mirror of
https://github.com/Pecusx/Young-lumberjack.git
synced 2026-05-21 06:39:43 +02:00
All animations (bad synchro)
This commit is contained in:
+272
-26
@@ -20,12 +20,6 @@ branch2
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dta $01,$84,$01,$01,$01,$01,$8E,$86,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$84,$8D,$01,$01,$01,$01,$85,$01,$01
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dta $01,$84,$01,$01,$01,$01,$8E,$86,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$84,$8D,$01,$01,$01,$01,$85,$01,$01
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dta $01,$84,$01,$01,$01,$01,$8E,$86,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$84,$8D,$01,$01,$01,$01,$85,$01,$01
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branch3
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dta $01,$84,$01,$01,$01,$01,$8E,$86,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$B4,$C3,$C4,$C5,$C6,$C7,$C8,$C9,$CA,$85,$01,$01
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dta $01,$84,$01,$01,$01,$01,$8E,$86,$01,$01,$01,$1D,$B2,$9F,$A0,$A1,$A2,$A3,$A4,$25,$B5,$CB,$CC,$CD,$CE,$CF,$01,$01,$01,$85,$01,$01
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dta $02,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$07,$88,$01,$01,$01
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dta $01,$01,$01,$02,$01,$01,$01,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$5A,$5B,$09,$8A,$02,$01,$01
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dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$5E,$5F,$5D,$5C,$64,$01,$01
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last_line_r
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dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$27,$28,$28,$28,$28,$28,$28,$28,$28,$28,$28,$29,$01,$6F,$70,$01,$01,$71,$72,$01,$01,$01
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@@ -34,7 +28,7 @@ last_line_l
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.align $100
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; Right animation
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gamescreen_lower1r ; phase 1 page 1
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gamescreen_r_ph1p1 ; phase 1 page 1
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dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$01,$01,$07,$88,$01,$01,$01
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dta $01,$01,$01,$02,$01,$01,$01,$01,$03,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$02,$01,$01,$01,$5A,$5B,$09,$8A,$02,$01,$01
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dta $01,$03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$5E,$5F,$5D,$5C,$64,$01,$01
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@@ -43,7 +37,16 @@ gamescreen_lower1r ; phase 1 page 1
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dta $01,$01,$82,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$ED,$EE,$EF,$70,$71,$72,$65,$01,$01
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dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$01
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dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
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gamescreen_lower2r ; phase 2 page 1
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gamescreen_r_ph1p2 ; phase 1 page 2
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dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$01,$01,$07,$88,$01,$01,$01
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dta $01,$01,$01,$02,$01,$01,$01,$01,$03,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$02,$01,$01,$01,$5A,$5B,$09,$8A,$02,$01,$01
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dta $01,$03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$5E,$5F,$5D,$5C,$64,$01,$01
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dta $01,$01,$01,$F8,$F9,$FA,$FB,$FC,$FD,$FE,$FF,$A5,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$03,$01,$E0,$E1,$62,$63,$E6,$67,$65,$01,$01
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dta $01,$01,$01,$01,$01,$01,$01,$F4,$F5,$F6,$F7,$A5,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$ED,$E8,$69,$6A,$EB,$6C,$64,$01,$01
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dta $01,$01,$82,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$ED,$EE,$EF,$70,$71,$72,$65,$01,$01
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dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$01
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dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
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gamescreen_r_ph2p1 ; phase 2 page 1
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dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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dta $01,$01,$01,$02,$01,$01,$01,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$06,$0B,$01,$01,$02,$01,$01
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dta $01,$03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$04,$0C,$0D,$01,$01,$01,$01,$01
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@@ -52,7 +55,7 @@ gamescreen_lower2r ; phase 2 page 1
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dta $01,$01,$82,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$D0,$1C,$2C,$2D,$2E,$AF,$30,$31,$01
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dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$01
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dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
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gamescreen_lower3r ; phase 2 page 2
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gamescreen_r_ph2p2 ; phase 2 page 2
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dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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dta $01,$01,$01,$02,$01,$01,$01,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$06,$0B,$01,$01,$02,$01,$01
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dta $01,$03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$04,$0C,$0D,$01,$01,$01,$01,$01
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@@ -61,7 +64,7 @@ gamescreen_lower3r ; phase 2 page 2
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dta $01,$01,$82,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$D0,$1C,$2C,$2D,$2E,$AF,$30,$31,$01
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dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$01
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dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
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gamescreen_lower4r ; phase 2 page 3
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gamescreen_r_ph2p3 ; phase 2 page 3
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dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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dta $01,$01,$01,$02,$01,$01,$01,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$06,$0B,$01,$01,$02,$01,$01
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dta $01,$03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$04,$0C,$0D,$01,$01,$01,$01,$01
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@@ -70,7 +73,7 @@ gamescreen_lower4r ; phase 2 page 3
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dta $01,$01,$82,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$02,$01,$01,$01,$D0,$1C,$2C,$2D,$2E,$AF,$30,$31,$01
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dta $01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$01
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dta $01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
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gamescreen_lower5r ; phase 2 page 4
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gamescreen_r_ph2p4 ; phase 2 page 4
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dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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dta $01,$01,$01,$02,$01,$01,$01,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$06,$0B,$01,$01,$02,$01,$01
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dta $01,$03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$04,$0C,$0D,$01,$01,$01,$01,$01
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@@ -79,7 +82,43 @@ gamescreen_lower5r ; phase 2 page 4
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dta $01,$01,$82,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$02,$01,$01,$01,$D0,$1C,$2C,$2D,$2E,$AF,$30,$31,$01
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dta $01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$01
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dta $01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
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gamescreen_lower6r ; phase 3 page 1
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gamescreen_r_ph2p5 ; phase 2 page 5
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dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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dta $01,$01,$01,$02,$01,$01,$01,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$06,$0B,$01,$01,$02,$01,$01
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dta $01,$03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$04,$0C,$0D,$01,$01,$01,$01,$01
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dta $01,$01,$01,$F8,$F9,$FA,$FB,$FC,$FD,$FE,$FF,$A5,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$03,$01,$8E,$8F,$10,$11,$92,$93,$01,$01,$01
