mirror of
https://github.com/pkali/scorch_src.git
synced 2026-05-20 22:34:21 +02:00
opty + purchaseTable fix
This commit is contained in:
+61
-58
@@ -447,16 +447,14 @@ PurchaseMeTable ;weapons good to be purchased by the robot
|
||||
; "Heavy Sandhog ","Dirt Clod ","Dirt Ball ","Ton of Dirt "
|
||||
; "Liquid Dirt ","Dirt Charge ","Buy me! ","Plasma Blast "
|
||||
.by %00000000
|
||||
; "Laser "
|
||||
.by %00000000
|
||||
.by 0 ; offset to defensives
|
||||
; "White Flag ","Battery ","Bal Guidance ","Horz Guidance "
|
||||
; "Hovercraft ","Lazy Boy ","Parachute ","Strong Parachute"
|
||||
.by %01000011
|
||||
; "Mag Deflector ","Shield ","Heavy Shield ","Force Shield "
|
||||
; "Super Mag ","Bouncy Castle ","Long Barrel ","Nuclear Winter "
|
||||
.by %11110100
|
||||
|
||||
; "Laser ","White Flag ","Battery ","Bal Guidance "
|
||||
; "Horz Guidance ","Hovercraft ","Lazy Boy ","Parachute "
|
||||
.by %00100001
|
||||
; "Strong Parachute","Mag Deflector ","Shield ","Heavy Shield "
|
||||
; "Force Shield ","Super Mag ","Bouncy Castle ","Long Barrel "
|
||||
.by %11111010
|
||||
; "Nuclear Winter "
|
||||
.by %00000000
|
||||
PurchaseMeTable2 ;weapons good to be purchased by the robot (Cyborg)
|
||||
;the comment is an index in the tables
|
||||
; "Baby Missile ","Missile ","Baby Nuke ","Nuke "
|
||||
@@ -471,16 +469,14 @@ PurchaseMeTable2 ;weapons good to be purchased by the robot (Cyborg)
|
||||
; "Heavy Sandhog ","Dirt Clod ","Dirt Ball ","Ton of Dirt "
|
||||
; "Liquid Dirt ","Dirt Charge ","Buy me! ","Plasma Blast "
|
||||
.by %00000000
|
||||
; "Laser "
|
||||
.by %00000000
|
||||
.by 0 ; offset to defensives
|
||||
; "White Flag ","Battery ","Bal Guidance ","Horz Guidance "
|
||||
; "Hovercraft ","Lazy Boy ","Parachute ","Strong Parachute"
|
||||
.by %01000001
|
||||
; "Mag Deflector ","Shield ","Heavy Shield ","Force Shield "
|
||||
; "Super Mag ","Bouncy Castle ","Long Barrel ","Nuclear Winter "
|
||||
.by %10110100
|
||||
|
||||
; "Laser ","White Flag ","Battery ","Bal Guidance "
|
||||
; "Horz Guidance ","Hovercraft ","Lazy Boy ","Parachute "
|
||||
.by %00100000
|
||||
;,"Strong Parachute","Mag Deflector ","Shield ","Heavy Shield "
|
||||
;,"Force Shield ","Super Mag ","Bouncy Castle ","Long Barrel "
|
||||
.by %11011010
|
||||
;"Nuclear Winter "
|
||||
.by %00000000
|
||||
;-------------------------------------------------
|
||||
; Screen codes of icons (chars) representing a given weapon
|
||||
WeaponSymbols
|
||||
@@ -546,43 +542,59 @@ NamesOfWeapons ;the comment is an index in the tables
|
||||
|
||||
dta d"White Flag " ; 33
|
||||
dta d"Battery " ; 34
|
||||
dta d"Bal Guidance " ; 35
|
||||
dta d"Horz Guidance " ; 36
|
||||
dta d"Hovercraft " ; 37
|
||||
dta d"Lazy Boy " ; 38
|
||||
;dta d"Bal Guidance " ; 35
|
||||
;-----------------------------------
|
||||
DefensiveEnergy ; OPTIMIZATION - unused name of the weapon
|
||||
.by 00 ; White Flag
|
||||
.by 00 ; Heat Guidance
|
||||
.by 00 ; Bal Guidance
|
||||
.by 00 ; Horz Guidance
|
||||
.by 98 ; Let's go!
