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build 136
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+3
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@@ -679,7 +679,8 @@ NoMissile
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; clear sprite and put 3 lines on the tank at the same time
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ldy #$00
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tya
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ClearPM cpy temp
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ClearPM
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cpy temp
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bne ZeroesToGo
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lda #$03 ; (2 bits set) we set on two pixels in three lines
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sta (xbyte),y
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@@ -701,6 +702,7 @@ DoNotDrawTankNr
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;--------------------------------------------------
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drawmountains .proc
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;--------------------------------------------------
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mwa #0 xdraw
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mwa #mountaintable modify
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