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Real tanks colors from Adam (but order still not)
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+2
-2
@@ -21,8 +21,8 @@ initialvaluesCount = *-initialvaluesstart ; MAX 128 bytes !
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;===================================================================================
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;==========================CONSTANT TABLES, do not erase!===========================
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;===================================================================================
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TankColoursTable .BYTE $58,$2a,$96,$ca,$7a,$de
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TankStatusColoursTable .BYTE $54,$24,$94,$c4,$74,$d4
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TankColoursTable .BYTE $58,$2a,$96,$ca,$7a,$ed
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TankStatusColoursTable .BYTE $54,$24,$92,$c4,$74,$e4
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TankShapesTable .BYTE char_tank1___________,char_tank2___________,char_tank3___________
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.BYTE char_tank1___________,char_tank2___________,char_tank3___________
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dliColorsBack
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+2
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@@ -1048,7 +1048,7 @@ SetunPlots
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lda #$03 ; P/M on
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sta pmcntl
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jsr SetPMWidth
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lda #%00100000 ; P/M priorities (multicolor players on)
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lda #%00100001 ; P/M priorities (multicolor players on) - prior=1
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sta gtictls
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jsr PMoutofScreen
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@@ -1139,7 +1139,7 @@ MakeTanksVisible
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phy
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lda dliCounter
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bne EndofPMG
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lda #%00100000 ; playfield after P/M
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lda #%00100001 ; playfield after P/M - prior=1
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STA WSYNC
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sta gtictl
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bne EndOfDLI_GO
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