All inputs (keyboard and joy) in separate module

This commit is contained in:
Pecusx
2023-10-27 14:27:05 +02:00
parent c8e8573104
commit aed31b821e
7 changed files with 294 additions and 311 deletions
+206
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@@ -0,0 +1,206 @@
;--------------------------------------------------
.proc GetKey
; waits for pressing a key and returns pressed value in A
; when [ESC] is pressed, escFlag is set
; result: A=keycode
;--------------------------------------------------
jsr WaitForKeyRelease
getKeyAfterWait
jsr GetKeyFast
cmp #@kbcode._none
beq getKeyAfterWait
ldy #0
sty ATRACT ; reset atract mode
mvy #sfx_keyclick sfx_effect
rts
.endp
;--------------------------------------------------
.proc GetKeyFast
; returns pressed value in A - no waits for press
; when [ESC] is pressed, escFlag is set
; result: A=keycode ($ff - no key pressed)
;--------------------------------------------------
.IF TARGET = 800
lda SKSTAT
cmp #$ff
beq checkJoyGetKey ; key not pressed, check Joy
cmp #$f7 ; SHIFT
beq checkJoyGetKey
.ELIF TARGET = 5200
lda SkStatSimulator
and #%11111110
bne checkJoyGetKey ; key not pressed, check Joy
.ENDIF
lda kbcode
cmp #@kbcode._none
beq checkJoyGetKey
pha
and #$3f ; CTRL and SHIFT ellimination
cmp #@kbcode._esc ; 28 ; ESC
beq EscPressed
pla
jmp getkeyend
EscPressed
pla
mvy #$80 escFlag
bne getkeyend
checkJoyGetKey
;------------JOY-------------
;happy happy joy joy
;check for joystick now
lda STICK0
and #$0f
cmp #$0f
beq notpressedJoyGetKey
tay
lda joyToKeyTable,y
bne getkeyend
notpressedJoyGetKey
;fire
lda STRIG0
beq JoyButton
.IF TARGET = 800 ; Second joy button , Select and Option key only on A800
jsr Check2button
bcc SecondButton
bne checkSelectKey
checkSelectKey
lda CONSOL
and #%00000010 ; Select
beq SelectPressed
lda CONSOL
and #%00000100 ; Option
beq OptionPressed
.ENDIF
lda #@kbcode._none
bne getkeyend
OptionPressed
lda #@kbcode._atari ; Option key
bne getkeyend
SecondButton
SelectPressed
lda #@kbcode._tab ; Select key
bne getkeyend
JoyButton
lda #@kbcode._ret ; Return key
getkeyend
rts
; ----
.IF TARGET = 800 ; Second joy button only on A800
Check2button
lda PADDL0
and #$c0
eor #$C0
cmp PaddleState
sta PaddleState
rts
.ENDIF
.endp
;--------------------------------------------------
.proc getkeynowait
;--------------------------------------------------
jsr WaitForKeyRelease
lda kbcode
and #$3f ; CTRL and SHIFT ellimination
rts
.endp
;--------------------------------------------------
.proc WaitForKeyRelease
;--------------------------------------------------
lda #128-KeyRepeatSpeed ; tricky
sec
sbc FirstKeypressDelay ; tricky 2 :)
sta pressTimer
StillWait
bit pressTimer
bmi KeyAutoReleased
lda STICK0
and #$0f
cmp #$0f
bne StillWait
lda STRIG0
beq StillWait
.IF TARGET = 800
lda SKSTAT
cmp #$ff
bne StillWait
lda CONSOL
and #%00000110 ; Select and Option only
cmp #%00000110
bne StillWait
.ELIF TARGET = 5200
lda SkStatSimulator
and #%11111110
beq StillWait
.ENDIF
KeyReleased
mva #FirstKeySpeed FirstKeypressDelay
rts
KeyAutoReleased ; autorepeat
mva #0 FirstKeypressDelay
rts
.endp
;--------------------------------------------------
.proc IsKeyPressed
; result: A=0 - yes , A>0 - no
;--------------------------------------------------
lda SKSTAT
and #%00000100
beq @+
lda #1
@ and STRIG0
rts
.endp
;--------------------------------------------------
.proc CheckStartKey
;--------------------------------------------------
lda CONSOL ; turbo mode
and #%00000001 ; START KEY
rts
.endp
;--------------------------------------------------
.proc CheckExitKeys
;--------------------------------------------------
; Checks keyboard and sets appropriate flags for exit procedures
; If START+OPTION is pressed - exit to GameOver screen
; If 'O' key is pressed - displays "Are you sure?" and - exit to GameOver screen
; If 'Esc' key is pressed - displays "Are you sure?" and - exit to Menu screen
; Just setting the right flags!!!