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dta $01,$01,$01,$01,$01,$01,$01,$F4,$F5,$F6,$F7,$A5,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$94,$95,$96,$97,$98,$99,$1A,$1B,$01
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||||
dta $01,$01,$82,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$D0,$1C,$2C,$2D,$2E,$AF,$30,$31,$01
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dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$01
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dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
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gamescreen_r_ph2p6 ; phase 2 page 6
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dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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dta $01,$01,$01,$02,$01,$01,$01,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$06,$0B,$01,$01,$02,$01,$01
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dta $01,$03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$04,$0C,$0D,$01,$01,$01,$01,$01
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dta $01,$F8,$F9,$FA,$FB,$FC,$FD,$FE,$FF,$A5,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$03,$01,$8E,$8F,$10,$11,$92,$93,$01,$01,$01
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||||
dta $01,$01,$01,$01,$01,$F4,$F5,$F6,$F7,$A5,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$94,$95,$96,$97,$98,$99,$1A,$1B,$01
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||||
dta $01,$01,$82,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$D0,$1C,$2C,$2D,$2E,$AF,$30,$31,$01
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||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$01
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||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
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gamescreen_r_ph2p7 ; phase 2 page 7
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dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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||||
dta $01,$01,$01,$02,$01,$01,$01,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$06,$0B,$01,$01,$02,$01,$01
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||||
dta $01,$03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$04,$0C,$0D,$01,$01,$01,$01,$01
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||||
dta $F9,$FA,$FB,$FC,$FD,$FE,$FF,$A5,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$03,$01,$8E,$8F,$10,$11,$92,$93,$01,$01,$01
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||||
dta $01,$01,$01,$F4,$F5,$F6,$F7,$A5,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$94,$95,$96,$97,$98,$99,$1A,$1B,$01
|
||||
dta $01,$01,$82,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$02,$01,$01,$01,$D0,$1C,$2C,$2D,$2E,$AF,$30,$31,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
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||||
gamescreen_r_ph2p8 ; phase 2 page 8
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||||
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$02,$01,$01,$01,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$06,$0B,$01,$01,$02,$01,$01
|
||||
dta $01,$03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$04,$0C,$0D,$01,$01,$01,$01,$01
|
||||
dta $FB,$FC,$FD,$FE,$FF,$A5,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$03,$01,$8E,$8F,$10,$11,$92,$93,$01,$01,$01
|
||||
dta $01,$F4,$F5,$F6,$F7,$A5,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$82,$01,$01,$01,$01,$01,$01,$94,$95,$96,$97,$98,$99,$1A,$1B,$01
|
||||
dta $01,$01,$82,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$02,$01,$01,$01,$D0,$1C,$2C,$2D,$2E,$AF,$30,$31,$01
|
||||
dta $01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
|
||||
gamescreen_r_ph3p1 ; phase 3 page 1
|
||||
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A2,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$02,$01,$01,$01,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A2,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$5A,$5B,$01,$01,$02,$01,$01
|
||||
dta $01,$03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A2,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$5E,$5F,$01,$01,$01,$01,$01
|
||||
@@ -88,7 +127,7 @@ gamescreen_lower6r ; phase 3 page 1
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||||
dta $01,$01,$82,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$3E,$3F,$41,$42,$C3,$44,$45,$46,$CE,$CF,$01,$01,$01
|
||||
dta $01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$01
|
||||
dta $01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
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||||
gamescreen_lower7r ; phase 3 page 2
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||||
gamescreen_r_ph3p2 ; phase 3 page 2
|
||||
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$02,$01,$01,$01,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$5A,$5B,$01,$01,$02,$01,$01
|
||||
dta $01,$03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$5E,$5F,$01,$01,$01,$01,$01
|
||||
@@ -97,7 +136,7 @@ gamescreen_lower7r ; phase 3 page 2
|
||||
dta $01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$3E,$3F,$41,$42,$C3,$44,$45,$46,$CE,$CF,$01,$01,$01
|
||||
dta $01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$01
|
||||
dta $01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
|
||||
gamescreen_lower8r ; phase 3 page 3
|
||||
gamescreen_r_ph3p3 ; phase 3 page 3
|
||||
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$02,$01,$01,$01,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$5A,$5B,$01,$01,$02,$01,$01
|
||||
dta $01,$03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$5E,$5F,$01,$01,$01,$01,$01
|
||||
@@ -106,7 +145,7 @@ gamescreen_lower8r ; phase 3 page 3
|
||||
dta $1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$3E,$3F,$41,$42,$C3,$44,$45,$46,$CE,$CF,$01,$01,$01
|
||||
dta $1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$01
|
||||
dta $1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
|
||||
gamescreen_lower9r ; phase 3 page 4
|
||||
gamescreen_r_ph3p4 ; phase 3 page 4
|
||||
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$02,$01,$01,$01,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$5A,$5B,$01,$01,$02,$01,$01
|
||||
dta $01,$03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$5E,$5F,$01,$01,$01,$01,$01
|
||||
@@ -115,7 +154,7 @@ gamescreen_lower9r ; phase 3 page 4
|
||||
dta $A2,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$41,$42,$C3,$44,$45,$46,$CE,$CF,$01,$01,$01
|
||||
dta $A2,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$01
|
||||
dta $A2,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
|
||||
gamescreen_lower10r ; phase 3 page 5
|
||||
gamescreen_r_ph3p5 ; phase 3 page 5
|
||||
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$02,$01,$01,$01,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$5A,$5B,$01,$01,$02,$01,$01
|
||||
dta $01,$03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$5E,$5F,$01,$01,$01,$01,$01
|
||||
@@ -124,9 +163,90 @@ gamescreen_lower10r ; phase 3 page 5
|
||||
dta $A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$41,$42,$C3,$44,$45,$46,$CE,$CF,$01,$01,$01
|
||||
dta $A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$01
|
||||
dta $A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
|
||||
gamescreen_r_ph3p6 ; phase 3 page 6
|
||||
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A2,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$02,$01,$01,$01,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A2,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$5A,$5B,$01,$01,$02,$01,$01
|
||||
dta $01,$03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A2,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$5E,$5F,$01,$01,$01,$01,$01
|
||||
dta $FD,$FE,$FF,$A5,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$03,$01,$E0,$E1,$62,$63,$E6,$B2,$01,$01,$01
|
||||
dta $F5,$F6,$F7,$A5,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$03,$01,$01,$82,$01,$01,$33,$34,$36,$37,$B8,$B9,$3A,$3B,$BC,$BD,$01,$01,$01
|
||||
dta $01,$01,$82,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$3E,$3F,$41,$42,$C3,$44,$45,$46,$CE,$CF,$01,$01,$01
|
||||
dta $01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$01
|
||||
dta $01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
|
||||
gamescreen_r_ph3p7 ; phase 3 page 7
|
||||
dta $03,$01,$01,$01,$01,$01,$01,$F4,$F5,$F6,$F7,$A5,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$02,$01,$01,$01,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$5A,$5B,$01,$01,$02,$01,$01
|
||||
dta $01,$03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$5E,$5F,$01,$01,$01,$01,$01
|
||||
dta $01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$03,$01,$E0,$E1,$62,$63,$E6,$B2,$01,$01,$01
|
||||
dta $01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$03,$01,$01,$01,$01,$01,$33,$34,$36,$37,$B8,$B9,$3A,$3B,$BC,$BD,$01,$01,$01
|
||||
dta $01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$3E,$3F,$41,$42,$C3,$44,$45,$46,$CE,$CF,$01,$01,$01
|
||||
dta $01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$01
|
||||
dta $01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
|
||||
gamescreen_r_ph3p8 ; phase 3 page 8
|
||||
dta $03,$01,$01,$F8,$F9,$FA,$FB,$FC,$FD,$FE,$FF,$A5,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$02,$01,$01,$01,$F4,$F5,$F6,$F7,$A5,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$5A,$5B,$01,$01,$02,$01,$01
|
||||
dta $01,$03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$5E,$5F,$01,$01,$01,$01,$01
|
||||
dta $1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$03,$01,$E0,$E1,$62,$63,$E6,$B2,$01,$01,$01
|
||||
dta $1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$36,$37,$B8,$B9,$3A,$3B,$BC,$BD,$01,$01,$01
