mirror of
https://github.com/pkali/scorch_src.git
synced 2026-05-20 22:34:21 +02:00
Opty and prepare for turbo in C64
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@@ -787,8 +787,7 @@ SetStartAndFlight ; set start point (virtual barrel end :) ) and make test fl
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sta ytraj+1
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mva #0 ytraj+2
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mva NewAngle Angle
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lda CONSOL
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and #%00000001 ; START KEY
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jsr CheckStartKey ; START KEY
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beq @speedup
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jsr MoveBarrelToNewPosition
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bit escFlag
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@@ -16,8 +16,7 @@ START
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jsr MakeDarkScreen
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bit escFlag
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bpl @+
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lda CONSOL
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and #%00000001 ; START KEY
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jsr CheckStartKey ; START KEY
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bne START
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jmp StartAfterSplash ; reset all game option if Start key pressed (and Esc)
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@
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@@ -385,11 +384,7 @@ RoboTanks
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;ldx TankNr
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jsr DisplayStatus ; to make visible AI selected defensive (and offensive :) )
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jsr MoveBarrelToNewPosition
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lda kbcode
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cmp #@kbcode._esc ; 28 ; ESC
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bne @+
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jsr AreYouSure
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@ bit escFlag
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jsr CheckExitKeys
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spl:rts ; keys Esc or O
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+4
-8
@@ -800,8 +800,7 @@ DoNotDrawTankNr
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; number of blinking tank in TankNr
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mva #18 fs ; temp, how many times flash the tank
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tankflash_loop
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lda CONSOL ; turbo mode
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and #%00000001 ; START KEY
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jsr CheckStartKey ; START KEY
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sne:mva #1 fs ; finish it
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mva #1 Erase
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ldx TankNr
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@@ -1313,8 +1312,7 @@ NoClearTanks
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.IF TARGET >= 800
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lda FastSoilDown
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bne GoFast
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lda CONSOL
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and #%00000001 ; START KEY
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jsr CheckStartKey ; START KEY
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bne @+
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GoFast
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jmp SoilDownTurbo.NoClearTanks
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@@ -1363,8 +1361,7 @@ FoundPeek1
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; main loop starts here
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MainFallout2
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.IF TARGET >= 800
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lda CONSOL
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and #%00000001 ; START KEY
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jsr CheckStartKey ; START KEY
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bne NoFastDown
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jmp SoilDownTurbo.NoClearTanks
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NoFastDown
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@@ -1873,8 +1870,7 @@ quit_areyousure
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mva #20 fs ; temp, how many times blink the billboard
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seppuku_loop
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lda CONSOL ; turbo mode
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and #%00000001 ; START KEY
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jsr CheckStartKey ; START KEY
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sne:mva #1 fs ; finish it
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mva #4 ResultY ; where seppuku text starts Y-wise on the screen
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+9
-4
@@ -597,8 +597,7 @@ MakeDarkScreen
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;--------------------------------------------------
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.proc WaitOneFrame
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;--------------------------------------------------
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lda CONSOL
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and #%00000001 ; START KEY
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jsr CheckStartKey ; START KEY
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seq:wait ; or waitRTC ?
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rts
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.endp
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@@ -615,6 +614,13 @@ MakeDarkScreen
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rts
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.endp
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;--------------------------------------------------
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.proc CheckStartKey
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;--------------------------------------------------
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lda CONSOL ; turbo mode
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and #%00000001 ; START KEY
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rts
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.endp
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;--------------------------------------------------
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.proc CheckExitKeys
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;--------------------------------------------------
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@@ -661,8 +667,7 @@ nokeys
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.proc ShellDelay
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;--------------------------------------------------
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ldy flyDelay
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Y lda CONSOL
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and #%00000001 ; START KEY
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Y jsr CheckStartKey ; START KEY
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beq noShellDelay
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DelayLoop
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lda VCOUNT
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BIN
Binary file not shown.
+10
-2
@@ -321,7 +321,8 @@ MakeDarkScreen
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;--------------------------------------------------
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.proc WaitOneFrame
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;--------------------------------------------------
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wait ; or waitRTC ?
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jsr CheckStartKey ; START KEY
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seq:wait ; or waitRTC ?
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rts
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.endp
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@@ -337,6 +338,12 @@ MakeDarkScreen
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rts
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.endp
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;--------------------------------------------------
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.proc CheckStartKey
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;--------------------------------------------------
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lda #%00000001 ; START KEY not pressed
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rts
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.endp
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;--------------------------------------------------
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.proc CheckExitKeys
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;--------------------------------------------------
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@@ -352,7 +359,8 @@ MakeDarkScreen
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;--------------------------------------------------
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.proc ShellDelay
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ldy flyDelay
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Y
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Y jsr CheckStartKey ; START KEY
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beq noShellDelay
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DelayLoop
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lda $d012
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@ cmp $d012
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Binary file not shown.
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