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Double cleaning of offensive text fixed.
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@@ -465,9 +465,9 @@ missed
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sta ActiveWeapon,x
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@
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;here we clear offensive text (after a shoot)
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ldy TankNr
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jsr DisplayOffensiveTextNr
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;here we clear offensive text (after a shoot) - is cleared !! :)
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; ldy TankNr
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; jsr DisplayOffensiveTextNr
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NextPlayerShoots
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;before it shoots, the eXistenZ table must be updated
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