Hovercraft SFX

This commit is contained in:
Pecusx
2022-08-19 20:06:57 +02:00
parent 5e558235c8
commit 1215065fbe
7 changed files with 38 additions and 12 deletions
+1 -1
View File
@@ -1,6 +1,6 @@
STEREOMODE equ 0
;* --------BEGIN--------
;* C:\Atari\rmt\rmt128\scorch_str3.rmt
;* C:\Atari\rmt\rmt128\scorch_str4.rmt
FEAT_SFX equ 1
FEAT_GLOBALVOLUMEFADE equ 0 ;RMTGLOBALVOLUMEFADE variable
FEAT_NOSTARTINGSONGLINE equ 0
Binary file not shown.
+3 -3
View File
@@ -454,7 +454,7 @@ PurchaseMeTable ;weapons good to be purchased by the robot
.by %00000000
.by 0 ; offset to defensives
; "White Flag ","Battery ","Bal Guidance ","Horz Guidance "
; "Let's go! ","Lazy Boy ","Parachute ","Strong Parachute"
; "Hovercraft ","Lazy Boy ","Parachute ","Strong Parachute"
.by %01000011
; "Mag Deflector ","Shield ","Heavy Shield ","Force Shield "
; "Super Mag ","Bouncy Castle ","Long Barrel ","Nuclear Winter "
@@ -478,7 +478,7 @@ PurchaseMeTable2 ;weapons good to be purchased by the robot (Cyborg)
.by %00000000
.by 0 ; offset to defensives
; "White Flag ","Battery ","Bal Guidance ","Horz Guidance "
; "Let's go! ","Lazy Boy ","Parachute ","Strong Parachute"
; "Hovercraft ","Lazy Boy ","Parachute ","Strong Parachute"
.by %01000001
; "Mag Deflector ","Shield ","Heavy Shield ","Force Shield "
; "Super Mag ","Bouncy Castle ","Long Barrel ","Nuclear Winter "
@@ -551,7 +551,7 @@ NamesOfWeapons ;the comment is an index in the tables
dta d"Battery " ; 49
dta d"Bal Guidance " ; 50
dta d"Horz Guidance " ; 51
dta d"Let's go! " ; 52
dta d"Hovercraft " ; 52
dta d"Lazy Boy " ; 53
dta d"Parachute " ; 54 - no energy
dta d"Strong Parachute" ; 55 - with energy (earlier Battery)
+1
View File
@@ -198,6 +198,7 @@ sfx_liquid_dirt = $1b ;2
sfx_battery = $1c ;3
sfx_white_flag = $1d ;4
sfx_long_barrel = $1e
sfx_tank_move = $1f
;--------------------------------
; RMT songs (lines)
;--------------------------------
+1 -1
View File
@@ -1657,7 +1657,7 @@ PLAYER
MODUL equ $b000 ;address of RMT module
opt h- ;RMT module is standard Atari binary file already
ins "artwork/sfx/scorch_str3.rmt" ;include music RMT module
ins "artwork/sfx/scorch_str4.rmt" ;include music RMT module
opt h+
;
;
BIN
View File
Binary file not shown.
+32 -7
View File
@@ -2423,8 +2423,12 @@ InverseScreenByte
; -------------------------------------------------
; Let's designate the flight altitude.
mva #17 FloatingAlt ; for testing
mwa #mountaintable temp
; mwa #mountaintable temp
mva #sfx_plasma_1_2 sfx_effect
; display text 4x4 - fuel full
; TankNr in X reg.
; now animate Up
TankGoUp
lda ytankstable,x
@@ -2440,6 +2444,9 @@ TankGoUp
; jsr WaitOneFrame
jmp TankGoUp
ReachSky
; display text 4x4 - fuel full (clear text)
; check keyboard/joy and move tank left/right - code copied from BeforeFire
;keyboard reading
; KBCODE keeps code of last keybi
@@ -2447,7 +2454,15 @@ ReachSky
; $FB - any key
; $f7 - shift
; $f3 - shift+key
KeyboardAndJoyCheck
mva #sfx_tank_move sfx_effect
lda ShieldEnergy,x
cmp #20
bne notpressed
nop
; display text 4x4 - low fuel
notpressed
lda SKSTAT
cmp #$ff
@@ -2495,7 +2510,7 @@ notpressedJoy
pressedRight
lda ShieldEnergy,x
beq ReachSky
jeq pressedSpace
ldy #1
jsr DecreaseShieldEnergyX
; first erase old tank position
@@ -2510,17 +2525,20 @@ pressedRight
@ bcs RightScreenEdge
inc XtankstableL,x
sne:inc XtankstableH,x
jmp NoREdge
RightScreenEdge
mva #sfx_dunno sfx_effect
NoREdge
mva #25 AngleTable,x
; then draw tank on new position
jsr DrawTankNr
jsr DisplayStatus
jsr WaitOneFrame
jmp ReachSky
jmp KeyboardAndJoyCheck
pressedLeft
lda ShieldEnergy,x
jeq ReachSky
beq pressedSpace
ldy #1
jsr DecreaseShieldEnergyX
; first erase old tank position
@@ -2537,13 +2555,16 @@ pressedLeft
lda XtankstableL,x
cmp #$ff
sne:dec XtankstableH,x
jmp NoLEdge
LeftScreenEdge
mva #sfx_dunno sfx_effect
NoLEdge
mva #155 AngleTable,x
; then draw tank on new position
jsr DrawTankNr
jsr DisplayStatus
jsr WaitOneFrame
jmp ReachSky
jmp KeyboardAndJoyCheck
pressedSpace
;=================================
@@ -2630,7 +2651,7 @@ ItIsMe
dex
bpl CheckCollisionWithTankLoop
ldx TankNr
jsr WaitForKeyRelease
mva #sfx_shield_off sfx_effect
mva #1 Erase
jsr DrawTankNr
mva #0 Erase
@@ -2638,6 +2659,9 @@ ItIsMe
and #%11111110 ; correction for PM
sta XtankstableL,x
GoDown
; display text 4x4 - low fuel (clear text)
mwa #mountaintable temp
clc
lda temp
@@ -2664,6 +2688,7 @@ FloatDown
jsr WaitOneFrame
jmp FloatDown
OnGround
jsr WaitForKeyRelease
; and Soildown at the end (for correct mountaintable)
; calculate range
sec