Pecusx
bd8ecad2dd
Merge branch 'develop' of https://github.com/pkali/scorch_src into develop
2022-05-22 19:11:19 +02:00
Pecusx
7e24e44f1b
First attempt to 2 bytes Y
2022-05-22 19:10:52 +02:00
Pirx
eb8360dcd0
Merge branch 'develop' of github.com:pkali/scorch_src into develop
2022-05-22 13:09:04 -04:00
Pirx
3d8ec72da0
glich #55
2022-05-22 13:08:42 -04:00
Pecusx
2f099897c7
Cleanup
2022-05-22 18:25:31 +02:00
Pirx
26f82b59c1
code cleanup
2022-05-22 11:25:40 -04:00
Pirx
9a3cf1251f
ESC updt #74
2022-05-22 10:59:06 -04:00
Pirx
ec5838ebaf
ESCape from menus #74
2022-05-22 10:12:52 -04:00
Pirx
491dc2861c
speed up when [START] #73
2022-05-22 09:39:17 -04:00
Pirx
5e476eb742
[SHIFT] bug #61
2022-05-21 19:21:42 -04:00
Pirx
661d4776c7
cosinus angle fix #65
2022-05-21 18:50:13 -04:00
Pirx
3701accfc9
glitches when switches #72
2022-05-21 18:29:56 -04:00
Pirx
fb54230ea7
white flag #62
2022-05-21 13:19:55 -04:00
Pirx
fb86876d9f
cos table removed #65
2022-05-21 13:12:54 -04:00
Pirx
80bc302689
too much force for AI #70
2022-05-21 11:20:16 -04:00
Pirx
d9645b9c37
post intro glitch fix #67
2022-05-21 08:45:26 -04:00
Pecusx
620bcf5aa8
Small bugfix and optymalisation
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Bugfix in drawnountains (now ground 0 is possible: ) )
Otymized flight proc - explosions no wrap around screen - why? :)
2022-05-18 20:00:27 +02:00
Pirx
68bf4a9541
build 140
140
2022-05-15 23:21:47 -04:00
Pecusx
08f7680563
Colors on tanks names screen
2022-05-14 20:28:14 +02:00
Pirx
d766088b66
colors upd+weapon change sfx
2022-05-14 08:13:32 -04:00
Pecusx
de5bfab2a8
Tank colors bugfix & new DLI for purchase screen
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He, he.
The tank colors were not taken from the table :)
2022-05-13 09:18:50 +02:00
Pecusx
91b39e736b
Minor optimizations
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LiquidDirt and TypeChar (8x8 on graphics screen - like tanks) are little faster now.
2022-05-12 19:45:42 +02:00
Pecusx
572bee982a
Test
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I'am in develop branch :)
2022-05-12 19:02:26 +02:00
Pirx
b37dc73f52
WIP: colors test
2022-05-12 09:53:56 -04:00
Pecusx
11ddf69de9
Merge branch 'master' of https://github.com/pkali/scorch_src
2022-05-11 19:03:42 +02:00
Pecusx
0ba4594712
Playfield in niverse
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Playfield is now drawn in inverse for better color control (in future ;) )
Problems in DLI!
2022-05-11 19:03:35 +02:00
Pirx
8556dfe0d7
joytest for real hardware
2022-05-11 10:51:22 -04:00
Pecusx
860d0917ad
Fixed bugs in LiqudDirt and Roller
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Correct operation of dirt at the edges of the screen, and now dirt counter is two bytes (more and more dirt is possible).
Correction of the roller's (and LiquidDirtoperation on the right side of the screen. (old stiupid error)
2022-05-09 17:58:07 +02:00
Pecusx
2de2c24373
Very old bug fixed!
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In the second (and next) round, the ground was drawn one pixel lower than it should have been.
2022-05-09 11:20:42 +02:00
Pirx
a6382c5dc0
README UPDT
2022-05-09 01:32:02 -04:00
Pirx
123dac1ff2
build 139
release_139
release_129
2022-05-09 01:30:24 -04:00
Pirx
37560be9e3
sfx 0d1 + hiding unavailable weapons
2022-05-08 13:38:40 -04:00
Pirx
fa6bd51abc
seppuku always kills
2022-05-08 12:49:47 -04:00
Pirx
e789569058
WIP: sfx 0d
2022-05-08 12:29:43 -04:00
Pirx
4a50184b92
WIP: sfx 3
2022-05-08 11:17:46 -04:00
Pirx
676dbe2877
WIP: sfx 09
2022-05-08 09:17:48 -04:00
Pirx
08964e2f68
SFX: work in progress
2022-05-08 01:10:33 -04:00
Pirx
cd51be825d
more liquid dirt
2022-05-07 14:54:06 -04:00
Pecusx
326e6c9a33
Small LiquidDirt optimisation/bugfix ?
2022-05-07 18:40:16 +02:00
Pecusx
dde29e2c96
Liquid Dirt weapon
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Roller bugfix and optimalisations and new weapon: Liquid Dirt (not optimal but works).
2022-05-07 18:06:25 +02:00
Pecusx
70b197392e
Very old bug fixed in soil down!
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An old and rare bug that crashes the program if there is nothing to fall.
Also I leave the procedure helpful in testing new weapons.
2022-05-07 13:59:19 +02:00
Pecusx
ca7a61873c
wrong array range
2022-05-02 13:23:00 +02:00
Pecusx
41747cfadd
better death handling and bottom line
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Weapon of death now is from special table (not fully random value).
Added last line of ground for better experience.
2022-05-02 13:11:27 +02:00
Pecusx
38dd21d232
Merge pull request #45 from Pecusx/master
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build 138
2022-05-01 22:56:14 +02:00
Pecusx
c9e9359e1a
build 138
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Better fonts (thanks Adam), black bars in background - bettter look (idea by Adam :) ).
2022-05-01 22:55:05 +02:00
Pirx
890be77b45
README update2
2022-04-29 22:36:55 -04:00
Pirx
f9e49ddfc2
README update
2022-04-29 22:36:09 -04:00
Pirx
85ca916674
release 137
2022-04-29 22:15:31 -04:00
Pirx
70ce7890cb
Merge pull request #44 from Pecusx/master
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Soil fall optymisation
2022-04-27 17:27:06 -04:00
Pecusx
e6c2f89f12
Soil fall optymisation
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My first approach after many years :)
The mountaintable3 is no longer needed, and better code in SoulDown2 procedure.
2022-04-27 17:08:24 +02:00