Pecusx
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6013986e51
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Minor changes
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2022-06-02 21:40:09 +02:00 |
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Pecusx
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0fbe3de569
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Improved checking collision with the tank.
And other optimizations.
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2022-06-02 15:01:49 +02:00 |
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Pecusx
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9569b3365a
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First attempt to 2 bytes Y
Not everywhere yet, but in the most important procedures.
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2022-06-02 10:01:06 +02:00 |
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Pecusx
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17e653b37d
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Flashing before tank explodes #84
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2022-05-31 10:44:47 +02:00 |
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Pecusx
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bef3c0f080
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MIRV bugfix #66
I think so.
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2022-05-30 22:41:45 +02:00 |
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Pecusx
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0ddbe41005
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Hit one pixel over ground
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2022-05-30 14:34:58 +02:00 |
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Pecusx
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7cd31450c7
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Better ground hit handling and small bugfix
But.... no effect in #66 :(
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2022-05-30 14:17:46 +02:00 |
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Pirx
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a556e50e53
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seppuku fix
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2022-05-30 07:12:10 -04:00 |
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Pirx
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9f1720e970
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work in progress...
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2022-05-30 05:54:00 -04:00 |
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Pirx
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aa74cf133b
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draw jmp(indirect) ellimination
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2022-05-28 13:42:42 -04:00 |
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Pirx
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be5652074a
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font4x4 xy check removed
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2022-05-27 21:40:15 -04:00 |
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Pirx
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762b56567b
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chmod fix
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2022-05-27 21:10:35 -04:00 |
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Pecusx
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b11d22d1bb
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Correct x position of 4x4 characters
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2022-05-26 09:43:12 +02:00 |
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Pecusx
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e399754e0c
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One unified procedure for 4x4 fonts
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2022-05-25 20:36:15 +02:00 |
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Pecusx
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381495fb5a
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Sepuku error :)
4x4 texts were drawn 4 pixels too high
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2022-05-25 19:31:09 +02:00 |
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Pecusx
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17b57d1ed2
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Better (and faster!) 4x4 char handling.
New PutChar4x4FULL proc.
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2022-05-25 12:05:24 +02:00 |
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Pecusx
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571b3c137e
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Revert "First attempt to 2 bytes Y"
This reverts commit 7e24e44f1b.
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2022-05-22 19:17:17 +02:00 |
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Pecusx
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7e24e44f1b
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First attempt to 2 bytes Y
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2022-05-22 19:10:52 +02:00 |
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Pecusx
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2f099897c7
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Cleanup
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2022-05-22 18:25:31 +02:00 |
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Pirx
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ec5838ebaf
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ESCape from menus #74
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2022-05-22 10:12:52 -04:00 |
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Pecusx
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620bcf5aa8
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Small bugfix and optymalisation
Bugfix in drawnountains (now ground 0 is possible: ) )
Otymized flight proc - explosions no wrap around screen - why? :)
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2022-05-18 20:00:27 +02:00 |
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Pecusx
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91b39e736b
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Minor optimizations
LiquidDirt and TypeChar (8x8 on graphics screen - like tanks) are little faster now.
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2022-05-12 19:45:42 +02:00 |
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Pecusx
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0ba4594712
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Playfield in niverse
Playfield is now drawn in inverse for better color control (in future ;) )
Problems in DLI!
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2022-05-11 19:03:35 +02:00 |
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Pecusx
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2de2c24373
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Very old bug fixed!
In the second (and next) round, the ground was drawn one pixel lower than it should have been.
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2022-05-09 11:20:42 +02:00 |
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Pirx
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4a50184b92
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WIP: sfx 3
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2022-05-08 11:17:46 -04:00 |
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Pecusx
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70b197392e
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Very old bug fixed in soil down!
An old and rare bug that crashes the program if there is nothing to fall.
Also I leave the procedure helpful in testing new weapons.
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2022-05-07 13:59:19 +02:00 |
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Pecusx
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e6c2f89f12
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Soil fall optymisation
My first approach after many years :)
The mountaintable3 is no longer needed, and better code in SoulDown2 procedure.
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2022-04-27 17:08:24 +02:00 |
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Pirx
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d57a8265db
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mem optimization, nicer explosions
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2022-04-27 09:09:07 -04:00 |
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Pirx
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5d86373b98
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build 136
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2022-04-24 19:34:52 -04:00 |
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Pirx
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a3fd31be2d
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build 135
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2022-04-17 16:17:11 -04:00 |
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Pirx
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0f6e171e5c
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build 134
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2022-04-10 11:18:29 -04:00 |
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Pirx
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73c0b86b90
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build 133
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2022-04-03 18:10:47 -04:00 |
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Pirx
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d343426b63
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build 132
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2022-03-27 23:55:17 -04:00 |
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Pirx
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bea5a776da
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build 131
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2022-03-21 00:06:45 -04:00 |
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Pirx
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cc3bc492fc
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build 130
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2022-03-13 14:49:15 -04:00 |
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Pirx
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d54c38d0bf
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build 128
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2022-02-19 15:56:26 -05:00 |
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Pirx
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c5264a2d83
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build 127
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2022-02-14 00:19:27 -05:00 |
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Pawel Kalinowski
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e424064aad
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minor typos and clean-ups
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2022-01-23 21:31:45 -05:00 |
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Pirx
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5dcf6bea02
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Initial commit
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2018-04-22 01:34:59 +02:00 |
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