|
||||
.by 00 ; Lazy Boy
|
||||
.by 00 ; Parachute
|
||||
.by 99 ; Strong Parachute
|
||||
.by 99 ; Mag Deflector
|
||||
.by 00 ; Shield
|
||||
.by 99 ; Heavy Shield
|
||||
.by 99 ; Force Shield
|
||||
.by 00 ; Super Mag
|
||||
.by 99 ; Bouncy Castle
|
||||
.by 00 ; Long Barrel
|
||||
.by 00 ; Nuclear Winter
|
||||
;-----------------------------------
|
||||
;dta d"Horz Guidance " ; 36
|
||||
;-----------------------------------
|
||||
weaponsOfDeath ; weapons used in tank death animations
|
||||
dta 1,2,3,7,17,18,19,20,21,22,23,24,25,26,27 ; OPTIMIZATION - unused name of the weapon
|
||||
weaponsOfDeathEnd dta d"Hovercraft " ; 37
|
||||
;-----------------------------------
|
||||
dta 0 ; ALIGN to 16
|
||||
; dta d"Lazy Boy " ; 38
|
||||
;-----------------------------------
|
||||
joyToKeyTable; OPTIMIZATION - unused name of the weapon
|
||||
; .by 00, 01, 02, 03, 04, 05, 06, 07, 08, 09, 10, 11, 12, 13, 14, 15
|
||||
.by $ff,$ff,$ff,$ff,$ff,$ff,$ff,$07,$ff,$ff,$ff,$06,$ff,$0f,$0e,$ff
|
||||
;-----------------------------------
|
||||
dta d"Parachute " ; 39 - no energy
|
||||
dta d"Strong Parachute" ; 40 - with energy (earlier Battery)
|
||||
dta d"Mag Deflector " ; 41 - with shield and energy
|
||||
dta d"Shield " ; 42 - shield for one shot - no energy
|
||||
dta d"Heavy Shield " ; 43 - shield with energy
|
||||
dta d"Force Shield " ; 44 - shield with energy and parachute
|
||||
dta d"Super Mag " ; 45
|
||||
;dta d"Super Mag " ; 45
|
||||
;-----------------------------------
|
||||
gameOverSpritesTop ; OPTIMIZATION - unused name of the weapon
|
||||
; end of the Gover sprites by number of players
|
||||
; 1 2 3 4 5 6
|
||||
.by 130,130,136,142,148,154
|
||||
;-------decimal constans
|
||||
zero
|
||||
digits dta d"0123456789"
|
||||
;-----------------------------------
|
||||
dta d"Bouncy Castle " ; 46 - with shield and energy
|
||||
dta d"Long Schlong " ; 47
|
||||
dta d"Nuclear Winter " ; 48
|
||||
DefensiveEnergy = * - 48
|
||||
.by 00 ; White Flag
|
||||
.by 00 ; Heat Guidance
|
||||
.by 00 ; Bal Guidance
|
||||
.by 00 ; Horz Guidance
|
||||
.by 98 ; Let's go!
|
||||
.by 00 ; Lazy Boy
|
||||
.by 00 ; Parachute
|
||||
.by 99 ; Strong Parachute
|
||||
.by 99 ; Mag Deflector
|
||||
.by 00 ; Shield
|
||||
.by 99 ; Heavy Shield
|
||||
.by 99 ; Force Shield
|
||||
.by 00 ; Super Mag
|
||||
.by 99 ; Bouncy Castle
|
||||
.by 00 ; Long Barrel
|
||||
.by 00 ; Nuclear Winter
|
||||
weaponsOfDeath ; weapons used in tank death animations
|
||||
dta 1,2,3,7,17,18,19,20,21,22,23,24,25,26,27
|
||||
weaponsOfDeathEnd
|
||||
joyToKeyTable
|
||||
; .by 00, 01, 02, 03, 04, 05, 06, 07, 08, 09, 10, 11, 12, 13, 14, 15
|
||||
.by $ff,$ff,$ff,$ff,$ff,$ff,$ff,$07,$ff,$ff,$ff,$06,$ff,$0f,$0e,$ff
|
||||
|
||||
|
||||
;-----------------------------------
|
||||
keycodes ;tables for converting KeyCode to Screen Code (38 -1 characters)
|
||||
@@ -598,16 +610,7 @@ scrcodes
|
||||
dta d"qrstuvwx"
|
||||
dta d"yz123456"
|
||||
dta d"7890. " ; "-"
|
||||
;-----------------------------------
|
||||
gameOverSpritesTop
|
||||
; end of the Gover sprites by number of players
|
||||
; 1 2 3 4 5 6
|
||||
.by 130,130,136,142,148,154
|
||||
;-------decimal constans
|
||||
zero
|
||||
digits dta d"0123456789"
|
||||
nineplus dta d"9"+1
|
||||
space dta d" "
|
||||
|
||||
;------credits
|
||||
CreditsStart
|
||||
dta d" "*
|
||||
|
||||
@@ -26,6 +26,7 @@ LongBarrel = 20 ; long barrel length
|
||||
|
||||
TextBackgroundColor = $02 ; REAL constans - use: LDA #TextBackgroundColor
|
||||
TextForegroundColor = $0A
|
||||
space = 0 ; space in screencodes
|
||||
|
||||
;character codes for symbols (tank, parachute, etc. )
|
||||
char_parachute_______ = $02
|
||||
|
||||
BIN
Binary file not shown.