|
||||
dta $1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$3E,$3F,$41,$42,$C3,$44,$45,$46,$CE,$CF,$01,$01,$01
|
||||
dta $1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$01
|
||||
dta $1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
|
||||
gamescreen_r_ph3p9 ; phase 3 page 9
|
||||
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$F8,$F9,$FA,$FB,$FC,$FD,$FE,$FF,$A5,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$5A,$5B,$01,$01,$02,$01,$01
|
||||
dta $01,$03,$01,$01,$01,$01,$01,$F4,$F5,$F6,$F7,$A5,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$5E,$5F,$01,$01,$01,$01,$01
|
||||
dta $A2,$A2,$A3,$A4,$25,$26,$01,$01,$82,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$03,$01,$E0,$E1,$62,$63,$E6,$B2,$01,$01,$01
|
||||
dta $A2,$A2,$A3,$A4,$25,$26,$01,$03,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$36,$37,$B8,$B9,$3A,$3B,$BC,$BD,$01,$01,$01
|
||||
dta $A2,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$41,$42,$C3,$44,$45,$46,$CE,$CF,$01,$01,$01
|
||||
dta $A2,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$01
|
||||
dta $A2,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
|
||||
gamescreen_r_ph3p10 ; phase 3 page 10
|
||||
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$02,$01,$01,$01,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$5A,$5B,$01,$01,$02,$01,$01
|
||||
dta $01,$03,$01,$F8,$F9,$FA,$FB,$FC,$FD,$FE,$FF,$A5,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$5E,$5F,$01,$01,$01,$01,$01
|
||||
dta $A4,$25,$26,$01,$03,$01,$01,$F4,$F5,$F6,$F7,$A5,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$03,$01,$E0,$E1,$62,$63,$E6,$B2,$01,$01,$01
|
||||
dta $A4,$25,$26,$01,$01,$01,$01,$03,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$36,$37,$B8,$B9,$3A,$3B,$BC,$BD,$01,$01,$01
|
||||
dta $A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$41,$42,$C3,$44,$45,$46,$CE,$CF,$01,$01,$01
|
||||
dta $A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$01
|
||||
dta $A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
|
||||
gamescreen_r_ph3p11 ; phase 3 page 11
|
||||
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$C8,$C9,$CA,$CB,$CC,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$02,$01,$01,$01,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$5A,$5B,$01,$01,$02,$01,$01
|
||||
dta $01,$03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$5E,$5F,$01,$01,$01,$01,$01
|
||||
dta $01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$03,$01,$E0,$E1,$62,$63,$E6,$B2,$01,$01,$01
|
||||
dta $01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$03,$01,$01,$01,$01,$01,$33,$34,$36,$37,$B8,$B9,$3A,$3B,$BC,$BD,$01,$01,$01
|
||||
dta $01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$3E,$3F,$41,$42,$C3,$44,$45,$46,$CE,$CF,$01,$01,$01
|
||||
dta $01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$01
|
||||
dta $01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
|
||||
gamescreen_r_ph3p12 ; phase 3 page 12
|
||||
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$D1,$D2,$D3,$D4,$D5,$FA,$D6,$D7,$01,$01,$01
|
||||
dta $01,$01,$01,$02,$01,$01,$01,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$C8,$C9,$CA,$CB,$CC,$5B,$01,$01,$02,$01,$01
|
||||
dta $01,$03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$5E,$5F,$01,$01,$01,$01,$01
|
||||
dta $1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$03,$01,$E0,$E1,$62,$63,$E6,$B2,$01,$01,$01
|
||||
dta $1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$36,$37,$B8,$B9,$3A,$3B,$BC,$BD,$01,$01,$01
|
||||
dta $1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$3E,$3F,$41,$42,$C3,$44,$45,$46,$CE,$CF,$01,$01,$01
|
||||
dta $1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$01
|
||||
dta $1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
|
||||
gamescreen_r_ph3p13 ; phase 3 page 13
|
||||
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$02,$01,$01,$01,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$D1,$D2,$D3,$D4,$D5,$D8,$D6,$D7,$02,$01,$01
|
||||
dta $01,$03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$C8,$C9,$CA,$CB,$5E,$5F,$01,$01,$01,$01,$01
|
||||
dta $A2,$A2,$A3,$A4,$25,$26,$01,$01,$82,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$03,$01,$E0,$E1,$62,$63,$E6,$B2,$01,$01,$01
|
||||
dta $A2,$A2,$A3,$A4,$25,$26,$01,$03,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$36,$37,$B8,$B9,$3A,$3B,$BC,$BD,$01,$01,$01
|
||||
dta $A2,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$41,$42,$C3,$44,$45,$46,$CE,$CF,$01,$01,$01
|
||||
dta $A2,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$01
|
||||
dta $A2,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
|
||||
gamescreen_r_ph3p14 ; phase 3 page 14
|
||||
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$02,$01,$01,$01,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$5A,$5B,$01,$01,$02,$01,$01
|
||||
dta $01,$03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$D1,$D2,$D3,$D4,$5E,$5F,$D6,$D7,$01,$01,$01
|
||||
dta $A4,$25,$26,$01,$03,$01,$01,$01,$82,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$C8,$C9,$E0,$E1,$62,$63,$E6,$B2,$01,$01,$01
|
||||
dta $A4,$25,$26,$01,$01,$01,$01,$03,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$36,$37,$B8,$B9,$3A,$3B,$BC,$BD,$01,$01,$01
|
||||
dta $A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$41,$42,$C3,$44,$45,$46,$CE,$CF,$01,$01,$01
|
||||
dta $A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$01
|
||||
dta $A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
|
||||
|
||||
; left animation
|
||||
gamescreen_lower1l ; phase 1 page 1
|
||||
gamescreen_l_ph1p1 ; phase 1 page 1
|
||||
dta $03,$01,$01,$88,$07,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$8A,$09,$5B,$5A,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$01,$01,$01,$01,$02,$01,$01
|
||||
dta $01,$03,$64,$5C,$5D,$5F,$5E,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$03,$01,$01,$01,$01,$01,$01
|
||||
@@ -135,7 +255,16 @@ gamescreen_lower1l ; phase 1 page 1
|
||||
dta $01,$01,$65,$72,$71,$70,$EF,$EE,$ED,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$03,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
gamescreen_lower2l ; phase 2 page 1
|
||||
gamescreen_l_ph1p2 ; phase 1 page 2
|
||||
dta $03,$01,$01,$88,$07,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$8A,$09,$5B,$5A,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$01,$01,$01,$01,$02,$01,$01
|
||||
dta $01,$03,$64,$5C,$5D,$5F,$5E,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$03,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$65,$67,$E6,$63,$62,$E1,$E0,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$F5,$F6,$F7,$F8,$F9,$FA,$FB,$FC,$01,$01,$01
|
||||
dta $01,$01,$64,$6C,$EB,$6A,$69,$E8,$ED,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$F3,$F4,$D9,$FD,$FE,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$65,$72,$71,$70,$EF,$EE,$ED,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$03,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
gamescreen_l_ph2p1 ; phase 2 page 1
|
||||
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$02,$01,$0B,$06,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$01,$01,$01,$01,$02,$01,$01
|
||||
dta $01,$03,$01,$01,$01,$0D,$0C,$04,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$03,$01,$01,$01,$01,$01,$01
|
||||
@@ -144,7 +273,7 @@ gamescreen_lower2l ; phase 2 page 1
|
||||
dta $01,$31,$30,$AF,$2E,$2D,$2C,$1C,$D0,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$03,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
gamescreen_lower3l ; phase 2 page 2
|
||||
gamescreen_l_ph2p2 ; phase 2 page 2
|
||||
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$02,$01,$0B,$06,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$01,$01,$01,$01,$02,$01,$01
|
||||
dta $01,$03,$01,$01,$01,$0D,$0C,$04,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$03,$01,$01,$01,$01,$01,$01
|
||||
@@ -153,7 +282,7 @@ gamescreen_lower3l ; phase 2 page 2
|
||||
dta $01,$31,$30,$AF,$2E,$2D,$2C,$1C,$D0,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$03,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
gamescreen_lower4l ; phase 2 page 3
|
||||
gamescreen_l_ph2p3 ; phase 2 page 3
|
||||
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$02,$01,$0B,$06,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$01,$01,$01,$01,$02,$01,$01
|
||||
dta $01,$03,$01,$01,$01,$0D,$0C,$04,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$03,$01,$01,$01,$01,$01,$01
|
||||
@@ -162,7 +291,7 @@ gamescreen_lower4l ; phase 2 page 3
|
||||
dta $01,$31,$30,$AF,$2E,$2D,$2C,$1C,$D0,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$03,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01
|
||||
gamescreen_lower5l ; phase 2 page 4
|
||||
gamescreen_l_ph2p4 ; phase 2 page 4
|
||||
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$02,$01,$0B,$06,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$01,$01,$01,$01,$02,$01,$01
|
||||
dta $01,$03,$01,$01,$01,$0D,$0C,$04,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$03,$01,$01,$01,$01,$01,$01
|
||||
@@ -171,7 +300,43 @@ gamescreen_lower5l ; phase 2 page 4
|
||||
dta $01,$31,$30,$AF,$2E,$2D,$2C,$1C,$D0,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$03,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01
|
||||
gamescreen_lower6l ; phase 3 page 1
|
||||
gamescreen_l_ph2p5 ; phase 2 page 5
|
||||
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$02,$01,$0B,$06,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$01,$01,$01,$01,$02,$01,$01
|
||||
dta $01,$03,$01,$01,$01,$0D,$0C,$04,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$03,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$93,$92,$11,$10,$8F,$8E,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$F5,$F6,$F7,$F8,$F9,$FA,$FB,$FC,$01,$01,$01
