mirror of
https://github.com/pkali/scorch_src.git
synced 2026-05-20 22:34:21 +02:00
New splash screen (sorry KAZ :) ).
And start from "Polish Rainbow" color scheme.
This commit is contained in:
+3
-2
@@ -191,7 +191,8 @@ FirstZpageVariable = $57
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.ELSE
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icl 'lib/ATARISYS.ASM'
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icl 'lib/MACRO.ASM'
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icl 'artwork/Scorch50.asm' ; splash screen and musix
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;icl 'artwork/Scorch50.asm' ; splash screen and musix
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icl 'splash_v2/splash.asm' ; splash screen and musix
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.ENDIF
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;-----------------------------------------------
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@@ -315,7 +316,7 @@ no5200splash
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bpl @-
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; set gradient to the full LGBTIQQAAPP+ flag on start
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mva #1 GradientNr ; #1 to set gradient number 2 :) (next one)
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mva #0 GradientNr ; #1 to set gradient number 2 :) (next one)
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jsr SelectNextGradient.NotWind
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; generate linetables
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BIN
Binary file not shown.
BIN
Binary file not shown.
@@ -0,0 +1,134 @@
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; --- dmsc LZSS player routine
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song_data
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ins 'mmm_16.lzs'
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song_end
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buffers
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.ds 256 * 9
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; Song Initialization - this runs in the first tick:
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;
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.proc init_song
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mva #1 bit_data
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; Example: here initializes song pointer:
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;mwa #song_data song_ptr
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; Init all channels:
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ldx #8
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ldy #0
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clear
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; Read just init value and store into buffer and POKEY
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jsr get_byte
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sta POKEY, x
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sty chn_copy, x
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cbuf
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sta buffers + 255
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inc cbuf + 2
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dex
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bpl clear
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; Initialize buffer pointer:
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sty bptr
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sty cur_pos
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rts
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.endp
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; Wait for next frame
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;
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.proc wait_frame
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lda 20
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delay
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cmp 20
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beq delay
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.endp
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; Play one frame of the song
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;
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.proc play_frame
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lda #>buffers
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sta bptr+1
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lda song_data
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sta chn_bits
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ldx #8
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; Loop through all "channels", one for each POKEY register
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chn_loop:
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lsr chn_bits
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bcs skip_chn ; C=1 : skip this channel
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lda chn_copy, x ; Get status of this stream
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bne do_copy_byte ; If > 0 we are copying bytes
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; We are decoding a new match/literal
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lsr bit_data ; Get next bit
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bne got_bit
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jsr get_byte ; Not enough bits, refill!
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ror ; Extract a new bit and add a 1 at the high bit (from C set above)
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sta bit_data ;
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got_bit:
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jsr get_byte ; Always read a byte, it could mean "match size/offset" or "literal byte"
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bcs store ; Bit = 1 is "literal", bit = 0 is "match"
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sta chn_pos, x ; Store in "copy pos"
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jsr get_byte
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sta chn_copy, x ; Store in "copy length"
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; And start copying first byte
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do_copy_byte:
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dec chn_copy, x ; Decrease match length, increase match position
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inc chn_pos, x
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ldy chn_pos, x
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; Now, read old data, jump to data store
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lda (bptr), y
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store:
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ldy cur_pos
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sta POKEY, x ; Store to output and buffer
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sta (bptr), y
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skip_chn:
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; Increment channel buffer pointer
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inc bptr+1
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dex
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bpl chn_loop ; Next channel
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inc cur_pos
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.endp
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; Check for ending of song and jump to the next frame
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;
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; not checking really so the tune gets funky :)))
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;lda song_ptr + 1
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;cmp #>song_end
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;bne wait_frame
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;lda song_ptr
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;cmp #<song_end
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;bne wait_frame
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end_loop
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rts
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song_ptr = get_byte + 1
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.proc get_byte
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lda song_data+1
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inc song_ptr
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bne skip
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inc song_ptr+1
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skip
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rts
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.endp
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Binary file not shown.
Binary file not shown.
