wip: screen lowered, 5200 game over does not flicker

This commit is contained in:
2022-10-01 11:54:52 -04:00
parent 8d188f4497
commit f3b9092777
7 changed files with 7 additions and 4 deletions
+1 -1
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@@ -546,7 +546,7 @@ scrcodes
gameOverSpritesTop
; end of the Gover sprites by number of players
; 1 2 3 4 5 6
.by 130,130,136,142,148,154
.by 130+7,130+7,136+7,142+7,148+7,154+7
;-------decimal constans
zero
digits dta d"0123456789"
+1 -1
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@@ -16,7 +16,7 @@ margin = 40 ;mountain drawing Y variable margin
MaxPlayers = 6
maxOptions = 9 ;number of all options
PMOffsetX = $2C ; P/M to graphics offset
PMOffsetY = $23 ; P/M to graphics offset
PMOffsetY = $2A ; P/M to graphics offset
napalmRadius = 10
StandardBarrel = 6 ; standard tank barrel length
LongBarrel = 20 ; long barrel length
+3 -1
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@@ -114,7 +114,7 @@ GameOverTitle2
;-----------------------------------------------------
dl ; MAIN game display list
.byte 0
.byte $70
.byte $42
.word statusBuffer
.byte $02, $02 +$80 ;DLI
@@ -174,6 +174,7 @@ OptionsDL
:maxOptions-1 .by $02,$10
:(9-maxOptions) .by $70,$10
.byte $80
.byte $70 ; to match moved sprites
.byte $4f
.word (display+140*40)
:21 .by $0f ;76
@@ -212,6 +213,7 @@ GameOverDL
.byte $70,$40
.byte $47 ; 16 gr8 lines
.word GameOverTitle
.byte $60 ; 7 lines down to match new sprite position
.byte $4f ; 1 line
.word display+(40*72)
:28 .byte $0f ; 28 lines
+1
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@@ -1172,6 +1172,7 @@ CreditsScroll
cmp #32 ;not too fast
beq nextlinedisplay
:2 lsr ;not too fast
sta WSYNC
sta VSCROL
jmp EndOfDLI_GO
nextlinedisplay
BIN
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+1 -1
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@@ -2508,7 +2508,7 @@ NextChar02
; set background
lda #$ff
ldx #100 ; top of the sprites
ldx #100+7 ; top of the sprites
@ sta PMGraph+$400,x
sta PMGraph+$500,x
inx