LDA/TAY -> LDY opty

This commit is contained in:
Pecusx
2023-09-27 13:26:30 +02:00
parent 160fa615ca
commit a38b8bfe94
5 changed files with 4 additions and 8 deletions
+1 -2
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@@ -16,8 +16,7 @@ unPlotAfterX
lda oldplotH,x
sta oldplot+1
lda oldply,x
tay
ldy oldply,x
lda oldora,x
sta (oldplot),y
+3 -6
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@@ -1114,12 +1114,10 @@ LastNameChar
CheckKeys
jsr HighlightLevel ; setting choosen level of the opponent (Moron, etc)
ldx TankNr
lda JoyNumber,x
tay
ldy JoyNumber,x
lda digits+1,y
sta NameScreen2+11 ; display joystick port number
lda TankShape,x
tay
ldy TankShape,x
lda digits+1,y
sta NameScreen2+15 ; display tank shape number
jsr CursorDisplay
@@ -1626,8 +1624,7 @@ NextChar
mva #0 displayposition ; overwrite first digit
; put AI symbol or joystick
ldx TankNr
lda SkillTable,x
tay
ldy SkillTable,x
bne ThisIsAI
ldy JoyNumber,x
iny ; tricky
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