@@ -0,0 +1,73 @@
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; ----------------------------------
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; RastaConverter by Ilmenit v.Beta7
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; ----------------------------------
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missiles
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.ds $100
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player0
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.he 00 00 00 00 00 00 00 00 78 74 38 30 FE 7E FE 7C
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.he FE 7C 7E 7E 1E 1C 7C 78 7C 3C 78 3C 38 7E FC FE
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.he FC 7C FC FF 7F FF 7F FF 7F FF 6F 3F 7F 3F 1F 3F
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.he 1F EE FE FE FE F9 F5 FE 7F 0E 9C 0C 00 00 00 FF
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.he FE FE FF FF FF FF FF FE FF FF FF FF FF FF FF FF
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.he FE FF FF FF FF FF FF FF FE FF FF FF FF FF FF FF
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.he FF FF FF FF FF FF FF FF FF 3F 3F 3F 1F 1D 1D 19
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.he 06 3F 3F F8 7C 7E 5F DF 7F FF 3F 77 7F F7 FF CF
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.he 9F 9F DF FF FF F8 F3 FF F7 F7 77 76 92 02 8A C6
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.he 8A 47 08 26 CD 05 69 38 E8 3C BE 35 6E A3 B3 B7
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.he D3 65 E6 70 60 85 02 8A C7 C6 C1 40 40 F0 F1 78
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.he 59 DC E0 E0 E0 E4 40 4C C0 FD FD FB FF FF FF FD
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.he FD FE FF FE FE FD 6C 0B 13 1A 3C 3C 38 12 10 10
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.he 30 00 12 10 49 D9 71 79 38 00 00 00 00 00 00 00
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.he 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
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.he 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
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player1
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.he 00 00 00 00 00 00 00 00 70 28 1C 3C 1C 3C 1C 1C
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.he 1E 1E 3E 1E 1E 0E 86 E3 E3 F3 F3 F4 FF FF FF BF
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.he FE BF FE 7F 7E 7E 7E 7F 7E 7E 7F 7E 7E 7F 7E 7E
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.he 7F FE FE FF FE 7F 7F FF FF FC 7C 78 78 78 78 87
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.he 83 87 C3 87 43 C7 83 C7 C3 C3 C7 E7 EF EC CA F8
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.he 7E 7E 7E 7E 1C 70 F8 30 57 60 70 86 07 06 07 E6
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.he EF 83 2B 8B 0E 1B 2F 1B 0F BA 4F 18 6E 38 6E 39
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.he 4F B7 6D DF 6D FB 6D 9F 6D FF EF FF 7F 7F 7F FF
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.he 7F FF FF 7F FF 7F FF 40 C8 0F 0E 90 30 1B 7D 7F
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.he 7F 7F 7F 4F 1F 3F 7F 7F 7F 5F 3F 3F 7F FF FF FF
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.he 7F FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
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.he FF FD F7 FD F7 FD 77 03 1C 48 BC CC FC CC FC CE
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.he FC CF F5 7B AC 7F AC 7F B0 D4 B0 DC B2 D8 B2 D8
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.he B6 E0 F8 E0 FC E0 F8 E0 FA 00 00 00 00 00 00 00
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.he 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
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.he 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
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player2
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.he 00 00 00 00 00 00 00 00 F8 F8 20 30 38 78 38 7C
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.he 38 3C 18 3C 18 3C 08 1F 1F 1F 1F 1F 1F 01 1E 1E
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.he 0E 02 00 03 07 03 07 83 07 C7 87 87 07 C7 07 87
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.he 07 0F 07 07 06 07 02 06 0E 06 1E 1E 1E 3E 1E 3E
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.he 1E 3E 1E 3E 1E 3C 1E 3C 1C 3C 3C 3C 1C 3C 1C 3C
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.he 18 3C 18 3C 1C 3C 1E 3C 9E B4 1C 1A 1C 1E 1E 3E
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.he 1E 1E 1E 1E 3E 1E 1E 1E 18 3E 1E 7E 3E 7E 3E DE
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.he 1E 1E 1E 1E 1E 1E 1E 1E 1E 1E 1E 1E 1E 1E 1E 1E
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.he 1E 1E 1E 1E 1E 1E 1E FA FA FA FA 3C 8C 03 C0 E7
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.he C4 10 0E 0C F3 D8 BE BF 7F DF BD FD F6 D7 D3 D0
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.he CB D6 CF 72 7E C7 EF 27 47 CB F2 5F E8 78 70 3C
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.he 30 1C FD 78 F4 DC FD DD FC 01 03 03 03 03 03 03
