WaitForSync
jsr branches_go_down
mwa #gamescreen_l_ph2p2 animation_addr
WaitForSync
@@ -130,7 +130,7 @@
WaitForSync
mwa #gamescreen_l_ph1p1 animation_addr
jsr SetPMl1
WaitForSync
;WaitForSync
mva #2 LumberjackDir ; left side
rts
.endp
@@ -204,9 +204,9 @@
;--------------------------------------------------
mva #>font_game_lower_right LowCharsetBase
mwa #last_line_r lastline_addr
mwa #gamescreen_r_ph2p1 animation_addr
jsr SetPMr2
WaitForSync
;mwa #gamescreen_r_ph2p1 animation_addr
;jsr SetPMr2
;WaitForSync
jsr branches_go_down
mwa #gamescreen_r_ph2p11 animation_addr
WaitForSync
@@ -224,9 +224,6 @@
WaitForSync
jsr branches_go_down
mwa #gamescreen_r_ph2p13 animation_addr
WaitForSync
;mwa #gamescreen_r_ph1p1 animation_addr
;jsr SetPMr1
;WaitForSync
mva #1 LumberjackDir ; right side (kill)
rts
@@ -237,9 +234,9 @@
;--------------------------------------------------
mva #>font_game_lower_left LowCharsetBase
mwa #last_line_l lastline_addr
mwa #gamescreen_l_ph2p1 animation_addr
jsr SetPMl2
WaitForSync
;mwa #gamescreen_l_ph2p1 animation_addr
;jsr SetPMl2
;WaitForSync
jsr branches_go_down
mwa #gamescreen_l_ph2p11 animation_addr
WaitForSync
@@ -257,9 +254,6 @@
WaitForSync
jsr branches_go_down
mwa #gamescreen_l_ph2p13 animation_addr
WaitForSync
;mwa #gamescreen_l_ph1p1 animation_addr
;jsr SetPMl1
;WaitForSync
mva #2 LumberjackDir ; left side (kill)
rts
@@ -334,9 +328,9 @@
;--------------------------------------------------
mva #>font_game_lower_right LowCharsetBase
mwa #last_line_r lastline_addr
mwa #gamescreen_r_ph2p1 animation_addr
jsr SetPMr2
WaitForSync
;mwa #gamescreen_r_ph2p1 animation_addr
;jsr SetPMr2
;WaitForSync
jsr branches_go_down
mwa #gamescreen_r_ph2p7 animation_addr
WaitForSync
@@ -357,7 +351,7 @@
WaitForSync
mwa #gamescreen_r_ph1p2 animation_addr
jsr SetPMr1
WaitForSync
;WaitForSync
mva #1 LumberjackDir ; right side
rts
.endp
@@ -367,9 +361,9 @@
;--------------------------------------------------
mva #>font_game_lower_left LowCharsetBase
mwa #last_line_l lastline_addr
mwa #gamescreen_l_ph2p1 animation_addr
jsr SetPMl2
WaitForSync
;mwa #gamescreen_l_ph2p1 animation_addr
;jsr SetPMl2
;WaitForSync
jsr branches_go_down
mwa #gamescreen_l_ph2p7 animation_addr
WaitForSync
@@ -390,7 +384,7 @@
WaitForSync
mwa #gamescreen_l_ph1p2 animation_addr
jsr SetPMl1
WaitForSync
;WaitForSync
mva #2 LumberjackDir ; left side
rts
.endp
+1 -1
View File
@@ -12,7 +12,7 @@
;---------------------------------------------------
.macro build
dta d"0.82" ; number of this build (4 bytes)
dta d"0.84" ; number of this build (4 bytes)
.endm
.macro RMTSong
BIN
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