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2022-11-14 09:03:44 -05:00
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## Changelog:
###### Version 1.18
2022-11-04
This is the final round of weapon additions! Also. our beloved testers and players found a number of issues and we were extremely happy to address them.
* New defensive weapon "Lazy Boy" - aims at the closest enemy.
* New defensive weapon "Lazy Darwin" - aims at the weakest link, an enemy I mean.
* New defensive weapon "Auto Defense" - activate it to be automatically protected by shields and stuff (where available)
* New defensive weapon "Spy Hard" - quickly view energies, weapons and shields of your opponents.
* New SFXes, improvements in SFX, and music by @mikerro
* Shooting with angle 0 caused the sudden death of the operator. Fixed.
* Angles were asymmetrical, now you can go from 0 to 90 and to 0 again (181 degrees of freedom). Fixed with an improved arithmetic rounding of our sub-pixel accuracy.
* Drawing a barrel when a tank was on the edge of X==256 pixels caused a lonely pixel to appear randomly. Fixed.
* Liquid Dirt was overflowing from the right edge of the screen to the left. Fixed.
* Liquid Dirt volume increased significantly, it is now a formidable attack!
* A single pixel was erroneously plotted when measuring distance (was visible in e.g., Death's Head). Fixed.
* Not all traces were correctly erased after Funky Bomb, fixed again (for the 3rt time I guess).
* Soil sedimentation speed after Funky Bomb improved.
* Pressing [ESC] when in inventory/store was quitting the game, now it quits the menu only.
* BIGGEST OF ALL: the lonely pixel after Nuclear Winter was eliminated. https://github.com/pkali/scorch_src/issues/103 We have spent a disproportionately large amount of time trying to slap this bug. It is still there, but is not manifesting itself ;)
###### Version 1.18
2022-11-07