Pirx
b19d218670
decrease activated defensives #26
2022-06-15 00:11:01 -04:00
Pirx
8ab450ff48
WIP: almost working... #26
2022-06-14 10:33:01 -04:00
Pirx
5e2ab7f206
defensives activate #26
2022-06-14 09:26:38 -04:00
Pecusx
cd69bf22db
Shield energy table added.
...
... for easier activation.
Defensive weapon numbering revised.
2022-06-13 09:18:05 +02:00
Pirx
ff8c4d9329
number of shells in inventory #26
2022-06-13 01:35:57 -04:00
Pirx
83e128a1b5
no prices in inventory #26
2022-06-13 01:21:27 -04:00
Pirx
cc8688263a
Purchase/Activate texts in shop #26
2022-06-12 10:18:13 -04:00
Pirx
b5bf6ecc30
joy left change offensive/deffensive #26
2022-06-12 09:48:10 -04:00
Pirx
e2c85c98c2
inventory offensive weapons selection #26
2022-06-12 00:39:19 -04:00
Pirx
c47a22a833
wip: purchase does not show active weapon #26
2022-06-11 20:08:25 -04:00
Pirx
cd4275226a
wip: inventory shows active weapon #26
2022-06-11 18:08:25 -04:00
Pirx
cb270be865
wip: inventory shows weapons #26
2022-06-11 14:53:28 -04:00
Pirx
7df1d5eff9
isInventory var
2022-06-11 13:08:49 -04:00
Pirx
c3f6e2399d
to be as it was
2022-06-11 10:04:29 -04:00
Pirx
598860b7d0
infinite purchases fix #26
2022-06-11 09:43:08 -04:00
Pirx
c1aa177767
WIP: press I for inventory #26
2022-06-11 05:51:13 -04:00
Pecusx
eb7f6369de
Collision with tank now checks the shield
...
We must rewvite CheckCollisionWithTank procedure !!!!
In future :)
2022-06-10 19:37:52 +02:00
Pecusx
41900d7671
Mag Deflector added
...
Only for test.
Now all players has active Mag Deflector with energy (99) before game.
2022-06-10 18:48:19 +02:00
Pecusx
6a6689b9b7
Auto Defence added
...
Only for test.
Now all players has active Auto Defence with energy (99) before game.
2022-06-10 11:13:20 +02:00
Pecusx
836c67afcf
cosmetics
2022-06-09 20:32:37 +02:00
Pecusx
1b983b8d92
Index of hit tank in HitFlag
...
For future use.
Easier to check whether the hit tank or ground.
2022-06-09 18:06:31 +02:00
Pecusx
53e9f89012
Shield "horns" drawing.
...
For future use (defensive but aggressive :) ) weapons.
2022-06-09 14:40:48 +02:00
Pecusx
cf40bf905d
Slight change.
2022-06-09 12:57:50 +02:00
Pecusx
91b613f166
Shield witch parachute added
...
Only for test.
Now all players has active Shield with energy (99) and witch parachute before game.
Alo added display name of active defensive weapon on statusbar, and some fixes.
2022-06-09 09:46:09 +02:00
Pecusx
eace9eb5cf
Shield with energy added
...
Only for test.
Now all players has active Shield with energy (99) before game.
2022-06-08 21:52:19 +02:00
Pecusx
4c6b56a1e2
Now shield is displayed on a tank without PM
...
Small bugfix.
2022-06-08 14:40:29 +02:00
Pecusx
7b86fc98cd
Simple shield added
...
Only for test.
Now all players has active Shield before game.
2022-06-08 11:14:03 +02:00
Pecusx
186cacf5ba
The first attempt at handling defensive weapons
...
Only for test.
Now all players has active Parachute berore round.
2022-06-07 10:25:23 +02:00
Pecusx
031416b8e6
"Underground" shot fixed.
2022-06-06 17:59:43 +02:00
Pecusx
1394524a26
FunkyBomb and LeapFrog bugfix #89
...
Problem was due to the better accuracy of the collision with tank check procedure.
2022-06-06 09:42:22 +02:00
Pirx
afd81c08c3
build 143
2022-06-06 00:23:02 -04:00
Pirx
a9703609b6
bad tanksequence fix #47
2022-06-06 00:01:02 -04:00
Pirx
d8bfda28a0
code size opts
2022-06-05 21:36:38 -04:00
Pirx
743114fd0d
some code size optimizations
2022-06-05 09:33:28 -04:00
Pirx
079abc062f
done for now #74
2022-06-05 03:17:34 -04:00
Pirx
853a597daf
almost done #74
2022-06-05 02:40:07 -04:00
Pirx
1eadc7f63e
minor edits
2022-06-04 17:54:15 -04:00
Pirx
081cf282c8
forgot about MIRV #82
2022-06-04 16:15:43 -04:00
Pirx
4c3203854c
letting winds #82
2022-06-04 16:07:01 -04:00
Pecusx
bf11a9967f
Atract mode only for human players
2022-06-03 21:46:04 +02:00
Pecusx
0d7403d1c0
Laser is working properly.
...
But why!!!
Where do xdraw and ydraw come from in laser procedure!
2022-06-03 11:59:11 +02:00
Pecusx
777f5c341a
Additional check for 0 bullets in DecreaseWeapon proc #56
2022-06-03 10:48:08 +02:00
Pecusx
8f0bd8ca81
Liquid Dirt bug and little optimization
2022-06-03 10:30:02 +02:00
Pecusx
c12049d0d7
Sometimes no explosion - solved!
...
A small change after a long analysis of the procedures "Fly" and "draw" - very hard work :)
2022-06-02 23:38:52 +02:00
Pecusx
6013986e51
Minor changes
2022-06-02 21:40:09 +02:00
Pecusx
0fbe3de569
Improved checking collision with the tank.
...
And other optimizations.
2022-06-02 15:01:49 +02:00
Pecusx
9569b3365a
First attempt to 2 bytes Y
...
Not everywhere yet, but in the most important procedures.
2022-06-02 10:01:06 +02:00
Pecusx
6d9b2907c5
Flight procedure optimization
...
3 bytes variable (Result) now is unnecessary.
The code is a bit shorter.
2022-06-02 09:12:00 +02:00
Pecusx
94e6caebed
MIRV bullets over the screen now are visible
2022-06-01 11:44:53 +02:00
Pecusx
532ee7dc88
MIRV hit procedure completely rewritten.
...
Now wthout bugs :) and much clearer.
2022-06-01 11:19:14 +02:00