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Teams flag added (Meteors off - no memory)
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+9
-1
@@ -140,7 +140,13 @@ OptionsNoTab
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.endp
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.proc SelectNextGradient
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lda OptionsY ; if "Wind" option selected
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lda OptionsY ; if "Players" option selected
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bne NoTeams
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lda TeamsGame
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eor #"T"
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sta TeamsGame
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rts
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NoTeams
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cmp #$03
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bne NotWind
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lda WindChangeInRound ; wind change after each turn (not round only) flag
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@@ -197,6 +203,8 @@ NoGradientLoop
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sta OptionsHere+128
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lda FastSoilDown
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sta OptionsHere+88
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lda TeamsGame
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sta OptionsHere+8
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YPos = temp2
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XPos = temp2+1
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+3
-2
@@ -30,7 +30,7 @@
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.ifndef CART_VERSION
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.def CART_VERSION = 0 ; if 1 - dual splash screen
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.endif
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.def METEORS = 1 ; if 1 - meteors on game
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.def METEORS = 0 ; if 1 - meteors on game
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.def VU_METER = 1 ; if 1 - VU Meter on game
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.def XCORRECTION_FOR_PM = 0 ; if 1 - active x position of tanks correction fo PMG
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.def FASTER_GRAF_PROCS = 1 ; if 1 - activates faster graphics routines
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@@ -65,7 +65,7 @@ AdditionalZPvariables = $20
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.zpvar MeteorsRound .byte ; set 7th bit - block meteors in round
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FirstZpageVariable = $50
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FirstZpageVariable = $4f
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.zpvar DliColorBack .byte = FirstZpageVariable
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.zpvar ClearSky .byte ; $ff - Crear sky during drawmountains, 0 - no clear sky
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.zpvar PaddleState .byte ; old state 2nd button for 2 buttons joysticks
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@@ -150,6 +150,7 @@ FirstZpageVariable = $50
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.zpvar FirstKeypressDelay .byte
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.zpvar IsEndOfTheFallFlag .byte ;for small speedup ground falling
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.zpvar TankSequencePointer .byte
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.zpvar TeamsGame .byte ; Teams flag (0 - normal game, >0 - teams game)
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.zpvar WindChangeInRound .byte ; wind change after each turn (not round only) flag
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; (0 - round only, >0 - each turn)
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.zpvar RandomMountains .byte ; mountains type change after each turn flag
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