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white flag #62
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+4
-4
@@ -612,7 +612,7 @@ WeaponPriceH ; weapons prices (tables with prices of weapons)
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.by >price_Auto_Defense___
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.by >price_Fuel_Tank______
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.by >price_Contact_Trigger
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.by >price______________63
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.by >price_White_Flag_____
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WeaponPriceL
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.by <price_Baby_Missile___
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@@ -678,7 +678,7 @@ WeaponPriceL
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.by <price_Auto_Defense___
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.by <price_Fuel_Tank______
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.by <price_Contact_Trigger
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.by <price______________63
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.by <price_White_Flag_____
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;-------------------------------------------------
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; how many units (bulletd) of a given weapon we get for a given price
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@@ -750,7 +750,7 @@ WeaponUnits
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.by 1 ;Auto_Defense___
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.by 10 ;Fuel_Tank______
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.by 25 ;Contact_Trigger
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.by 0 ;_____________63
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.by 1 ;_____________63
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PurchaseMeTable ;weapons good to be purchased by the robot
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;the comment is an index in the tables
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@@ -882,7 +882,7 @@ NamesOfWeapons ;the comment is an index in the tables
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dta d"Auto Defense " ; 60
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dta d"Fuel Tank " ; 61
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dta d"Contact Trigger " ; 62
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dta d"----------------" ; 63
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dta d"White Flag " ; 63
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weaponsOfDeath
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dta 0,1,2,3,7,8,9,15,16,17,18,19,20,21,22,23,24,25,26,27
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joyToKeyTable
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+1
-1
@@ -74,7 +74,7 @@ price_Super_Mag______ = $ffff ;_59
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price_Auto_Defense___ = $ffff ;_60
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price_Fuel_Tank______ = $ffff ;_61
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price_Contact_Trigger = $ffff ;_62
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price______________63 = $ffff
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price_White_Flag_____ = $0 ;_63
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;--------------------------------
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; names of RMT instruments (sfx)
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;--------------------------------
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+1
-1
@@ -664,7 +664,7 @@ MetodOfDeath
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tay
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lda weaponsOfDeath,y
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jsr ExplosionDirect
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mva #$15 sfx_effect
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mva #sfx_silencer sfx_effect
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; jump to after explosion routines (soil fallout, etc.)
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