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.he 03 0B 06 03 0F 10 19 38 19 3A 1E 3F 5B DF FD DF
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.he FF FF 73 F3 D9 93 C5 D1 C1 00 00 00 00 00 00 00
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.he 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
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.he 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
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player3
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.he 00 00 00 00 00 00 00 00 F0 C0 F0 C0 E0 E0 E6 EE
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.he 62 FA 74 B8 F4 FD B7 DF C7 CF 67 EF 67 F6 F2 FA
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.he FE FE FF F8 F8 F8 F8 C0 80 80 C0 80 C0 C0 C0 C0
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.he C0 C0 C0 C0 E0 1F 07 0F 18 18 18 18 1C 3C 3E 3E
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.he 5E 4E 4E 0F 4F 0E F0 70 F0 30 F0 B0 03 20 6A 06
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.he 06 06 81 83 E3 E7 BE 9F BF 07 07 03 07 03 7B 03
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.he F8 6F 4A 2B E3 2D 70 2F BF 80 F2 2E 00 00 20 30
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.he 30 30 38 07 07 07 03 07 07 C0 60 60 70 70 70 70
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.he 78 70 39 38 39 C0 E2 E2 37 37 57 B7 D7 34 77 7F
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.he F7 FF FF FC 7C FF 6F 77 7F 7F 7F 7F 7F 7F 7F 7F
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.he 7E 7F 7F 7E 7E 7E 7E 7E 7E 7E 7D 7F 7C 7E 7C 3C
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.he FF 07 12 F7 DB FF DA FF DE FF 5E FF 59 7F 1A 3F
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.he 5B 7C 4A 3D 1A 3F 5A 2E DA 3E DA 06 DB 7F 4B 7F
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.he 1B 3F 0B 0F 0B 0F 0B 07 03 00 00 00 00 00 00 00
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.he 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
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.he 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,41 @@
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; ----------------------------------
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; RastaConverter by Ilmenit v.Beta7
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; ----------------------------------
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; Initial values
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lda #$0F
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sta colpf0
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lda #$98
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sta colpf1
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lda #$97
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sta colpf2
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lda #$00
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sta COLBAK
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lda #$FB
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sta COLPM0
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lda #$96
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sta COLPM1
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lda #$8F
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sta COLPM2
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lda #$95
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sta COLPM3
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lda #$7E
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sta HPOSP0
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lda #$4E
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sta HPOSP1
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lda #$61
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sta HPOSP2
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lda #$2E
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sta HPOSP3
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lda #$0
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ldx #$0
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ldy #$0
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; Set proper count of wsyncs
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:2 sta wsync
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; Set proper picture height
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PIC_HEIGHT = 209
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@@ -0,0 +1,264 @@
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/***************************************/
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/* Use MADS http://mads.atari8.info/ */
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/* Mode: GED- (bitmap mode) */
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/***************************************/
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icl "splash.h"
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; --- dmsc LZSS player routine on zero page
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org $80
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chn_copy .ds 9