|
||||
dta $01,$1B,$1A,$99,$98,$97,$96,$95,$94,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$F3,$F4,$D9,$FD,$FE,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$31,$30,$AF,$2E,$2D,$2C,$1C,$D0,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$03,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
gamescreen_l_ph2p6 ; phase 2 page 6
|
||||
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$02,$01,$0B,$06,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$01,$01,$01,$01,$02,$01,$01
|
||||
dta $01,$03,$01,$01,$01,$0D,$0C,$04,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$03,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$93,$92,$11,$10,$8F,$8E,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$F5,$F6,$F7,$F8,$F9,$FA,$FB,$FC,$01
|
||||
dta $01,$1B,$1A,$99,$98,$97,$96,$95,$94,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$F3,$F4,$D9,$FD,$FE,$01,$01,$01,$01
|
||||
dta $01,$31,$30,$AF,$2E,$2D,$2C,$1C,$D0,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$03,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
gamescreen_l_ph2p7 ; phase 2 page 7
|
||||
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$02,$01,$0B,$06,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$01,$01,$01,$01,$02,$01,$01
|
||||
dta $01,$03,$01,$01,$01,$0D,$0C,$04,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$03,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$93,$92,$11,$10,$8F,$8E,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$F5,$F6,$F7,$F8,$F9,$FA,$FB
|
||||
dta $01,$1B,$1A,$99,$98,$97,$96,$95,$94,$01,$01,$01,$01,$03,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$F3,$F4,$D9,$FD,$FE,$01,$01
|
||||
dta $01,$31,$30,$AF,$2E,$2D,$2C,$1C,$D0,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$03,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01
|
||||
gamescreen_l_ph2p8 ; phase 2 page 8
|
||||
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$02,$01,$0B,$06,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$01,$01,$01,$01,$02,$01,$01
|
||||
dta $01,$03,$01,$01,$01,$0D,$0C,$04,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$03,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$93,$92,$11,$10,$8F,$8E,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$F5,$F6,$F7,$F8,$F9
|
||||
dta $01,$1B,$1A,$99,$98,$97,$96,$95,$94,$01,$01,$01,$01,$03,$01,$01,$82,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$F3,$F4,$D9,$FD,$FE
|
||||
dta $01,$31,$30,$AF,$2E,$2D,$2C,$1C,$D0,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$03,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01
|
||||
gamescreen_l_ph3p1 ; phase 3 page 1
|
||||
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$02,$01,$5B,$5A,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$01,$01,$01,$01,$02,$01,$01
|
||||
dta $01,$03,$01,$01,$01,$5F,$5E,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$03,$01,$01,$01,$01,$01,$01
|
||||
@@ -180,7 +345,7 @@ gamescreen_lower6l ; phase 3 page 1
|
||||
dta $01,$01,$82,$CF,$CE,$46,$45,$44,$C3,$42,$41,$3F,$3E,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01
|
||||
dta $01,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01
|
||||
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01
|
||||
gamescreen_lower7l ; phase 3 page 2
|
||||
gamescreen_l_ph3p2 ; phase 3 page 2
|
||||
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$02,$01,$5B,$5A,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$01,$01,$01,$01,$02,$01,$01
|
||||
dta $01,$03,$01,$01,$01,$5F,$5E,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$03,$01,$01,$01,$01,$01,$01
|
||||
@@ -189,7 +354,7 @@ gamescreen_lower7l ; phase 3 page 2
|
||||
dta $01,$01,$82,$CF,$CE,$46,$45,$44,$C3,$42,$41,$3F,$3E,$01,$01,$01,$01,$01,$01,$02,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01
|
||||
dta $01,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01
|
||||
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01
|
||||
gamescreen_lower8l ; phase 3 page 3
|
||||
gamescreen_l_ph3p3 ; phase 3 page 3
|
||||
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$02,$01,$5B,$5A,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$01,$01,$01,$01,$02,$01,$01
|
||||
dta $01,$03,$01,$01,$01,$5F,$5E,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$03,$01,$01,$01,$01,$01,$01
|
||||
@@ -198,7 +363,7 @@ gamescreen_lower8l ; phase 3 page 3
|
||||
dta $01,$01,$82,$CF,$CE,$46,$45,$44,$C3,$42,$41,$3F,$3E,$01,$01,$01,$01,$01,$01,$02,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25
|
||||
dta $01,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25
|
||||
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25
|
||||
gamescreen_lower9l ; phase 3 page 4
|
||||
gamescreen_l_ph3p4 ; phase 3 page 4
|
||||
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$02,$01,$5B,$5A,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$01,$01,$01,$01,$02,$01,$01
|
||||
dta $01,$03,$01,$01,$01,$5F,$5E,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$03,$01,$01,$01,$01,$01,$01
|
||||
@@ -207,7 +372,7 @@ gamescreen_lower9l ; phase 3 page 4
|
||||
dta $01,$01,$82,$CF,$CE,$46,$45,$44,$C3,$42,$41,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2
|
||||
dta $01,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2
|
||||
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2
|
||||
gamescreen_lower10l ; phase 3 page 5
|
||||
gamescreen_l_ph3p5 ; phase 3 page 5
|
||||
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$02,$01,$5B,$5A,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$01,$01,$01,$01,$02,$01,$01
|
||||
dta $01,$03,$01,$01,$01,$5F,$5E,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$03,$01,$01,$01,$01,$01,$01
|
||||
@@ -216,3 +381,84 @@ gamescreen_lower10l ; phase 3 page 5
|
||||
dta $01,$01,$82,$CF,$CE,$46,$45,$44,$C3,$42,$41,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$03,$01,$1D,$1E,$9F
|
||||
dta $01,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F
|
||||
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F
|
||||
gamescreen_l_ph3p6 ; phase 3 page 6
|
||||
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$02,$01,$5B,$5A,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$01,$01,$01,$01,$02,$01,$01
|
||||
dta $01,$03,$01,$01,$01,$5F,$5E,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$03,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$B2,$E6,$63,$62,$E1,$E0,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$F5,$F6,$F7
|
||||
dta $01,$01,$01,$BD,$BC,$3B,$3A,$B9,$B8,$37,$36,$34,$33,$03,$01,$01,$82,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$F3,$F4,$D9
|
||||
dta $01,$01,$82,$CF,$CE,$46,$45,$44,$C3,$42,$41,$3F,$3E,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01
|
||||
dta $01,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01
|
||||
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01
|
||||
gamescreen_l_ph3p7 ; phase 3 page 7
|
||||
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$F3,$F4,$D9,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$02,$01,$5B,$5A,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$01,$01,$01,$01,$02,$01,$01
|
||||
dta $01,$03,$01,$01,$01,$5F,$5E,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$03,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$B2,$E6,$63,$62,$E1,$E0,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01
|
||||
dta $01,$01,$01,$BD,$BC,$3B,$3A,$B9,$B8,$37,$36,$34,$33,$03,$01,$01,$82,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01
|
||||
dta $01,$01,$82,$CF,$CE,$46,$45,$44,$C3,$42,$41,$3F,$3E,$01,$01,$01,$01,$01,$01,$02,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01
|
||||
dta $01,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01
|
||||
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01
|
||||
gamescreen_l_ph3p8 ; phase 3 page 8
|
||||
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$F5,$F6,$F7,$F8,$F9,$FA,$FB,$FC,$01,$01,$01
|
||||
dta $01,$01,$01,$02,$01,$5B,$5A,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$F3,$F4,$D9,$FD,$FE,$01,$01,$01,$02,$01,$01
|
||||
dta $01,$03,$01,$01,$01,$5F,$5E,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$03,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$B2,$E6,$63,$62,$E1,$E0,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$03,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25
|
||||
dta $01,$01,$01,$BD,$BC,$3B,$3A,$B9,$B8,$37,$36,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25
|
||||
dta $01,$01,$82,$CF,$CE,$46,$45,$44,$C3,$42,$41,$3F,$3E,$01,$01,$01,$01,$01,$01,$02,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25
|
||||
dta $01,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25
|
||||
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25
|
||||
gamescreen_l_ph3p9 ; phase 3 page 9
|
||||
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$02,$01,$5B,$5A,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$F5,$F6,$F7,$F8,$F9,$FA,$FB,$FC,$02,$01,$01
|
||||
dta $01,$03,$01,$01,$01,$5F,$5E,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$F3,$F4,$D9,$FD,$FE,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$B2,$E6,$63,$62,$E1,$E0,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$03,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2
|
||||
dta $01,$01,$01,$BD,$BC,$3B,$3A,$B9,$B8,$37,$36,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$82,$01,$1D,$1E,$9F,$A0,$A1,$A2
|
||||
dta $01,$01,$82,$CF,$CE,$46,$45,$44,$C3,$42,$41,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2
|
||||
dta $01,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2
|
||||
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2
|
||||
gamescreen_l_ph3p10 ; phase 3 page 10
|
||||