+9
-9
@@ -1454,7 +1454,7 @@ displayloop
|
||||
beq noleading0 ; if 00000 - last 0 must be
|
||||
cmp zero
|
||||
bne noleading0
|
||||
lda space
|
||||
lda #space
|
||||
beq displaychar ; space = 0 !
|
||||
noleading0
|
||||
inx ; set flag (no leading zeroes to cut)
|
||||
@@ -1501,7 +1501,7 @@ TooLittle001 dex
|
||||
lda decimalresult
|
||||
cmp zero
|
||||
bne decimalend1
|
||||
lda space
|
||||
lda #space
|
||||
sta decimalresult
|
||||
|
||||
decimalend1
|
||||
@@ -2327,7 +2327,7 @@ EndOfCredits
|
||||
lda ActiveDefenceWeapon,x
|
||||
bne ActiveDefence
|
||||
; clear brackets
|
||||
lda #$00 ; space
|
||||
lda #space
|
||||
sta textbuffer+80+22
|
||||
sta textbuffer+80+39
|
||||
mwa #emptyLine temp
|
||||
@@ -2365,7 +2365,7 @@ ClearingOnly
|
||||
;displaying the energy of a tank shield (if exist)
|
||||
;---------------------
|
||||
; clear (if no shield)
|
||||
lda #$00 ; space
|
||||
lda #space
|
||||
sta textbuffer+40+10
|
||||
sta textbuffer+40+11
|
||||
sta textbuffer+40+12
|
||||
@@ -2394,7 +2394,7 @@ NoShieldEnergy
|
||||
bmi DisplayLeftWind
|
||||
lda #$7f ; (tab) char
|
||||
sta textbuffer+80+20
|
||||
lda #0 ;space
|
||||
lda #space
|
||||
sta textbuffer+80+17
|
||||
beq DisplayWindValue
|
||||
DisplayLeftWind
|
||||
@@ -2407,7 +2407,7 @@ DisplayLeftWind
|
||||
sta temp+1
|
||||
lda #$7e ;(del) char
|
||||
sta textbuffer+80+17
|
||||
lda #0 ;space
|
||||
lda #space
|
||||
sta textbuffer+80+20
|
||||
DisplayWindValue
|
||||
:4 lsrw temp ;divide by 16 to have a nice value on a screen
|
||||
@@ -2449,7 +2449,7 @@ AngleToRight
|
||||
sta decimal
|
||||
lda #$7f ; (tab) character
|
||||
sta textbuffer+40+25
|
||||
lda #0 ;space
|
||||
lda #space
|
||||
sta textbuffer+40+22
|
||||
beq AngleDisplay
|
||||
AngleToLeft
|
||||
@@ -2460,13 +2460,13 @@ AngleToLeft
|
||||
sta decimal
|
||||
lda #$7e ;(del) char
|
||||
sta textbuffer+40+22
|
||||
lda #0 ;space
|
||||
lda #space
|
||||
sta textbuffer+40+25
|
||||
beq AngleDisplay
|
||||
VerticallyUp
|
||||
; now we have value 90
|
||||
sta decimal
|
||||
lda #0 ;space
|
||||
lda #space
|
||||
sta textbuffer+40+25
|
||||
sta textbuffer+40+22
|
||||
|
||||
|
||||
Reference in New Issue
Block a user