diff --git a/art/animations.asm b/art/animations.asm index 8888674..8605785 100644 --- a/art/animations.asm +++ b/art/animations.asm @@ -74,9 +74,9 @@ ;-------------------------------------------------- mva #>font_game_lower_right LowCharsetBase mwa #last_line_r lastline_addr - mwa #gamescreen_r_ph2p1 animation_addr - jsr SetPMr2 - WaitForSync + ;mwa #gamescreen_r_ph2p1 animation_addr + ;jsr SetPMr2 + ;WaitForSync jsr branches_go_down mwa #gamescreen_r_ph2p2 animation_addr WaitForSync @@ -97,7 +97,7 @@ WaitForSync mwa #gamescreen_r_ph1p1 animation_addr jsr SetPMr1 - WaitForSync + ;WaitForSync mva #1 LumberjackDir ; right side rts .endp @@ -107,9 +107,9 @@ ;-------------------------------------------------- mva #>font_game_lower_left LowCharsetBase mwa #last_line_l lastline_addr - mwa #gamescreen_l_ph2p1 animation_addr - jsr SetPMl2 - WaitForSync + ;mwa #gamescreen_l_ph2p1 animation_addr + ;jsr SetPMl2 + ;WaitForSync jsr branches_go_down mwa #gamescreen_l_ph2p2 animation_addr WaitForSync @@ -130,7 +130,7 @@ WaitForSync mwa #gamescreen_l_ph1p1 animation_addr jsr SetPMl1 - WaitForSync + ;WaitForSync mva #2 LumberjackDir ; left side rts .endp @@ -204,9 +204,9 @@ ;-------------------------------------------------- mva #>font_game_lower_right LowCharsetBase mwa #last_line_r lastline_addr - mwa #gamescreen_r_ph2p1 animation_addr - jsr SetPMr2 - WaitForSync + ;mwa #gamescreen_r_ph2p1 animation_addr + ;jsr SetPMr2 + ;WaitForSync jsr branches_go_down mwa #gamescreen_r_ph2p11 animation_addr WaitForSync @@ -224,9 +224,6 @@ WaitForSync jsr branches_go_down mwa #gamescreen_r_ph2p13 animation_addr - WaitForSync - ;mwa #gamescreen_r_ph1p1 animation_addr - ;jsr SetPMr1 ;WaitForSync mva #1 LumberjackDir ; right side (kill) rts @@ -237,9 +234,9 @@ ;-------------------------------------------------- mva #>font_game_lower_left LowCharsetBase mwa #last_line_l lastline_addr - mwa #gamescreen_l_ph2p1 animation_addr - jsr SetPMl2 - WaitForSync + ;mwa #gamescreen_l_ph2p1 animation_addr + ;jsr SetPMl2 + ;WaitForSync jsr branches_go_down mwa #gamescreen_l_ph2p11 animation_addr WaitForSync @@ -257,9 +254,6 @@ WaitForSync jsr branches_go_down mwa #gamescreen_l_ph2p13 animation_addr - WaitForSync - ;mwa #gamescreen_l_ph1p1 animation_addr - ;jsr SetPMl1 ;WaitForSync mva #2 LumberjackDir ; left side (kill) rts @@ -334,9 +328,9 @@ ;-------------------------------------------------- mva #>font_game_lower_right LowCharsetBase mwa #last_line_r lastline_addr - mwa #gamescreen_r_ph2p1 animation_addr - jsr SetPMr2 - WaitForSync + ;mwa #gamescreen_r_ph2p1 animation_addr + ;jsr SetPMr2 + ;WaitForSync jsr branches_go_down mwa #gamescreen_r_ph2p7 animation_addr WaitForSync @@ -357,7 +351,7 @@ WaitForSync mwa #gamescreen_r_ph1p2 animation_addr jsr SetPMr1 - WaitForSync + ;WaitForSync mva #1 LumberjackDir ; right side rts .endp @@ -367,9 +361,9 @@ ;-------------------------------------------------- mva #>font_game_lower_left LowCharsetBase mwa #last_line_l lastline_addr - mwa #gamescreen_l_ph2p1 animation_addr - jsr SetPMl2 - WaitForSync + ;mwa #gamescreen_l_ph2p1 animation_addr + ;jsr SetPMl2 + ;WaitForSync jsr branches_go_down mwa #gamescreen_l_ph2p7 animation_addr WaitForSync @@ -390,7 +384,7 @@ WaitForSync mwa #gamescreen_l_ph1p2 animation_addr jsr SetPMl1 - WaitForSync + ;WaitForSync mva #2 LumberjackDir ; left side rts .endp diff --git a/lumber.asm b/lumber.asm index 30fb6f4..174991c 100644 --- a/lumber.asm +++ b/lumber.asm @@ -12,7 +12,7 @@ ;--------------------------------------------------- .macro build - dta d"0.82" ; number of this build (4 bytes) + dta d"0.84" ; number of this build (4 bytes) .endm .macro RMTSong diff --git a/lumber.xex b/lumber.xex index 016d142..f007dd7 100644 Binary files a/lumber.xex and b/lumber.xex differ