; Select and Option
lda CONSOL
and #%00000101 ; Start + Option
beq QuitToGameover
lda SKSTAT
cmp #$ff
jeq nokeys
cmp #$f7 ; SHIFT
jeq nokeys
lda kbcode
and #%10111111 ; SHIFT elimination
cmp #@kbcode._O ; $08 ; O
bne CheckEsc
jsr AreYouSure
bit escFlag
bpl nokeys
;---O pressed-quit game to game over screen---
QuitToGameover
mva #$C0 escFlag ; bits 7 and 6 set
rts
CheckEsc
cmp #@kbcode._esc ; 28 ; ESC
bne nokeys
DisplayAreYouSure
jsr AreYouSure
;---esc pressed-quit game---
nokeys
bit escFlag
rts
;
.endp
+63
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@@ -0,0 +1,63 @@
;--------------------------------------------------
.proc GetKey
; waits for pressing a key and returns pressed value in A
; when [ESC] is pressed, escFlag is set
; result: A=keycode
;--------------------------------------------------
jsr WaitForKeyRelease
jsr GetKeyFast
ldy #0
sty escFlag
rts
.endp
;--------------------------------------------------
.proc GetKeyFast
; returns pressed value in A - no wait for press
; when [ESC] is pressed, escFlag is set
; result: A=keycode
;--------------------------------------------------
lda #$ff
rts
.endp
;--------------------------------------------------
.proc getkeynowait
;--------------------------------------------------
jsr WaitForKeyRelease
lda kbcode
and #$3f ;CTRL and SHIFT ellimination
rts
.endp
;--------------------------------------------------
.proc WaitForKeyRelease
;--------------------------------------------------
StillWait
rts
.endp
;--------------------------------------------------
.proc IsKeyPressed
; result: A=0 - yes , A>0 - no
;--------------------------------------------------
lda #1
rts
.endp
;--------------------------------------------------
.proc CheckStartKey
;--------------------------------------------------
lda #%00000001 ; START KEY not pressed
rts
.endp
;--------------------------------------------------
.proc CheckExitKeys
;--------------------------------------------------
; Checks keyboard and sets appropriate flags for exit procedures
; If START+OPTION is pressed - exit to GameOver screen
; If 'O' key is pressed - displays "Are you sure?" and - exit to GameOver screen
; If 'Esc' key is pressed - displays "Are you sure?" and - exit to Menu screen
; Just setting the right flags!!!
rts
;
.endp
+21
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@@ -1070,6 +1070,27 @@ BarrelPositionIsFine
.endp
;--------------------------------------------------
.proc DemoModeOrKey
; Waits for the key pressed if at least one human is playing.
; Otherwise, waits 3 seconds (demo mode).
