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decrease activated defensives #26
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@@ -49,7 +49,7 @@ moneyH ;we place zero at the end of prices and money
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;and have range from 0 to 99990 (not too much)
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;money players have (maybe one more byte is needed?)
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.DS [MaxPlayers]
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moneyL
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moneyL
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.DS [MaxPlayers]
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;----------------------------------------------------
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gainH ;how much money player gets after the round
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