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All animations done
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+1
-5
@@ -758,13 +758,9 @@ draw_branch2
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draw_branch3
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lda branches_anim_phase
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ldx #(5*32) ; how many lines draw
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cmp #3
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bne not_phase3
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ldx #(4*32) ; how many lines draw
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not_phase3
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cmp #4
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bne not_phase4
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ldx #(3*32) ; how many lines draw
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ldx #(4*32) ; how many lines draw
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not_phase4
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stx tempbyte
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; now calculate start screen adress
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