Files
scorch_src/display_static.asm
T
2022-09-17 09:59:56 -04:00

199 lines
5.7 KiB
NASM

; @com.wudsn.ide.asm.mainsourcefile=scorch.asm
.IF *>0 ;this is a trick that prevents compiling this file alone
;------------------------
; start of "constants" (ROM)
;-----------------------------------------------
;Screen displays go first to avoid crossing 4kb barrier
;-----------------------------------------------
OptionsScreen
dta d"Welcome to Scorch v. "
build ; 4 bytes from scorch.asm (fancy method) :)
dta d" (un)2000-2022"
dta d" Please select option with cursor keys "
dta d" and press (Return) to proceed "
; 0123456789012345678901234567890123456789
;-----------------------------------------------
NameScreen
dta d" Enter names of players "
NameScreen3
dta d" Human/Atari (difficulty level) "
NameScreen5
dta d" "
dta d"Tab"*
dta d" - Player/Difficulty level "
dta d" "
dta d"Return"*
dta d" - Proceed "
;-----------------------------------------------
MoreUp
dta d" "
dta 92,92,92
dta d" more "
dta 92,92,92
dta d" "
MoreDown
dta d" "
dta 93,93,93
dta d" more "
dta 93,93,93
dta d" "
WeaponsDescription
; 0123456789012345678901234567890123456789
dta d"Tab"*
dta d ": Defensive/Offensive weapon "
PurchaseDescription
; 0123456789012345678901234567890123456789
dta d"Space"*
dta d": Purchase "
dta d"Return"*
dta d": Finish "
ActivateDescription
; 0123456789012345678901234567890123456789
dta d"Space"*
dta d": Activate "
dta d"Return"*
dta d": Finish "
EmptyLine
dta d" "
;---------------------------------------------------
OptionsTitle
dta d" scorch "*
DifficultyTitle
dta d" difficulty "*
PurchaseTitle
dta d"purchase weapons"
InventoryTitle
dta d"activate weapons"*
GameOverTitle
dta d" game over "*
GameOverTitle2
dta d" Player Points Hits Earned Money "
;-----------------------------------------------------
;-------------display-lists---------------------------
;-----------------------------------------------------
dl ; MAIN game display list
.byte 0
.byte $42
.word statusBuffer
.byte $02, $02 +$80 ;DLI
.byte $10 ; 2 blank lines
.byte $4f
.word display ; 1 line
:76 .by $0f ;76
.by $0f+$80 ; DLI (black bar) ;2
.by $0f+$80 ; DLI
:13 .by $0f ;13
.by $0f+$80 ; DLI (black bar) ;2
.by $0f+$80 ; DLI
:8 .by $0f ;8
.by $4f ;1
.wo display+$0ff0
:2 .by $0f ;2
.by $0f+$80 ; DLI (black bar) ;2
.by $0f+$80 ; DLI
:9 .by $0f ;9
.by $0f+$80 ; DLI (black bar) ;2
.by $0f+$80 ; DLI
:8 .by $0f ;8
.by $0f+$80 ; DLI (black bar) ;2
.by $0f+$80 ; DLI
:7 .by $0f ;7
.by $0f+$80 ; DLI (black bar) ;2
.by $0f+$80 ; DLI
:6 .by $0f ;6
.by $0f+$80 ; DLI (black bar) ;2
.by $0f+$80 ; DLI
:5 .by $0f ;5
.by $0f+$80 ; DLI (black bar) ;2
.by $0f+$80 ; DLI
:4 .by $0f ;4
.by $0f+$80 ; DLI (black bar) ;2
.by $0f+$80 ; DLI
:3 .by $0f ;3
.by $0f+$80 ; DLI (black to end);1
:38 .byte $0f ;35 ..... = 200
.by $4f
.wo EmptyLine ; additional line of ground
.byte $41
.word dl
;-----------------------------------------------
;.ALIGN $1000 ; WARNING!!!! 4KiB barrier crossing here, might need reassignment!!!
OptionsDL
.byte $70
.byte $47
.word OptionsTitle
.byte $70,$70
.byte $42
.word OptionsScreen
.byte $30,$02,$02,$70
.byte $42
.word OptionsHere
.byte $10
:maxOptions-1 .by $02,$10
:(9-maxOptions) .by $70,$10
.byte $80
.byte $4f
.word (display+140*40)
:21 .by $0f ;76
.byte $41
.word OptionsDL
;------------------------
;Enter names of tanks DL
NameDL
.byte $70
.byte $47
.word DifficultyTitle
.byte $70,$70 ; 16 empty lines
.byte $42
.word NameScreen
.byte $30 ; 4 empty lines
.byte $42
.word NameScreen2
.byte $30+$80 ; 4 empty lines + DLI
.byte $42
.word NameScreen3
.byte $10 ; 2 empty lines
.byte $42
.word NameScreen4
.byte $02,$02
.byte $30 ; 4 empty lines
.byte $42
.word NameScreen5
.byte $02
.byte $41
.word NameDL
; -------------------------------------------------
GameOverResults = display+$0ff0 ; reuse after game
Credits = GameOverResults +(6*40)
CreditsLastLine = Credits + (CreditsLines*40)
GameOverDL
.byte $70,$40
.byte $47 ; 16 gr8 lines
.word GameOverTitle
.byte $4f ; 1 line
.word display+(40*72)
:28 .byte $0f ; 28 lines
.byte $0f+$80
.byte $4f ; 1 line
.word display+(40*32)
:30 .byte $0f ; 30 lines
.byte $0f+$80 ; 1 line
.byte $4f ; 1 line
.word display+(40*72)
:7 .byte $0f ; 7 lines
.byte $00+$80 ; 1 line
.byte $42 ; 7 tekst lines
.word GameOverTitle2
.byte $00+$80
.byte $42
.word GameOverResults
:5 .byte $00+$80,$02
.byte $01
.word DLCreditsFragm
; ---------------
; end of "constants" (ROM)
;-----------------------------------------------
.endif