Merge branch 'develop' of https://github.com/pkali/scorch_src into develop

This commit is contained in:
Pecusx
2023-04-30 00:33:25 +02:00
+6 -5
View File
@@ -5,7 +5,7 @@ Scorch is a multi-player, turn-based, artillery video game. Tanks do turn-based
by Tomasz 'Pecus' Pecko and Pawel 'pirx' Kalinowski
Warsaw, Miami 2000, 2001, 2002, 2003, 2009, 2012, 2013, 2022
Warsaw, Miami 2000, 2001, 2002, 2003, 2009, 2012, 2013, 2022, 2023
Contributors:
- Miker ([mikerro](https://github.com/mikerro)) - in-game music and sfx, ideas, QA
@@ -14,11 +14,12 @@ Contributors:
- Bocianu ([bocianu](https://github.com/bocianu)) - important ideas, FujiNet implementation, QA
- Emkay - splash screen music
- Fox ([pfusik](https://github.com/pfusik)) - plot and point optimization
- xorcerer ([xauberer](https://github.com/xauberer)) - prompt for AI generated splash and sticker
- xorcerer ([xauberer](https://github.com/xauberer)) - AI generated splash and sticker
QA: Probabilitydragon, KrzysRog, Beeblebrox, EnderDude, lopezpb, Dracon, brad-colbert, archon800,
Shaggy the Atarian, x=usr(1536), Aking, Kenshi
QA: Probabilitydragon, EnderDude, Dracon, Beeblebrox, KrzysRog, lopezpb,
brad-colbert, archon800, nowy80, Saberman, Shaggy the Atarian, RetroBorsuk, ZPH,
x=usr(1536), Aking, RB5200
Special thanks to tebe ([tebe6502](https://github.com/tebe6502)), JAC! ([peterdell](https://github.com/peterdell)) and phaeron ([Altirra](https://www.virtualdub.org/altirra.html)) for their fantastic tools and support.
@@ -29,7 +30,7 @@ This source code was originally compiled with [OMC65 crossassembler](https://git
Compilation: `mads scorch.asm -o:scorch.xex`
Game source code is split into 5+4 parts:
Game source code is split into several parts:
- scorch.asm is the main game code (with many assorted routines)
- grafproc.asm - graphics routines like line or circle
- textproc.asm - text routines like list of weapons and shop