;--------------------------------------------------
;check demo mode
ldx numberOfPlayers
dex
checkForHuman ; if all in skillTable other than 0 then switch to DEMO MODE
lda skillTable,x
beq peopleAreHere
dex
bpl checkForHuman
; no people, just wait a bit
ldy #75
jmp PauseYFrames
; rts
peopleAreHere
jmp getkey ; jsr:rts
.endp
;----------------------------------------------
.proc SortSequence ;
;----------------------------------------------
+2 -226
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@@ -410,183 +410,6 @@ NoRMT_PALchange
.ENDIF
.endp
;--------------------------------------------------
.proc GetKey
; waits for pressing a key and returns pressed value in A
; when [ESC] is pressed, escFlag is set
; result: A=keycode
;--------------------------------------------------
jsr WaitForKeyRelease
getKeyAfterWait
jsr GetKeyFast
cmp #@kbcode._none
beq getKeyAfterWait
ldy #0
sty ATRACT ; reset atract mode
mvy #sfx_keyclick sfx_effect
rts
.endp
;--------------------------------------------------
.proc GetKeyFast
; returns pressed value in A - no waits for press
; when [ESC] is pressed, escFlag is set
; result: A=keycode ($ff - no key pressed)
;--------------------------------------------------
.IF TARGET = 800
lda SKSTAT
cmp #$ff
beq checkJoyGetKey ; key not pressed, check Joy
cmp #$f7 ; SHIFT
beq checkJoyGetKey
.ELIF TARGET = 5200
lda SkStatSimulator
and #%11111110
bne checkJoyGetKey ; key not pressed, check Joy
.ENDIF
lda kbcode
cmp #@kbcode._none
beq checkJoyGetKey
pha
and #$3f ; CTRL and SHIFT ellimination
cmp #@kbcode._esc ; 28 ; ESC
beq EscPressed
pla
jmp getkeyend
EscPressed
pla
mvy #$80 escFlag
bne getkeyend
checkJoyGetKey
;------------JOY-------------
;happy happy joy joy
;check for joystick now
lda STICK0
and #$0f
cmp #$0f
beq notpressedJoyGetKey
tay
lda joyToKeyTable,y
bne getkeyend
notpressedJoyGetKey
;fire
lda STRIG0
beq JoyButton
.IF TARGET = 800 ; Second joy button , Select and Option key only on A800
jsr Check2button
bcc SecondButton
bne checkSelectKey
checkSelectKey
lda CONSOL
and #%00000010 ; Select
beq SelectPressed
lda CONSOL
and #%00000100 ; Option
beq OptionPressed
.ENDIF
lda #@kbcode._none
bne getkeyend
OptionPressed
lda #@kbcode._atari ; Option key
bne getkeyend
SecondButton
SelectPressed
lda #@kbcode._tab ; Select key
bne getkeyend
JoyButton
lda #@kbcode._ret ; Return key
getkeyend
rts
; ----
.IF TARGET = 800 ; Second joy button only on A800
Check2button
lda PADDL0
and #$c0
eor #$C0
cmp PaddleState
sta PaddleState
rts
.ENDIF
.endp
;--------------------------------------------------
.proc getkeynowait
;--------------------------------------------------
jsr WaitForKeyRelease
lda kbcode
and #$3f ; CTRL and SHIFT ellimination
rts
.endp
;--------------------------------------------------
.proc WaitForKeyRelease
;--------------------------------------------------
lda #128-KeyRepeatSpeed ; tricky
sec
sbc FirstKeypressDelay ; tricky 2 :)
sta pressTimer
StillWait
bit pressTimer
bmi KeyAutoReleased
lda STICK0
and #$0f
cmp #$0f
bne StillWait
lda STRIG0
beq StillWait
.IF TARGET = 800
lda SKSTAT
cmp #$ff
bne StillWait
lda CONSOL
and #%00000110 ; Select and Option only
cmp #%00000110
bne StillWait
.ELIF TARGET = 5200
lda SkStatSimulator
and #%11111110
beq StillWait
.ENDIF
KeyReleased
mva #FirstKeySpeed FirstKeypressDelay
rts
KeyAutoReleased ; autorepeat
mva #0 FirstKeypressDelay
rts
.endp
;--------------------------------------------------
.proc IsKeyPressed
; result: A=0 - yes , A>0 - no
;--------------------------------------------------
lda SKSTAT
and #%00000100
beq @+
lda #1
@ and STRIG0
rts
.endp
;--------------------------------------------------
.proc DemoModeOrKey
; Waits for the key pressed if at least one human is playing.
; Otherwise, waits 3 seconds (demo mode).
;--------------------------------------------------
;check demo mode
ldx numberOfPlayers
dex
checkForHuman ; if all in skillTable other than 0 then switch to DEMO MODE
lda skillTable,x
beq peopleAreHere
dex
bpl checkForHuman
; no people, just wait a bit
ldy #75
jmp PauseYFrames
; rts
peopleAreHere
jmp getkey ; jsr:rts
.endp
;--------------------------------------------------
MakeDarkScreen
@@ -614,55 +437,6 @@ MakeDarkScreen
rts
.endp
;--------------------------------------------------
.proc CheckStartKey
;--------------------------------------------------
lda CONSOL ; turbo mode
and #%00000001 ; START KEY
rts
.endp
;--------------------------------------------------
.proc CheckExitKeys
;--------------------------------------------------
; Checks keyboard and sets appropriate flags for exit procedures
; If START+OPTION is pressed - exit to GameOver screen
; If 'O' key is pressed - displays "Are you sure?" and - exit to GameOver screen
; If 'Esc' key is pressed - displays "Are you sure?" and - exit to Menu screen
; Just setting the right flags!!!