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chn_pos .ds 9
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bptr .ds 2
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cur_pos .ds 1
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chn_bits .ds 1
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bit_data .ds 1
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; ---
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org $00
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fcnt .ds 2
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fadr .ds 2
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fhlp .ds 2
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cloc .ds 1
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regA .ds 1
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regX .ds 1
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regY .ds 1
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byt2 .ds 1
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zc .ds ZCOLORS
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* --- BASIC switch OFF
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org $2000\ mva #$ff portb\ rts\ ini $2000
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* --- MAIN PROGRAM
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org $2010
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IFT PIC_HEIGHT>=204
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scr ins "output.png.mic", 0, 8160
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:16 .byte 0
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ins "output.png.mic" , +8160
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ELS
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scr ins "output.png.mic"
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EIF
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.ifdef nil_used
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nil :8*40 brk
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eif
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.ALIGN $0400
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ant ANTIC_PROGRAM scr,ant
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fnt
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ift USESPRITES
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.ALIGN $0800
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.ds $0300
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pmg SPRITES
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eif
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icl "lzss_player.asm" ; player (and data) for splash music
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main
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jsr init_song
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* --- init PMG
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ift USESPRITES
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mva >pmg pmbase ;missiles and players data address
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mva #$03 pmcntl ;enable players and missiles
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eif
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lda:cmp:req $14 ;wait 1 frame
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sei ;stop interrups
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mva #$00 nmien ;stop all interrupts
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mva #$fe portb ;switch off ROM to get 16k more ram
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||||
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ZPINIT
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////////////////////
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// RASTER PROGRAM //
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////////////////////
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; jmp line239
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jmp raster_program_end
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LOOP lda vcount ;synchronization for the first screen line
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cmp #$02
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;sta colpf0
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;sta colpm0
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;sta colbak
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bne LOOP
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mva #%00111110 dmactl ;set new screen width
|
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mva <ant dlptr
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mva >ant dlptr+1
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icl "output.png.rp.ini"
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;--- wait 18 cycles
|
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jsr _rts
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inc byt3
|
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|
||||
;--- set global offset (23 cycles)
|
||||
jsr _rts
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||||
cmp byt3\ pha:pla
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||||
