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random X pos of the starting ball
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+3
-3
@@ -302,7 +302,7 @@ main
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mva #$0 AutoPlay
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jsr ScoreClear
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mva #"1" Lives
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mva #"5" Lives
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jsr clearscreen
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mva #$0 LevelType
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jsr LoadLevelData.level000 ; set visible number to 000
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@@ -1387,8 +1387,8 @@ drawBricksLoop
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lda #1
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sta balleXistenZ,x
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;randomize margin $ff-margin
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lda #40
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randomize 10 70
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;lda #40
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sta xposTableH,x
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;randomize margin*2+maxBrickLines maxLines-margin*4
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lda #50
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