; Select and Option
lda CONSOL
and #%00000101 ; Start + Option
beq QuitToGameover
lda SKSTAT
cmp #$ff
jeq nokeys
cmp #$f7 ; SHIFT
jeq nokeys
lda kbcode
and #%10111111 ; SHIFT elimination
cmp #@kbcode._O ; $08 ; O
bne CheckEsc
jsr AreYouSure
bit escFlag
bpl nokeys
;---O pressed-quit game to game over screen---
QuitToGameover
mva #$C0 escFlag ; bits 7 and 6 set
rts
CheckEsc
cmp #@kbcode._esc ; 28 ; ESC
bne nokeys
DisplayAreYouSure
jsr AreYouSure
;---esc pressed-quit game---
nokeys
bit escFlag
rts
;
.endp
;--------------------------------------------------
.proc ShellDelay
;--------------------------------------------------
@@ -718,6 +492,8 @@ noingame
bne @-
rts
.endp
;--------------------------------------------------
icl 'Atari/inputs.asm'
;--------------------------------------------------
icl 'Atari/interrupts.asm'
;----------------------------------------------
BIN
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+2 -85
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@@ -246,73 +246,6 @@ StartAfterSplash
rts
.endp
;--------------------------------------------------
.proc GetKey
; waits for pressing a key and returns pressed value in A
; when [ESC] is pressed, escFlag is set
; result: A=keycode
;--------------------------------------------------
jsr WaitForKeyRelease
jsr GetKeyFast
ldy #0
sty escFlag
rts
.endp
;--------------------------------------------------
.proc GetKeyFast
; returns pressed value in A - no wait for press
; when [ESC] is pressed, escFlag is set
; result: A=keycode
;--------------------------------------------------
lda #$ff
rts
.endp
;--------------------------------------------------
.proc getkeynowait
;--------------------------------------------------
jsr WaitForKeyRelease
lda kbcode
and #$3f ;CTRL and SHIFT ellimination
rts
.endp
;--------------------------------------------------
.proc WaitForKeyRelease
;--------------------------------------------------
StillWait
rts
.endp
;--------------------------------------------------
.proc IsKeyPressed
; result: A=0 - yes , A>0 - no
;--------------------------------------------------
lda #1
rts
.endp
;--------------------------------------------------
.proc DemoModeOrKey
; Waits for the key pressed if at least one human is playing.
; Otherwise, waits 3 seconds (demo mode).
;--------------------------------------------------
;check demo mode
ldx numberOfPlayers
dex
checkForHuman ; if all in skillTable other than 0 then switch to DEMO MODE
lda skillTable,x
beq peopleAreHere
dex
bpl checkForHuman
; no people, just wait a bit
;pause 150
ldy #75
jmp PauseYFrames
; rts
peopleAreHere
jmp getkey ; jsr:rts
.endp
;--------------------------------------------------
MakeDarkScreen
;--------------------------------------------------
@@ -338,24 +271,6 @@ MakeDarkScreen
rts
.endp
;--------------------------------------------------
.proc CheckStartKey
;--------------------------------------------------
lda #%00000001 ; START KEY not pressed
rts
.endp
;--------------------------------------------------
.proc CheckExitKeys
;--------------------------------------------------
; Checks keyboard and sets appropriate flags for exit procedures
; If START+OPTION is pressed - exit to GameOver screen
; If 'O' key is pressed - displays "Are you sure?" and - exit to GameOver screen
; If 'Esc' key is pressed - displays "Are you sure?" and - exit to Menu screen
; Just setting the right flags!!!
rts
;
.endp
;--------------------------------------------------
.proc ShellDelay
ldy flyDelay
@@ -382,6 +297,8 @@ noShellDelay
.proc CopyFromRom
rts
.endp
;--------------------------------------------------
icl 'C64/inputs.asm'
;--------------------------------------------------
icl 'C64/interrupts.asm'
;----------------------------------------------
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