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$02,$01,$5B,$5A,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$01,$01,$01,$01,$02,$01,$01
|
||||
dta $01,$03,$01,$01,$01,$5F,$5E,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$F5,$F6,$F7,$F8,$F9,$FA,$FB,$FC,$01,$01,$01
|
||||
dta $01,$01,$01,$B2,$E6,$63,$62,$E1,$E0,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$F3,$F4,$D9,$FD,$FE,$01,$01,$01,$1D,$1E,$9F
|
||||
dta $01,$01,$01,$BD,$BC,$3B,$3A,$B9,$B8,$37,$36,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$82,$01,$01,$01,$01,$1D,$1E,$9F
|
||||
dta $01,$01,$82,$CF,$CE,$46,$45,$44,$C3,$42,$41,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$03,$01,$1D,$1E,$9F
|
||||
dta $01,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F
|
||||
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F
|
||||
gamescreen_l_ph3p11 ; phase 3 page 11
|
||||
dta $03,$01,$01,$01,$01,$01,$C9,$CA,$CB,$CC,$CD,$25,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$02,$01,$5B,$5A,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$01,$01,$01,$01,$02,$01,$01
|
||||
dta $01,$03,$01,$01,$01,$5F,$5E,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$03,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$B2,$E6,$63,$62,$E1,$E0,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01
|
||||
dta $01,$01,$01,$BD,$BC,$3B,$3A,$B9,$B8,$37,$36,$34,$33,$03,$01,$01,$82,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01
|
||||
dta $01,$01,$82,$CF,$CE,$46,$45,$44,$C3,$42,$41,$3F,$3E,$01,$01,$01,$01,$01,$01,$02,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01
|
||||
dta $01,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01
|
||||
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01
|
||||
gamescreen_l_ph3p12 ; phase 3 page 12
|
||||
dta $03,$01,$01,$D2,$D3,$FA,$D4,$D5,$D6,$D7,$D8,$25,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$02,$01,$5B,$5A,$CA,$CB,$CC,$CD,$25,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$01,$01,$01,$01,$02,$01,$01
|
||||
dta $01,$03,$01,$01,$01,$5F,$5E,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$03,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$B2,$E6,$63,$62,$E1,$E0,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$03,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25
|
||||
dta $01,$01,$01,$BD,$BC,$3B,$3A,$B9,$B8,$37,$36,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25
|
||||
dta $01,$01,$82,$CF,$CE,$46,$45,$44,$C3,$42,$41,$3F,$3E,$01,$01,$01,$01,$01,$01,$02,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25
|
||||
dta $01,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25
|
||||
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25
|
||||
gamescreen_l_ph3p13 ; phase 3 page 13
|
||||
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$D2,$D3,$D1,$C8,$D5,$D6,$D7,$D8,$25,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$01,$01,$01,$01,$02,$01,$01
|
||||
dta $01,$03,$01,$01,$01,$5F,$5E,$CA,$CB,$CC,$CD,$25,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$03,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$B2,$E6,$63,$62,$E1,$E0,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$03,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2
|
||||
dta $01,$01,$01,$BD,$BC,$3B,$3A,$B9,$B8,$37,$36,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$82,$01,$1D,$1E,$9F,$A0,$A1,$A2
|
||||
dta $01,$01,$82,$CF,$CE,$46,$45,$44,$C3,$42,$41,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2
|
||||
dta $01,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2
|
||||
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2
|
||||
gamescreen_l_ph3p14 ; phase 3 page 14
|
||||
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$02,$01,$5B,$5A,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$01,$01,$01,$01,$02,$01,$01
|
||||
dta $01,$03,$01,$D2,$D3,$5F,$5E,$D5,$D6,$D7,$D8,$25,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$03,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$B2,$E6,$63,$62,$E1,$E0,$CC,$CD,$25,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$03,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F
|
||||
dta $01,$01,$01,$BD,$BC,$3B,$3A,$B9,$B8,$37,$36,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$82,$01,$01,$01,$01,$1D,$1E,$9F
|
||||
dta $01,$01,$82,$CF,$CE,$46,$45,$44,$C3,$42,$41,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$03,$01,$1D,$1E,$9F
|
||||
dta $01,$01,$01,$F5,$F4,$F4,$F4,$F4,$F3,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F
|
||||
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F
|
||||
|
||||
@@ -0,0 +1,500 @@
|
||||
;---------------------------------------------------
|
||||
; Animation sequence:
|
||||
; v1 - if no branches
|
||||
; v2 - if the branch under (due to change of sides) the lumberjack and none above
|
||||
;
|
||||
; - (last position)
|
||||
; - phase 2 page 1
|
||||
; - phase 2 page 2
|
||||
; - phase 2 page 3
|
||||
; - phase 2 page 4
|
||||
; - phase 3 page 1
|
||||
; - phase 3 page 2
|
||||
; - phase 3 page 3
|
||||
; - phase 3 page 4
|
||||
; - phase 3 page 5
|
||||
; - phase 2 page 1
|
||||
; - phase 1 page 1 (new position)
|
||||
;
|
||||
; v3 - if the branch opposite the lumberjack and no branch and none above
|
||||
;
|
||||
; - (last position)
|
||||
; - phase 2 page 5
|
||||
; - phase 2 page 6
|
||||
; - phase 2 page 7
|
||||
; - phase 2 page 8
|
||||
; - phase 3 page 6
|
||||
; - phase 3 page 2
|
||||
; - phase 3 page 3
|
||||
; - phase 3 page 4
|
||||
; - phase 3 page 5
|
||||
; - phase 2 page 1
|
||||
; - phase 1 page 1 (new position)
|
||||
;
|
||||
; v4 - if no branch at the level of the lumberjack and branch above (kill)
|
||||
; v5 - if the branch under (due to change of sides) the lumberjack and branch above (kill)
|
||||
;
|
||||
; - (last position)
|
||||
; - phase 2 page 1
|
||||
; - phase 2 page 2
|
||||
; - phase 2 page 3
|
||||
; - phase 2 page 4
|
||||
; - phase 3 page 1
|
||||
; - phase 3 page 11
|
||||
; - phase 3 page 12
|
||||
; - phase 3 page 13
|
||||
; - phase 3 page 14
|
||||
; - phase 1 page 1 (new position) - killed
|
||||
;
|
||||
; v6 - if the branch opposite the lumberjack and branch above (kill)
|
||||
;
|
||||
; - (last position)
|
||||
; - phase 2 page 5
|
||||
; - phase 2 page 6
|
||||
; - phase 2 page 7
|
||||
; - phase 2 page 8
|
||||
; - phase 3 page 6
|
||||
; - phase 3 page 11
|
||||
; - phase 3 page 12
|
||||
; - phase 3 page 13
|
||||
; - phase 3 page 14
|
||||
; - phase 1 page 1 (new position) - killed
|
||||
;
|
||||
; v7 - if no branch at the level of the lumberjack and branch above on the other side
|
||||
; v8 - if the branch under (due to change of sides) the lumberjack and branch above on the other side
|
||||
;
|
||||
; - (last position)
|
||||
; - phase 2 page 1
|
||||
; - phase 2 page 2
|
||||
; - phase 2 page 3
|
||||
; - phase 2 page 4
|
||||
; - phase 3 page 1
|
||||
; - phase 3 page 7
|
||||
; - phase 3 page 8
|
||||
; - phase 3 page 9
|
||||
; - phase 3 page 10
|
||||
; - phase 2 page 5
|
||||
; - phase 1 page 2 (new position)
|
||||
;
|
||||
; v9 - if the branch opposite the lumberjack and branch above on the other side
|
||||
;
|
||||
; - (last position)
|
||||
; - phase 2 page 5
|
||||
; - phase 2 page 6
|
||||
; - phase 2 page 7
|
||||
; - phase 2 page 8
|
||||
; - phase 3 page 6
|
||||
; - phase 3 page 7
|
||||
; - phase 3 page 8
|
||||
; - phase 3 page 9
|
||||
; - phase 3 page 10
|
||||
; - phase 2 page 5
|
||||
; - phase 1 page 2 (new position)
|
||||
;
|
||||
;--------------------------------------------------
|
||||
.proc AnimationR1
|
||||
;--------------------------------------------------
|
||||
mva #>font_game_lower_right LowCharsetBase
|
||||
mwa #last_line_r lastline_addr
|
||||
mwa #gamescreen_r_ph2p1 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_r_ph2p2 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_r_ph2p3 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_r_ph2p4 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_r_ph3p1 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph3p2 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph3p3 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph3p4 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph3p5 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph2p1 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_r_ph1p1 animation_addr
|
||||
mva #1 LumberjackDir ; right side
|
||||
rts
|
||||
.endp
|
||||
AnimationR2 = AnimationR1
|
||||
;--------------------------------------------------
|
||||
.proc AnimationL1
|
||||
;--------------------------------------------------
|
||||
mva #>font_game_lower_left LowCharsetBase
|
||||
mwa #last_line_l lastline_addr
|
||||
mwa #gamescreen_l_ph2p1 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_l_ph2p2 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_l_ph2p3 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_l_ph2p4 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_l_ph3p1 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph3p2 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph3p3 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph3p4 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph3p5 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph2p1 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_l_ph1p1 animation_addr
|
||||
mva #2 LumberjackDir ; left side
|
||||
rts
|
||||
.endp
|
||||
AnimationL2 = AnimationL1
|
||||
;--------------------------------------------------
|
||||
.proc AnimationR3
|
||||
;--------------------------------------------------
|
||||
mva #>font_game_lower_right LowCharsetBase
|
||||
mwa #last_line_r lastline_addr
|
||||
