SFX otimizations. Thanks @mikerro

This commit is contained in:
Pecusx
2022-11-12 12:59:09 +01:00
parent 3dd58736d7
commit 36fc60d5af
4 changed files with 8 additions and 8 deletions
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+8 -8
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@@ -268,13 +268,13 @@ FirstSTART
; Change RMT to PAL version
; 5 values in RMT file
; not elegant :(
mva #$06 MODUL-6+$9af
mva #$10 MODUL-6+$ab1
mva #$06 MODUL-6+$c0b
mva #$04 MODUL-6+$c40
mva #$08 MODUL-6+$e85
mva #$06 MODUL-6+$eb1
mva #$06 MODUL-6+$f04
mva #$06 MODUL-6+$967 ; $07 > $06
mva #$10 MODUL-6+$a69 ; $12 > $10
mva #$06 MODUL-6+$bc3 ; $07 > $06
mva #$04 MODUL-6+$bf8 ; $05 > $04
mva #$08 MODUL-6+$e3d ; $0a > $08
mva #$06 MODUL-6+$e69 ; $08 > $06
mva #$06 MODUL-6+$ebc ; $08 > $06
NoRMT_PALchange
.ELSE
mva #$7f SkStatSimulator
@@ -1912,7 +1912,7 @@ font4x4
org $b000
MODUL ; equ $b000 ;address of RMT module
;opt h- ;RMT module is standard Atari binary file already
ins "artwork/sfx/scorch_str8-NTSC.rmt",+6 ;include music RMT module
ins "artwork/sfx/scorch_str9-NTSC.rmt",+6 ;include music RMT module
;opt h+
MODULEND
;----------------------------------------------
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