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||||
;--- empty line
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||||
jsr wait54cycle
|
||||
inc byt2
|
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||||
icl "output.png.rp"
|
||||
|
||||
raster_program_end
|
||||
|
||||
lda >fnt+$400*$00
|
||||
sta chbase
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||||
c0 lda #$00
|
||||
sta colbak
|
||||
c1 lda #$00
|
||||
sta colpf0
|
||||
c2 lda #$00
|
||||
sta colpf1
|
||||
c3 lda #$00
|
||||
sta colpf2
|
||||
c4 lda #$00
|
||||
sta colpf3
|
||||
s0 lda #$03
|
||||
sta sizep0
|
||||
sta sizep1
|
||||
sta sizep2
|
||||
sta sizep3
|
||||
mva #$ff sizem
|
||||
sta grafm
|
||||
mva #$20 hposm0
|
||||
mva #$28 hposm1
|
||||
mva #$d0 hposm2
|
||||
mva #$d8 hposm3
|
||||
mva #$02 pmcntl
|
||||
lda #$14
|
||||
sta gtictl
|
||||
|
||||
|
||||
//--------------------
|
||||
// EXIT
|
||||
//--------------------
|
||||
|
||||
lda trig0 ; FIRE #0
|
||||
beq stop
|
||||
|
||||
lda trig1 ; FIRE #1
|
||||
beq stop
|
||||
|
||||
lda consol ; START
|
||||
and #1
|
||||
beq stop
|
||||
|
||||
lda skctl ; ANY KEY
|
||||
and #$04
|
||||
bne skp
|
||||
|
||||
stop mva #$00 pmcntl ;PMG disabled
|
||||
tax
|
||||
sta:rne hposp0,x+
|
||||
|
||||
; silent
|
||||
lda #0
|
||||
ldx #8
|
||||
@ sta POKEY,x
|
||||
dex
|
||||
bpl @-
|
||||
|
||||
;no glitching please (issue #67)
|
||||
lda #0
|
||||
sta $D400 ;dmactl
|
||||
sta $022F ;dmactls
|
||||
|
||||
|
||||
mva #$ff portb ;ROM switch on
|
||||
mva #$40 nmien ;only NMI interrupts, DLI disabled
|
||||
cli ;IRQ enabled
|
||||
|
||||
rts ;return to ... DOS
|
||||
skp
|
||||
|
||||
//--------------------
|
||||
jsr play_frame
|
||||
|
||||
jmp LOOP
|
||||
|
||||
;---
|
||||
|
||||
wait54cycle
|
||||
:2 inc byt2
|
||||
wait44cycle
|
||||
inc byt3
|
||||
nop
|
||||
wait36cycle
|
||||
inc byt3
|
||||
jsr _rts
|
||||
wait18cycle
|
||||
inc byt3
|
||||
_rts rts
|
||||
|
||||
byt3 brk
|
||||
|
||||
|
||||
;---
|
||||
|
||||
.MACRO ANTIC_PROGRAM
|
||||
:+8 dta $4e,a(:1+$0000+#*40)
|
||||
:+8 dta $4e,a(:1+$0140+#*40)
|
||||
:+8 dta $4e,a(:1+$0280+#*40)
|
||||
:+8 dta $4e,a(:1+$03C0+#*40)
|
||||
:+8 dta $4e,a(:1+$0500+#*40)
|
||||
:+8 dta $4e,a(:1+$0640+#*40)
|
||||
:+8 dta $4e,a(:1+$0780+#*40)
|
||||
:+8 dta $4e,a(:1+$08C0+#*40)
|
||||
:+8 dta $4e,a(:1+$0A00+#*40)
|
||||
:+8 dta $4e,a(:1+$0B40+#*40)
|
||||
:+8 dta $4e,a(:1+$0C80+#*40)
|
||||
:+8 dta $4e,a(:1+$0DC0+#*40)
|
||||
:+8 dta $4e,a(:1+$0F00+#*40)
|
||||
:+8 dta $4e,a(:1+$1040+#*40)
|
||||
:+8 dta $4e,a(:1+$1180+#*40)
|
||||
:+8 dta $4e,a(:1+$12C0+#*40)
|
||||
:+8 dta $4e,a(:1+$1400+#*40)
|
||||
:+8 dta $4e,a(:1+$1540+#*40)
|
||||
:+8 dta $4e,a(:1+$1680+#*40)
|
||||
:+8 dta $4e,a(:1+$17C0+#*40)
|
||||
:+8 dta $4e,a(:1+$1900+#*40)
|
||||
:+8 dta $4e,a(:1+$1A40+#*40)
|
||||
:+8 dta $4e,a(:1+$1B80+#*40)
|
||||
:+8 dta $4e,a(:1+$1CC0+#*40)
|
||||
:+8 dta $4e,a(:1+$1E00+#*40)
|
||||
:+4 dta $4e,a(:1+$1F40+#*40)
|
||||
:+4 dta $4e,a(:1+$1FF0+#*40)
|
||||
:+8 dta $4e,a(:1+$2090+#*40)
|
||||
:+8 dta $4e,a(:1+$21D0+#*40)
|
||||
:+8 dta $4e,a(:1+$2310+#*40)
|
||||
:+8 dta $4e,a(:1+$2450+#*40)
|
||||
dta $41,a(:2)
|
||||
.ENDM
|
||||
|
||||
CL
|
||||
|
||||
.MACRO ZPINIT
|
||||
.ENDM
|
||||
|
||||
ZCOLORS = 0
|
||||
|
||||
;---
|
||||
ini main
|
||||
;---
|
||||
|
||||
opt l-
|
||||
|
||||
.MACRO SPRITES
|
||||
icl "output.png.pmg"
|
||||
.ENDM
|
||||
|
||||
USESPRITES = 1
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
|
||||
.enum @@dmactl
|
||||
blank = %00
|
||||
narrow = %01
|
||||
standard= %10
|
||||
wide = %11
|
||||
missiles= %100
|
||||
players = %1000
|
||||
lineX1 = %10000
|
||||
lineX2 = %00000
|
||||
dma = %100000
|
||||
.ende
|
||||
|
||||
.enum @@pmcntl
|
||||
missiles= %1
|
||||
players = %10
|
||||
trigs = %100
|
||||
.ende
|
||||
|
||||
.enum @@gtictl
|
||||
prior0 = %0
|
||||
prior1 = %1
|
||||
prior2 = %10
|
||||
prior4 = %100
|
||||
prior8 = %1000
|
||||
ply5 = %10000 ; Fifth Player Enable
|
||||
mlc = %100000 ; Multiple Color Player Enable
|
||||
mode9 = %01000000
|
||||
mode10 = %10000000
|
||||
mode11 = %11000000
|
||||
.ende
|
||||
|
||||
* ---------------------------------------------------------------------------------------------
|
||||
* --- GTIA
|
||||
* ---------------------------------------------------------------------------------------------
|
||||
|
||||
gtictl = PRIOR ; rejestr kontroli uk³adu GTIA
|
||||
gtiactl = gtictl
|
||||
|
||||
pmcntl = GRACTL ; rejestr kontroli graczy i pocisków
|
||||
|
||||
* ---------------------------------------------------------------------------------------------
|
||||
* --- POKEY
|
||||
* ---------------------------------------------------------------------------------------------
|
||||
|
||||
irqens = $0010 ; rejestr-cieñ IRQEN
|
||||
irqstat = $0011 ; rejestr-cieñ IRQST
|
||||
|
||||
skstres = SKRES ; rejestr statusu z³¹cza szeregowego (Z)
|
||||
|
||||
* ---------------------------------------------------------------------------------------------
|
||||
* --- ANTIC
|
||||
* ---------------------------------------------------------------------------------------------
|
||||
chrctl = CHACTL ; rejestr kontroli wyœwietlania znaków
|
||||
|
||||
Reference in New Issue
Block a user