mwa #gamescreen_r_ph2p5 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_r_ph2p6 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_r_ph2p7 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_r_ph2p8 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_r_ph3p6 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph3p2 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph3p3 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph3p4 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph3p5 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph2p1 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_r_ph1p1 animation_addr
|
||||
mva #1 LumberjackDir ; right side
|
||||
rts
|
||||
.endp
|
||||
;--------------------------------------------------
|
||||
.proc AnimationL3
|
||||
;--------------------------------------------------
|
||||
mva #>font_game_lower_left LowCharsetBase
|
||||
mwa #last_line_l lastline_addr
|
||||
mwa #gamescreen_l_ph2p5 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_l_ph2p6 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_l_ph2p7 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_l_ph2p8 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_l_ph3p6 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph3p2 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph3p3 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph3p4 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph3p5 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph2p1 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_l_ph1p1 animation_addr
|
||||
mva #2 LumberjackDir ; left side
|
||||
rts
|
||||
.endp
|
||||
;--------------------------------------------------
|
||||
.proc AnimationR4
|
||||
;--------------------------------------------------
|
||||
mva #>font_game_lower_right LowCharsetBase
|
||||
mwa #last_line_r lastline_addr
|
||||
mwa #gamescreen_r_ph2p1 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_r_ph2p2 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_r_ph2p3 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_r_ph2p4 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_r_ph3p1 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph3p11 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph3p12 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph3p13 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph3p14 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph1p1 animation_addr
|
||||
mva #1 LumberjackDir ; right side (kill)
|
||||
rts
|
||||
.endp
|
||||
AnimationR5 = AnimationR4
|
||||
;--------------------------------------------------
|
||||
.proc AnimationL4
|
||||
;--------------------------------------------------
|
||||
mva #>font_game_lower_left LowCharsetBase
|
||||
mwa #last_line_l lastline_addr
|
||||
mwa #gamescreen_l_ph2p1 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_l_ph2p2 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_l_ph2p3 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_l_ph2p4 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_l_ph3p1 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph3p11 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph3p12 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph3p13 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph3p14 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph1p1 animation_addr
|
||||
mva #2 LumberjackDir ; left side (kill)
|
||||
rts
|
||||
.endp
|
||||
AnimationL5 = AnimationL4
|
||||
;--------------------------------------------------
|
||||
.proc AnimationR6
|
||||
;--------------------------------------------------
|
||||
mva #>font_game_lower_right LowCharsetBase
|
||||
mwa #last_line_r lastline_addr
|
||||
mwa #gamescreen_r_ph2p5 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_r_ph2p6 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_r_ph2p7 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_r_ph2p8 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_r_ph3p6 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph3p11 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph3p12 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph3p13 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph3p14 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph1p1 animation_addr
|
||||
mva #1 LumberjackDir ; right side (kill)
|
||||
rts
|
||||
.endp
|
||||
;--------------------------------------------------
|
||||
.proc AnimationL6
|
||||
;--------------------------------------------------
|
||||
mva #>font_game_lower_left LowCharsetBase
|
||||
mwa #last_line_l lastline_addr
|
||||
mwa #gamescreen_l_ph2p5 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_l_ph2p6 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_l_ph2p7 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_l_ph2p8 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_l_ph3p6 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph3p11 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph3p12 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph3p13 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph3p14 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph1p1 animation_addr
|
||||
mva #2 LumberjackDir ; left side (kill)
|
||||
rts
|
||||
.endp
|
||||
;--------------------------------------------------
|
||||
.proc AnimationR7
|
||||
;--------------------------------------------------
|
||||
mva #>font_game_lower_right LowCharsetBase
|
||||
mwa #last_line_r lastline_addr
|
||||
mwa #gamescreen_r_ph2p1 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_r_ph2p2 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_r_ph2p3 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_r_ph2p4 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_r_ph3p1 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph3p7 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph3p8 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph3p9 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph3p10 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph2p5 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_r_ph1p2 animation_addr
|
||||
mva #1 LumberjackDir ; right side
|
||||
rts
|
||||
.endp
|
||||
AnimationR8 = AnimationR7
|
||||
;--------------------------------------------------
|
||||
.proc AnimationL7
|
||||
;--------------------------------------------------
|
||||
mva #>font_game_lower_left LowCharsetBase
|
||||
mwa #last_line_l lastline_addr
|
||||
mwa #gamescreen_l_ph2p1 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_l_ph2p2 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_l_ph2p3 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_l_ph2p4 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_l_ph3p1 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph3p7 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph3p8 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph3p9 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph3p10 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph2p5 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_l_ph1p2 animation_addr
|
||||
mva #2 LumberjackDir ; left side
|
||||
rts
|
||||
.endp
|
||||
AnimationL8 = AnimationL7
|
||||
;--------------------------------------------------
|
||||
.proc AnimationR9
|
||||
;--------------------------------------------------
|
||||
mva #>font_game_lower_right LowCharsetBase
|
||||
mwa #last_line_r lastline_addr
|
||||
mwa #gamescreen_r_ph2p5 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_r_ph2p6 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_r_ph2p7 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_r_ph2p8 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_r_ph3p6 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph3p7 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph3p8 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph3p9 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph3p10 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph2p5 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_r_ph1p2 animation_addr
|
||||
mva #1 LumberjackDir ; right side
|
||||
rts
|
||||
.endp
|
||||
;--------------------------------------------------
|
||||
.proc AnimationL9
|
||||
;--------------------------------------------------
|
||||
mva #>font_game_lower_left LowCharsetBase
|
||||
mwa #last_line_l lastline_addr
|
||||
mwa #gamescreen_l_ph2p5 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_l_ph2p6 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_l_ph2p7 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_l_ph2p8 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_l_ph3p6 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph3p7 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph3p8 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph3p9 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph3p10 animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph2p5 animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_l_ph1p2 animation_addr
|
||||
mva #2 LumberjackDir ; left side
|
||||
rts
|
||||
.endp
|
||||
;--------------------------------------------------
|
||||
+134
-22
@@ -20,8 +20,8 @@ print("branch1")
|
||||
print_lines(dta, 7,12)
|
||||
print("branch2")
|
||||
print_lines(dta, 12,17)
|
||||
print("branch3")
|
||||
print_lines(dta, 17,22)
|
||||
#print("branch3")
|
||||
#print_lines(dta, 17,22)
|
||||
|
||||
print()
|
||||
print('last_line_r')
|
||||
@@ -37,51 +37,107 @@ print(f' dta '+','.join([f'${d[i:i+2]}' for i in range(0, len(d), 2)]))
|
||||
print("""
|
||||
.align $100
|
||||
; Right animation
|
||||
gamescreen_lower1r ; phase 1 page 1""")
|
||||
gamescreen_r_ph1p1 ; phase 1 page 1""")
|
||||
dta = load_atrview('phase1r.atrview')
|
||||
for l, d in enumerate(dta[-9:-1], 1):
|
||||
print(f' dta '+','.join([f'${d[i:i+2]}' for i in range(0, len(d), 2)]))
|
||||
|
||||
print("gamescreen_lower2r ; phase 2 page 1")
|
||||
print('gamescreen_r_ph1p2 ; phase 1 page 2')
|
||||
dta = load_atrview('phase1r.atrview', page=2)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print("gamescreen_r_ph2p1 ; phase 2 page 1")
|
||||
dta = load_atrview('phase2r.atrview')
|
||||
for l, d in enumerate(dta[-9:-1], 1):
|
||||
print(f' dta '+','.join([f'${d[i:i+2]}' for i in range(0, len(d), 2)]))
|
||||
|
||||
print('gamescreen_lower3r ; phase 2 page 2')
|
||||
print('gamescreen_r_ph2p2 ; phase 2 page 2')
|
||||
dta = load_atrview('phase2r.atrview', page=2)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_lower4r ; phase 2 page 3')
|
||||
print('gamescreen_r_ph2p3 ; phase 2 page 3')
|
||||
dta = load_atrview('phase2r.atrview', page=3)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_lower5r ; phase 2 page 4')
|
||||
print('gamescreen_r_ph2p4 ; phase 2 page 4')
|
||||
dta = load_atrview('phase2r.atrview', page=4)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_lower6r ; phase 3 page 1')
|
||||
print('gamescreen_r_ph2p5 ; phase 2 page 5')
|
||||
dta = load_atrview('phase2r.atrview', page=5)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_r_ph2p6 ; phase 2 page 6')
|
||||
dta = load_atrview('phase2r.atrview', page=6)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_r_ph2p7 ; phase 2 page 7')
|
||||
dta = load_atrview('phase2r.atrview', page=7)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_r_ph2p8 ; phase 2 page 8')
|
||||
dta = load_atrview('phase2r.atrview', page=8)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_r_ph3p1 ; phase 3 page 1')
|
||||
dta = load_atrview('phase3r.atrview', page=1)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_lower7r ; phase 3 page 2')
|
||||
print('gamescreen_r_ph3p2 ; phase 3 page 2')
|
||||
dta = load_atrview('phase3r.atrview', page=2)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_lower8r ; phase 3 page 3')
|
||||
print('gamescreen_r_ph3p3 ; phase 3 page 3')
|
||||
dta = load_atrview('phase3r.atrview', page=3)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_lower9r ; phase 3 page 4')
|
||||
print('gamescreen_r_ph3p4 ; phase 3 page 4')
|
||||
dta = load_atrview('phase3r.atrview', page=4)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_lower10r ; phase 3 page 5')
|
||||
print('gamescreen_r_ph3p5 ; phase 3 page 5')
|
||||
dta = load_atrview('phase3r.atrview', page=5)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_r_ph3p6 ; phase 3 page 6')
|
||||
dta = load_atrview('phase3r.atrview', page=6)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_r_ph3p7 ; phase 3 page 7')
|
||||
dta = load_atrview('phase3r.atrview', page=7)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_r_ph3p8 ; phase 3 page 8')
|
||||
dta = load_atrview('phase3r.atrview', page=8)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_r_ph3p9 ; phase 3 page 9')
|
||||
dta = load_atrview('phase3r.atrview', page=9)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_r_ph3p10 ; phase 3 page 10')
|
||||
dta = load_atrview('phase3r.atrview', page=10)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_r_ph3p11 ; phase 3 page 11')
|
||||
dta = load_atrview('phase3r.atrview', page=11)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_r_ph3p12 ; phase 3 page 12')
|
||||
dta = load_atrview('phase3r.atrview', page=12)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_r_ph3p13 ; phase 3 page 13')
|
||||
dta = load_atrview('phase3r.atrview', page=13)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_r_ph3p14 ; phase 3 page 14')
|
||||
dta = load_atrview('phase3r.atrview', page=14)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print("""
|
||||
; left animation
|
||||
gamescreen_lower1l ; phase 1 page 1""")
|
||||
gamescreen_l_ph1p1 ; phase 1 page 1""")
|
||||
# pj = load_atrview('phase1l.atrview')
|
||||
# print_lines(dta, -9, -1)
|
||||
with open('phase1l.atrview', 'rb') as f:
|
||||
@@ -91,38 +147,94 @@ dta = [dta[i*80:(i+1)*80][:64] for i in range(len(dta)//80)]
|
||||
for l, d in enumerate(dta[-9:-1], 1):
|
||||
print(f' dta '+','.join([f'${d[i:i+2]}' for i in range(0, len(d), 2)]))
|
||||
|
||||
print('gamescreen_lower2l ; phase 2 page 1')
|
||||
print('gamescreen_l_ph1p2 ; phase 1 page 2')
|
||||
dta = load_atrview('phase1l.atrview', page=2)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_l_ph2p1 ; phase 2 page 1')
|
||||
dta = load_atrview('phase2l.atrview', page=1)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_lower3l ; phase 2 page 2')
|
||||
print('gamescreen_l_ph2p2 ; phase 2 page 2')
|
||||
dta = load_atrview('phase2l.atrview', page=2)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_lower4l ; phase 2 page 3')
|
||||
print('gamescreen_l_ph2p3 ; phase 2 page 3')
|
||||
dta = load_atrview('phase2l.atrview', page=3)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_lower5l ; phase 2 page 4')
|
||||
print('gamescreen_l_ph2p4 ; phase 2 page 4')
|
||||
dta = load_atrview('phase2l.atrview', page=4)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_lower6l ; phase 3 page 1')
|
||||
print('gamescreen_l_ph2p5 ; phase 2 page 5')
|
||||
dta = load_atrview('phase2l.atrview', page=5)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_l_ph2p6 ; phase 2 page 6')
|
||||
dta = load_atrview('phase2l.atrview', page=6)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_l_ph2p7 ; phase 2 page 7')
|
||||
dta = load_atrview('phase2l.atrview', page=7)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_l_ph2p8 ; phase 2 page 8')
|
||||
dta = load_atrview('phase2l.atrview', page=8)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_l_ph3p1 ; phase 3 page 1')
|
||||
dta = load_atrview('phase3l.atrview', page=1)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_lower7l ; phase 3 page 2')
|
||||
print('gamescreen_l_ph3p2 ; phase 3 page 2')
|
||||
dta = load_atrview('phase3l.atrview', page=2)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_lower8l ; phase 3 page 3')
|
||||
print('gamescreen_l_ph3p3 ; phase 3 page 3')
|
||||
dta = load_atrview('phase3l.atrview', page=3)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_lower9l ; phase 3 page 4')
|
||||
print('gamescreen_l_ph3p4 ; phase 3 page 4')
|
||||
dta = load_atrview('phase3l.atrview', page=4)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_lower10l ; phase 3 page 5')
|
||||
print('gamescreen_l_ph3p5 ; phase 3 page 5')
|
||||
dta = load_atrview('phase3l.atrview', page=5)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_l_ph3p6 ; phase 3 page 6')
|
||||
dta = load_atrview('phase3l.atrview', page=6)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_l_ph3p7 ; phase 3 page 7')
|
||||
dta = load_atrview('phase3l.atrview', page=7)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_l_ph3p8 ; phase 3 page 8')
|
||||
dta = load_atrview('phase3l.atrview', page=8)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_l_ph3p9 ; phase 3 page 9')
|
||||
dta = load_atrview('phase3l.atrview', page=9)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_l_ph3p10 ; phase 3 page 10')
|
||||
dta = load_atrview('phase3l.atrview', page=10)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_l_ph3p11 ; phase 3 page 11')
|
||||
dta = load_atrview('phase3l.atrview', page=11)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_l_ph3p12 ; phase 3 page 12')
|
||||
dta = load_atrview('phase3l.atrview', page=12)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_l_ph3p13 ; phase 3 page 13')
|
||||
dta = load_atrview('phase3l.atrview', page=13)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_l_ph3p14 ; phase 3 page 14')
|
||||
dta = load_atrview('phase3l.atrview', page=14)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
+89
-100
@@ -63,7 +63,7 @@ dl_level
|
||||
.by $84 ; DLI2
|
||||
.by $44
|
||||
animation_addr
|
||||
.wo gamescreen_lower1r
|
||||
.wo gamescreen_r_ph1p1
|
||||
:4 .by $04
|
||||
.by $84 ; DLI3
|
||||
.by $84 ; DLI4
|
||||
@@ -81,24 +81,16 @@ screen_score = gamescreen_middle+6*32+14
|
||||
screen_level = gamescreen_middle+9*32+13
|
||||
;---------------------------------------------------
|
||||
icl 'art/anim_exported.asm'
|
||||
; Animation sequence:
|
||||
; - phase 1 page 1 (standard position)
|
||||
; - phase 2 page 1
|
||||
; - phase 2 page 2
|
||||
; - phase 2 page 3
|
||||
; - phase 2 page 4
|
||||
; - phase 3 page 1
|
||||
; - phase 3 page 2
|
||||
; - phase 3 page 3
|
||||
; - phase 3 page 4
|
||||
; - phase 3 page 5
|
||||
; - phase 2 page 1
|
||||
; - phase 2 page 1
|
||||
; - phase 2 page 1
|
||||
; - phase 1 page 1 (standard position)
|
||||
|
||||
;--------------------------------------------------
|
||||
;icl 'lib/fileio.asm'
|
||||
; Animations:
|
||||
; v1 - if no branches
|
||||
; v2 - if the branch under (due to change of sides) the lumberjack and none above
|
||||
; v3 - if the branch opposite the lumberjack and no branch and none above
|
||||
; v4 - if no branch at the level of the lumberjack and branch above (kill)
|
||||
; v5 - if the branch under (due to change of sides) the lumberjack and branch above (kill)
|
||||
; v6 - if the branch opposite the lumberjack and branch above (kill)
|
||||
; v7 - if no branch at the level of the lumberjack and branch above on the other side
|
||||
; v8 - if the branch under (due to change of sides) the lumberjack and branch above on the other side
|
||||
; v9 - if the branch opposite the lumberjack and branch above on the other side
|
||||
;--------------------------------------------------
|
||||
|
||||
;--------------------------------------------------
|
||||
@@ -308,10 +300,10 @@ loop
|
||||
jsr WaitForKeyRelease
|
||||
NoNextLevel
|
||||
lda PowerValue
|
||||
beq LevelDeath
|
||||
jeq LevelDeath
|
||||
lda branches_list+5
|
||||
cmp LumberjackDir ; branch and Lumerjack ?
|
||||
beq LevelDeath
|
||||
jeq LevelDeath
|
||||
jmp loop
|
||||
right_pressed
|
||||
/*
|
||||
@@ -323,14 +315,48 @@ right_pressed
|
||||
mva #>font_game_lower_right LowCharsetBase
|
||||
mwa #last_line_r lastline_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_lower1r animation_addr
|
||||
mwa #gamescreen_r_ph1p1 animation_addr
|
||||
mva #1 LumberjackDir ; right side
|
||||
bne LevelDeath
|
||||
no_r_branch
|
||||
*/
|
||||
jsr ScoreUp
|
||||
jsr PowerUp
|
||||
jsr AnimationR
|
||||
lda branches_list+4 ; check branch over
|
||||
beq no_brancho_r
|
||||
; branch over lumberjack
|
||||
cmp #1 ; right branch (kill)
|
||||
bne no_kill_r
|
||||
;
|
||||
lda branches_list+5 ; check branch on lumberjack level
|
||||
beq kill_2branch_r
|
||||
cmp #2 ; left branch - animation v4
|
||||
bne kill_2branch_r ; animation v5 (=v4)
|
||||
jsr AnimationR6
|
||||
jmp loop
|
||||
kill_2branch_r
|
||||
jsr AnimationR4
|
||||
jmp loop
|
||||
no_kill_r
|
||||
lda branches_list+5 ; check branch on lumberjack level
|
||||
beq no_kill_2branch_r
|
||||
cmp #2 ; left branch - animation v7
|
||||
bne no_kill_2branch_r ; animation v8 (=v7)
|
||||
jsr AnimationR9
|
||||
jmp loop
|
||||
no_kill_2branch_r
|
||||
jsr AnimationR7
|
||||
jmp loop
|
||||
no_brancho_r
|
||||
;no branch over lumberjack
|
||||
lda branches_list+5 ; check branch on lumberjack level
|
||||
beq no_2branch_r
|
||||
cmp #2 ; left branch - animation v3
|
||||
bne no_2branch_r ; animation v2 (=v1)
|
||||
jsr AnimationR3
|
||||
jmp loop
|
||||
no_2branch_r
|
||||
jsr AnimationR1
|
||||
jmp loop
|
||||
left_pressed
|
||||
/*
|
||||
@@ -342,14 +368,49 @@ left_pressed
|
||||
mva #>font_game_lower_left LowCharsetBase
|
||||
mwa #last_line_l lastline_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_lower1l animation_addr
|
||||
mwa #gamescreen_l_ph1p1 animation_addr
|
||||
mva #2 LumberjackDir ; left side
|
||||
bne LevelDeath
|
||||
no_l_branch
|
||||
*/
|
||||
jsr ScoreUp
|
||||
jsr PowerUp
|
||||
jsr AnimationL
|
||||
lda branches_list+4 ; check branch over
|
||||
beq no_brancho_l
|
||||
; branch over lumberjack
|
||||
cmp #2 ; left branch (kill)
|
||||
bne no_kill_l
|
||||
;
|
||||
lda branches_list+5 ; check branch on lumberjack level
|
||||
beq kill_2branch_l
|
||||
cmp #1 ; right branch - animation v4
|
||||
bne kill_2branch_l ; animation v5 (=v4)
|
||||
jsr AnimationL6
|
||||
jmp loop
|
||||
kill_2branch_l
|
||||
jsr AnimationL4
|
||||
jmp loop
|
||||
no_kill_l
|
||||
lda branches_list+5 ; check branch on lumberjack level
|
||||
beq no_kill_2branch_l
|
||||
cmp #1 ; right branch - animation v7
|
||||
bne no_kill_2branch_l ; animation v8 (=v7)
|
||||
jsr AnimationL9
|
||||
jmp loop
|
||||
no_kill_2branch_l
|
||||
jsr AnimationL7
|
||||
jmp loop
|
||||
|
||||
no_brancho_l
|
||||
; no branch over lumberjack
|
||||
lda branches_list+5 ; check branch on lumberjack level
|
||||
beq no_2branch_l
|
||||
cmp #1 ; right branch - animation v3
|
||||
bne no_2branch_l ; animation v2 (=v1)
|
||||
jsr AnimationL3
|
||||
jmp loop
|
||||
no_2branch_l
|
||||
jsr AnimationL1
|
||||
jmp loop
|
||||
LevelDeath
|
||||
mva #2 StateFlag
|
||||
@@ -373,81 +434,9 @@ LevelOver
|
||||
.endp
|
||||
|
||||
;--------------------------------------------------
|
||||
.proc AnimationR
|
||||
icl 'art/animations.asm'
|
||||
;--------------------------------------------------
|
||||
mva #>font_game_lower_right LowCharsetBase
|
||||
mwa #last_line_r lastline_addr
|
||||
; mwa #gamescreen_lower1r animation_addr
|
||||
; waitRTC
|
||||
mwa #gamescreen_lower2r animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_lower3r animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_lower4r animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_lower5r animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_lower6r animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_lower7r animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_lower8r animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_lower9r animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_lower10r animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_lower2r animation_addr
|
||||
waitRTC
|
||||
; waitRTC
|
||||
; waitRTC
|
||||
mwa #gamescreen_lower1r animation_addr
|
||||
mva #1 LumberjackDir ; right side
|
||||
rts
|
||||
.endp
|
||||
;--------------------------------------------------
|
||||
.proc AnimationL
|
||||
;--------------------------------------------------
|
||||
mva #>font_game_lower_left LowCharsetBase
|
||||
mwa #last_line_l lastline_addr
|
||||
; mwa #gamescreen_lower1l animation_addr
|
||||
; waitRTC
|
||||
mwa #gamescreen_lower2l animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_lower3l animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_lower4l animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_lower5l animation_addr
|
||||
waitRTC
|
||||
mwa #gamescreen_lower6l animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_lower7l animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_lower8l animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_lower9l animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_lower10l animation_addr
|
||||
waitRTC
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_lower2l animation_addr
|
||||
waitRTC
|
||||
; waitRTC
|
||||
; waitRTC
|
||||
mwa #gamescreen_lower1l animation_addr
|
||||
mva #2 LumberjackDir ; left side
|
||||
rts
|
||||
.endp
|
||||
|
||||
;--------------------------------------------------
|
||||
.proc AudioInit
|
||||
;--------------------------------------------------
|
||||
@@ -501,7 +490,7 @@ LevelOver
|
||||
lda #0 ;starting song line 0-255 to A reg
|
||||
jsr RASTERMUSICTRACKER ;Init
|
||||
*/
|
||||
mwa #gamescreen_lower1r animation_addr
|
||||
mwa #gamescreen_r_ph1p1 animation_addr
|
||||
lda #@dmactl(standard|dma)
|
||||
sta dmactls
|
||||
mwa #dl_level dlptrs
|
||||
|
||||
BIN
Binary file not shown.
Reference in New Issue
Block a user